Me: How many controllers do you need to make a 2 player couch co-op?
Also me: Yes!
#FlameGameJam2025
Here is something cool that I made for the #Flame7Years contest!
Technically it is an invalid entry cause it uses a font asset and doesn't have a Dartpad link, but it was looking too cool, so had to post it 😆
#FlameEngine #FlameGameDev
Released a new video explaining how to make a brick breaker game using Flame engine along with Forge2d youtu.be/0V3oHwb0I_A?feature…
#FlameEngine #Forge2d #GameDev #FlutterDev
Watch this to see how I ported it for mobile platforms youtube.com/watch?v=kz8T5vrY…
Does it ever happen with you that you get an exciting new game idea, you spend some time coding all the sub-systems, debug tool, etc and then midway through, you just lose all the energy to continue on that project.
Here is mine from Feb 2023😄
#FlameEngine #GameDev #Flutter
Final video for Ski-Master is uploaded now! youtube.com/watch?v=WBpPTR0g…
#FlameEngine #GameDev #Flutter
Next video for Ski-Master is uploaded now! This one covers simple camera shake and particle effects
youtube.com/watch?v=LT8uwxWM…
#FlameEngine #GameDev #Flutter
New video for Ski-Master is available now! Here is the link: youtube.com/watch?v=OsX53NPd…
#FlameEngine #GameDev #Flutter
8th video for Ski Master is live now: youtube.com/watch?v=RAIfmZkP…
Replying to @aytunch
Yes, the shock wave uses a shader that creates the ripple effect. But there is also an explosion texture that scales in from zero when the blast happens.
Recoil effect is a cool idea! Added it quickly and it already looks much better. Also turned on the camera shake 😄
And here are some clips showing the gradual progress of the shock wave effect.
Working with shaders is "fun" 😅
#FlameEngine #GameDev #Flutter
This is what I am doing instead of working on the next video for Ski Master 🥲
#FlameEngine #gamedev #flutterdev



