Elnar (@elnarvideo) profile picture

XR Cinematographer / CTO at @RadiantImages / Virtual Production Specialist / VR Gamer / Former video editor at @VR_Oasis

Los Angeles, CA
Joined May 2012
Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)Photo by Elnar (@elnarvideo)
Loooool
🚨NEW: Take-Two CEO Strauss Zelnick sat down today with @WSJ to discuss the launch of Grand Theft Auto VI. The interviewer literally said straight to his face that they don’t have any major hits, despite the huge success of GTA 5 and Red Dead 2… 💀 Strauss’ reaction says it ALL… What a clueless clown she is… 🤡😭
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The metaverse is finally here just the way Neal Stephenson envisioned it.
256 player multiplayer in any game, mod, or mashup. Introducing Melty Net!
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team showed me first results from our world reconstruction model for basketball they didn't have to go that hard with trajectory design though
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Dude
Training Gaussian splats on a PS5 with Spirula Studio, running natively on the console’s AMD GPU via the new PS5 Vulkan port. Impasse Saint Claude in Paris, captured a few years ago with @insta360
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I may or may not be working on something fun
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This just made me realize that current influx of VR mods and games merging with each other can totally become a proper metaverse now which actually grows organically and is interconnected instead of whatever the f Horizon was. We are in VR’s golden era now. Suddenly.
people who watched ready player one missed the part where AI was incredibly important to it all
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Crowd capture by @radiantimages using our Meridian4D volumetric rig 😎
Your background cast doesn't have to be on location. With the Gracia Plugin for Unreal Engine, a few performers captured once can fill a street or a stadium. Each one is relit in real time with shadows and self-shadowing. Our plugin also handles depth compositing, exposure matching, and works with Sequencer. Available on request.
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Its a sad day. I remember how much hope there was around PSVR2 finally bringing some competition and it totally did but very briefly. Support waned off immediately and now we know why. Still absolutely love my PSVRw especially for its headset haptics and adaptive triggers.
Sony Sells off Dozens of XR Patents to Meta in Apparent Pullback from AR/VR Hardware See more 👉roadtovr.com/sony-sells-xr-h…
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PS5 games on PC, PSVR games on Quest, Quest games on pretty much anything you want. Gates are being shuttered. While I understand this can affect developers, Im hoping people will finally just focus on making quality games now instead of worrying about platforms and exclusivity.
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WEEKEND PROJECT 🥽 what if you could play Valve’s Half-Life: Alyx on the Apple Vision Pro? without a pc, without streaming, running natively on the headset itself?
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There is absolutely no way someone doesnt drop a VR mod for Star Wars Galactic Racer in the first 24 hours from release.
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Created OpenAI Dot, gave it access to a head machine and that machine SSH access to a test farm. Its been running for 12 hours non stop testing code and running renders on multiple machines and only used 2% of the weekly limit. So far Im definitely liking it.
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AXRB version 1.0.2 has been released, and it adds the 2 features I wanted to build until the original launch time: Auto-updates, and an AI assistant. The newly added AI assistant can be used, to quickly try and debug you own issues, that are occurring with AXRB. It's able to do stuff on the emulator using adb, read logs and search the web, to try and fix issues that you have. This was added, to hopefully take some support pressure off me. This probably won't be able to fix any issues directly, but it can properly summarize issues in a way, that better help me fix them. For example, instead of now telling me "game x crashes", or "AXRB is not installing", the AI assistant can analyze the logs, search the web for that issue, and give a quick summary what exactly is happening, which you can then share in ⁠the Discord or in GitHub issues For inference, this feature can use your existing ChatGPT subscriptions. This even works on the free accounts, and I will probably add a public pool at one point, that you can use if you are not able to make an account for ChatGPT work/codex.
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Batman Arkham Shadow at 120fps on PSVR2 is a dream in OLED. Happy to say I contributed a bit. Go check it out!
Due to unforeseen events happening in the Discord, and with agreement with some of the supporters, I am changing my plans about the AXRB release AGAIN. Get it NOW on github.com/Android-XR-Bridge… I hope y’all are fine with that happening ^^ GitHub issues and the Discord are the main hub if you have trouble, I’ll try to help as much as possible and add the missing features I wanted to add until Thursday in the next upcoming days discord.gg/AZWQtasQjb
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My favorite thing about Apple Watch is when I sit at my laptop for hours working and drinking wine and one of the times I reach for the glass I get a notification “Activity: perfect streak”. Yes, thats right, Apple. Perfect streak.
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A lot of people will put my head on a spike for this but I think VR doesnt need another even more niche product like Steam Frame. It will do precisely zero to make VR more popular.Yes it will let a lot of tinkerers tinker,but that wont stop studios closing or make flat devs care.
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If you had a beagle, you never had a dog. If you had a dog, you never had a beagle.
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