Alex Faaborg (@faaborg) profile picture

Product Designer on the AR team at Meta. Previously: Google Lens, ARCore, Daydream, Android Wear, Google Now, and Glass. Principal Designer on Firefox 2 to 4.

Mountain View, CA
Joined March 2007
Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)Photo by Alex Faaborg (@faaborg)
On the live stream now: Exploring AR Interaction #io18 events.google.com/io/schedul…
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Video of the ARCore Augmented Images art installation we have on display at #io2018 available here: novel.af/project/io2018
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#io18 talk on Designing AR Apps that I gave with the awesome @aleshalesha is now on YouTube: youtube.com/watch?v=bNJJCREZ…
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I'll be presenting Best Practices to Design AR applications, on the livestream starting at 8:30am #io18 events.google.com/io/schedul…
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Here is a quick recap of the first 6 Daydream Elements, we have more coming very soon: blog.google/products/google-…
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Very comprehensive playlist of #arcore and #arkit demos from @DigiCapitalist youtube.com/playlist?list=PL…
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Alex Faaborg retweeted
#ARCore initial impressions - Pretty solid for a preview. Blow away by the light estimations.
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Alex Faaborg retweeted
Just hangin' with my buddies 😀. Start building with #ARCore today. We're excited to see what you create! blog.google/products/google-…
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More adventures with ARCore! Walking around a 3D model I built of an archaeological site at Magdala. #ARCore
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Check out Cool AR experiment built on #ARCore g.co/arexperiments
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Great article by @njvas on designing for the Daydream controller: object manipulation with interaction planes gamasutra.com/blogs/NicVasco…
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VR developers and designers: check out Daydream Elements for open source examples of Locomotion, Menus, and more: play.google.com/store/apps/d…
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Very very excited that @OwlchemyLabs will be joining Daydream xitter.gq/googlevr/status/862397…
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I really agree with this approach. Locomotion in VR is becoming the new inverted thumbstick, the player will have expected behaviors
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Leveraging Change Blindness for redirected walking, really great idea! #gdc17
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This is a pretty great way of understanding (and experiencing) the field of view of your fovea: shadertoy.com/view/4dsXzM
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Lots of new Daydream apps out today youtube.com/watch?v=znGHjN7N… it's been great working with all of these super talented developers
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