Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe) header
Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe) profile picture

Regular software engineer by day, game dev at night. I made a super hard game 'Rockade!' Currently building an #assets manager for #gamedev: https://xitter.gq/t.co/ZkA5tQuRPC

Joined January 2015
Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)Photo by Tim Rach ๐ŸŠ๐Ÿš€ (@eskappe)
In 2019 I made a game about a certain orange person defending their swamp and somehow 4 years later the topic is still relevant ๐Ÿ˜… #indiedev #gamedev #unity
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Orlop Asset Manager v1.1 now shows pretty previews and a play animation for audio assets. ๐Ÿ’… Also, everybody loves checkered backgrounds for transparent images, so I added this as well. Enjoy! ๐Ÿค– tirch.itch.io/orlop #gamedev #indiedev #assets #rustlang
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Tooling updates highlights: โ€ข Tiger (@agersant) โ€ข Tarsila โ€ข @RerunDotIo โ€ข @GraphiteEditor โ€ข Ruffle โ€ข Orlop by @eskappe โ€ข Foxtrot
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Quote retweet with four projects you've worked on
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At first I thought I messed up the keyframes in #Blender3d but apparently quicktime player can't handle looping videos well... ๐Ÿคทโ€โ™‚๏ธ
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The 3D model viewer of my Asset Manager is getting some more advanced preview options ๐Ÿค– (Models by @KayLousberg) #indiedev #gamedev #assets
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This is an open letter to ask everyone to stop doing mindblowing stuff with 3D graphics. Let me catch up, i'm still figuring out backface culling.
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I'm (re)making a game again โค๏ธ #Godot4 #indiedev
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While everyone is using next level #AI tooling, I managed to get my #github Actions to work properly by good old fashioned trial and error (and it only took 533 build minutes!). Eat this #ChatGPT ! ๐Ÿ˜Ž๐Ÿ’…
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I just managed to half the build size of Orlop to about 8MB on Win and Mac! Also CD/CI now works - but that isn't good twitter content, so watch me admiring @KayLousberg's Dungeon #Assets in Orlop โค๏ธ orlop.dev tirch.itch.io/orlop #indiedev #gamedev #rustlang
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Orlop 0.9.5 is ready to publish on #itchio and #Testflight , but I decided to setup #github actions to automate the [Win/OSX/Linux] building and uploading. So until now all I have is a bunch of red jobs trying to get it right but no releases ๐Ÿคทโ€โ™‚๏ธ tirch.itch.io/orlop
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I just sped up the asset import flow in Orlop by reading a bit of tokio documentation and using my brain for once ๐Ÿ‘€. My largest bundle of ~40k files now needs 7 secs to import instead of 42 ๐Ÿคฏ๐Ÿฆ€ tirch.itch.io/orlop orlop.dev #rustlang #indiedev #gamedev
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Orlop - My Asset Management App for game developers just got support for in-app previews of video files! ๐Ÿฅณ tirch.itch.io/orlop orlop.dev #gamedev #indiedev #tauri #rustlang #assets
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Tim Rach ๐ŸŠ๐Ÿš€ retweeted
Did you know that you can generate an overview of your Git repoโ€”complete with stats and ASCII artโ€”with this nice little CLI tool written in Rust? github.com/o2sh/onefetch ๐Ÿฆ€
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Orlop's current preview for audio assets is very boring (it shows the file name ๐Ÿ™„), so for the next version I'm testing a waveform visualisation. Thanks to the super fast #rust backend it works great so far! ๐Ÿฆ€๐Ÿ˜Ž #tauri #gamedev
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Drowning in your asset collection? I have created Orlop - an asset management tool for game developers. It automatically creates search tags for you and has a built-in file preview. Orlop is currently in open beta for free! orlop.dev #gamedev #unity3d #Godot4
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@CodevemberTeam, I got a hint you might be interested in this :)
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I use a vertex displacement matrix and tweens in #Godot4 to make jumps and the build-up more readable. No need for keyframe animations ๐Ÿ˜ #indiedev #GODOT #gamedev #shaders #IndieGameDev
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I love the built-in tweening of the #GodotEngine! Sure, for #unity we can buy plugins like DOTween - but having tweens as a standard feature is just aweseome! Also, tweening got much better in #Godot4 ๐Ÿงก #IndieGameDev
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