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Weekly L-System Special Edition -- Demo!
L-System:
axiom: F
F -> F[+FF-F]F[-F+F-F]F
5 iterations
angle : 29°
Better quality here: reddit.com/r/proceduralgener…
Github here : github.com/Epholys/procgen
#screenshotsaturday #procgen #lsys
Epholys retweeted
Flow water development bts by our water wiz @_martinsh . All of the water effects were done by just 2 people.
Epholys retweeted
🔗⬇️
My introvert ass hates hearing my own voice in recordings, but here I am anyway! 😅
I’m stepping way out of my comfort zone to finally start making voxel tutorials for U all. It’s scary but exciting, so go easy on me and show some love to keep this cube-obsessed introvert going! 🤍✨
Check it out here:
youtube.com/shorts/RF3J2x26T…
Epholys retweeted
#genuary2025 #genuary8 Day 8: "draw one million of something".
Here are some Clifford attractors with 40 million points per frame. @pickover
Epholys retweeted
building bauble
ianthehenry.com/posts/bauble…
Epholys retweeted
#indiegame #MetalFrontier #mecha #インディーゲーム #ゲーム #ゲーム開発Devlog 01/06
🫣 Some combat testing.
LegAnimator was used and it worked great.
LegAnimator プラグインは効果抜群
使用了LegAnimator插件,效果很好
Epholys retweeted
Thank you for an amazing 2024! We had so many cool projects this year and it’s hard to tell which was our favorite. 🤍
Epholys retweeted
ロングヘアー+癖毛とかいうモデラー泣かせ…
骨の配置をある程度決めながら内側作る→外側の毛をくっ付けるという手順
複雑な髪型ほど骨の数は減らしたい(なるべくウェイトを共有してめり込みずらくする)自分と相性いい作り方
#3DCG
Epholys retweeted
L-system seeds with simulated branching. Here attraction to a single point, but more complex meshes can be used.
#b3d #geometrynodes #lsystem
Epholys retweeted
One of my favorite moments in Zelda: Twilight Princess was the training with Hero's Shade, also known as the Hero of Time. I really wanted to create a special interaction between him and the Hero of Twilight in my video.
Link to the full video: youtu.be/8ik4CfH-qxs?si=yh_B…
#Zelda #UnrealEngine5 #twilightprincess
Epholys retweeted
I'm thrilled to release the 300th myNoise generator today! Over a decade of work has led us here, exploring the many facets of noise. This new soundscape, inspired by Swiss artist Zimoun, delves into the essence of noise. Check the link in the comments!
Epholys retweeted
4/4 Here is the final result after importing it into Unreal Engine 5. :) This was just for one character! I follow the same process for all characters and VFX in every video. Many times, when I have an idea, I fail on my first attempt, but then I use the Triforce of Courage to finally achieve my goal. I hope you found this interesting! Have a great day, everyone!



















