
Learning AI Engineering | building at: @devloperhs | YouTube 7.1k subs 👇
India
Joined January 2024
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We’re releasing a broad range of new mathematical results produced by an internal frontier model.
We’ve been consulting with the independent Advisory Group on Mathematics and Artificial Intelligence at the Institute for Advanced Study, and we have drawn on their advice and public recommendations to inform how we release these results.
github.com/openai/math
Harsh retweeted
I've unsubscribed and opted out of all communication, yet I’m still receiving your emails. This is ridiculous. How many times do I need to unsubscribe before you respect my preferences and stop sending unsolicited emails?
@ankitagg @Unstop_World
Harsh retweeted
Opencode + Muse Spark 1.3 is a deadly combo!
> Opencode provides the harness customisation flexibility.
> Muse Spark 1.3 provides the unlimited compute with near par output. (for limited time and then quite cheap price)
Been running it for 3 days and it's handling my blender, 2 developement sessions and one research session.
Drop your use case , workflow and build with @Muse too :)
This game is entirely "vibe" coded.
I spent 6 months using AI to replace Unreal Engine from under our game Em-8ER.
Now we're developing 93x faster than we ever did before with Unreal. Because our engine is developed to be 100% AI first instead of tacked on.
It is not a toy one shotted overnight, it is a production ready engine.
I made a big bet that this was the future and now I'm very confident it is. You don't need to license an expensive game engine anymore.
Today's update features:
- Advanced character animation system
- World collision meshes
- AI assisted Blender anim exporter and workflow
- Character outfits and outfit swapping
- Physic driven character effects
- Fully networked client/server player capsules
- Pilotable vehicles
- Waifus
The engine is called Kun-Zhi, the Tibetan word for "Ground of all" that the world springs from.
This engine will be released to the public, starting with backers first.
Today we're opening up to public backers again after a quiet building period where they were closed. If you would like to support our engine work and get the game, you can subscribe as a patron, or purchase a game backer pack on sale at 50% here: my.em8er.com/perks
Corporate sponsorships are available. Send a DM. Current partners include Razer and AMD.
Follow and subscribe for our first "How To" articles on AI coding and gaming dropping tomorrow.
Harsh retweeted
My first "holy shit" moment with GPT-6 Astra:
I asked it to create a world in Unreal Engine, and fill it with humans (each an Astra-powered agent) who all have to work together to survive.
A day later, I was in my bedroom and heard voices coming from the living room... I thought someone was in my apartment.
I walked out, honestly a little scared.
It was the Astra agents. They'd started talking to each other.
Fucking crazy.
Here's a brief clip (obviously not 100% perfect yet, but still, insane. sound on!):
Harsh retweeted
Transcribe. Translate. Recognise. And now — Synthesise.
Introducing Indic-Speak: 4B params, 23 languages, one model. Built by @Bodhan_AI and @ai4bharat
There's a bit in this video where two speakers, Parth and Dhara, have a podcast style conversation about "Attention Is All You Need" in Hindi — generated in a single pass, no stitching two voices together after the fact. Doesn't sound like TTS (worth checking out in the video).
Also handles code-mixed speech naturally, gets PAN/Aadhaar/currency right, and reads a full Tamil audiobook chapter without losing the thread.
Live on 05.09.2026 on @Bodhan_AI
Harsh retweeted
I built me a cel-shaded minecraft clone for my sister's birthday present using 0x Alpha.
Prompt I used:
"Perform a latest deep research as of 25-08-2026 on minecraft and then build a playable cel-shaded-themed minecraft style game with threejs-cdn. high level graphics. Single html file. "
Took 3 Million+ tokens, ran for 4 hours straight at max effort , with 15 minutes plan, rest in build mode.
Sent her the playable link and she was overjoyed.
It feels a different sense of satisfaction when someone plays your made game.
Thank's @opencode and @OpenRouter for making this unknown provider model accessible for free (6 days)
Gameplay (playable link in description)
Harsh retweeted
What happens when you want to test your agents capability to max?
You simulate a company
That's what I did.
This is how it went, what worked and what failed. All learnings compiled.
Give it a read and share your thoughts.
RT @devloperhs: Claude extending access to fable, was not on my 2026 list
This quoted post is unavailable.
Harsh retweeted
Didn't saw this one coming!
Apparently @claudeai fable 5 is so cracked , that it can fix my breathing issues using code.
Amazing progress towards AGI.
Jokes aside: Dear claude team & @bcherny, if you see this , kindly tune your responses to generic human cases as well.
Harsh retweeted
Most people try to reduce Claude Code costs by reducing tokens.
That's the wrong optimization.
The real bottleneck is context quality.
When context gets noisy, performance drops long before the context window can even fill up.
Here are 8 ways to I fix this.
A thread 🧵
Harsh retweeted
I Built a perceptron convergence proof visualiser, since college professors were just using maths for proof.
Maths is cool but, geometry takes the learning of concept to new levels.
Tried explaining the entire proof under 8 min, share your feedback :)
Harsh retweeted
We’re hiring AI/ML Research Interns (Remote) at @hydra_db
HydraDB is a US-based startup building a context and memory infrastructure for AI systems. Check out our website for more information: hydradb.com
If you’re interested in this role, please comment or DM your most impressive AI/ML research projects, along with a brief summary of each.














