Tim Rach ๐๐ retweeted
Someone created a tool that allows you to open Unity .prefab and .unity with Godot Engine.
reddit.com/r/godot/comments/โฆ
Orlop Asset Manager v1.1 now shows pretty previews and a play animation for audio assets. ๐
Also, everybody loves checkered backgrounds for transparent images, so I added this as well. Enjoy!
๐ค
tirch.itch.io/orlop
#gamedev #indiedev #assets #rustlang
Tim Rach ๐๐ retweeted
Tooling updates highlights:
โข Tiger (@agersant)
โข Tarsila
โข @RerunDotIo
โข @GraphiteEditor
โข Ruffle
โข Orlop by @eskappe
โข Foxtrot
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At first I thought I messed up the keyframes in #Blender3d but apparently quicktime player can't handle looping videos well... ๐คทโโ๏ธ
The 3D model viewer of my Asset Manager is getting some more advanced preview options ๐ค
(Models by @KayLousberg)
#indiedev #gamedev #assets
Tim Rach ๐๐ retweeted
This is an open letter to ask everyone to stop doing mindblowing stuff with 3D graphics. Let me catch up, i'm still figuring out backface culling.
I just managed to half the build size of Orlop to about 8MB on Win and Mac! Also CD/CI now works - but that isn't good twitter content, so watch me admiring @KayLousberg's Dungeon #Assets in Orlop โค๏ธ
orlop.dev
tirch.itch.io/orlop
#indiedev #gamedev #rustlang
Orlop 0.9.5 is ready to publish on #itchio and #Testflight , but I decided to setup #github actions to automate the [Win/OSX/Linux] building and uploading. So until now all I have is a bunch of red jobs trying to get it right but no releases ๐คทโโ๏ธ
tirch.itch.io/orlop
I just sped up the asset import flow in Orlop by reading a bit of tokio documentation and using my brain for once ๐. My largest bundle of ~40k files now needs 7 secs to import instead of 42 ๐คฏ๐ฆ
tirch.itch.io/orlop
orlop.dev
#rustlang #indiedev #gamedev
Tim Rach ๐๐ retweeted
Did you know that you can generate an overview of your Git repoโcomplete with stats and ASCII artโwith this nice little CLI tool written in Rust? github.com/o2sh/onefetch ๐ฆ
@CodevemberTeam, I got a hint you might be interested in this :)
I love the built-in tweening of the #GodotEngine! Sure, for #unity we can buy plugins like DOTween - but having tweens as a standard feature is just aweseome! Also, tweening got much better in #Godot4 ๐งก
#IndieGameDev



















