DevKage (@devkage) header
DevKage (@devkage) profile picture

Expert at starting new game projects and dropping it midway

Joined December 2020
Replying to @BlueFireOSS
Renan be like
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Me: How many controllers do you need to make a 2 player couch co-op? Also me: Yes! #FlameGameJam2025
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Test flight with my new DJI! Happy #Diwali 😄
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Here is something cool that I made for the #Flame7Years contest! Technically it is an invalid entry cause it uses a font asset and doesn't have a Dartpad link, but it was looking too cool, so had to post it 😆 #FlameEngine #FlameGameDev
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Released a new video explaining how to make a brick breaker game using Flame engine along with Forge2d youtu.be/0V3oHwb0I_A?feature… #FlameEngine #Forge2d #GameDev #FlutterDev
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Watch this to see how I ported it for mobile platforms youtube.com/watch?v=kz8T5vrY…
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Ski Master now has touch controls! #FlameEngine #GameDev #Flutter
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Does it ever happen with you that you get an exciting new game idea, you spend some time coding all the sub-systems, debug tool, etc and then midway through, you just lose all the energy to continue on that project. Here is mine from Feb 2023😄 #FlameEngine #GameDev #Flutter
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Next video for Ski-Master is uploaded now! This one covers simple camera shake and particle effects youtube.com/watch?v=LT8uwxWM… #FlameEngine #GameDev #Flutter
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New video for Ski-Master is available now! Here is the link: youtube.com/watch?v=OsX53NPd… #FlameEngine #GameDev #Flutter
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8th video for Ski Master is live now: youtube.com/watch?v=RAIfmZkP…
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Replying to @aytunch
Yes, the shock wave uses a shader that creates the ripple effect. But there is also an explosion texture that scales in from zero when the blast happens. Recoil effect is a cool idea! Added it quickly and it already looks much better. Also turned on the camera shake 😄
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And here are some clips showing the gradual progress of the shock wave effect. Working with shaders is "fun" 😅 #FlameEngine #GameDev #Flutter
This is what I am doing instead of working on the next video for Ski Master 🥲 #FlameEngine #gamedev #flutterdev
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