
Game Designer | World Building, lore & atmosphere Building @Catalepsygame EN/ES
Spain
Joined July 2009
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Most "professional GDD examples" online are lies.
They're not real GDDs. They're pitch documents or lore bibles in disguise.
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Os recomiendo e artículo sobre documentación que han hecho desde @narratech
Algunas de las herramientas son muy interesantes.
narratech.com/es/documentaci…
Ezequiel Piñero retweeted
That soundtrack just won Silver Medal at the European International Music Awards — before anyone outside the team heard it.
🎙️ Full interview with composer Jose Conejero on Cadena SER: youtu.be/kz2KfbGIt4c
🏅 eimawards.com/music-awards-w…
#VideoGameMusic #IndieDev #EIMA
We’ve finally been able to reveal what the game will be about. I hope you’ll find it appealing.
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In the Christian hell, every soul is exactly where it deserves to be.
Including yours.
#indiedev #roguelike #roguelikegame
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It looks fake.
If you look closely, every element, every animation, every environment is a carbon copy of GTA V.
They’ve simply applied a filter over it to change the atmosphere.
If you look at other Genie 3 generations, they have nothing to do with this.
#Genie3
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I wrote a complete guide on how to make GDDs that actually work:
✅ What a GDD really is (and isn’t)
✅ Structure by systems & subsystems
✅ Clear, unambiguous language
✅ Real before/after examples
✅ Versioning that doesn’t break
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New year.
Same approach: design, test, fail, and iterate.
Happy 2026 🥳🎉
#GameDesign #indiegame
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