
Use the hashtag #fapdosMod if you wanna post things about my creations || I'm 21 years old. My birthday is January 19th. PFP by @tinypacky
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Joined October 2022
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Here's the new design of Moon Rabbit Stari for World of Staris! #WorldOfStaris #StarisDungeons
#WorldOfStaris Battle music, battle transitions and run button are now functional.
I know it's Halloween, but I won't do anything special for it. Potentially also not for Christmas. I will be releasing World of Staris with a Halloween-themed storyline and also a Christmas-themed storyline, though! To make up for it. #WorldOfStaris
Are they gonna try blaming it on some third party company again or...?
🌙 꿈 너머의 목소리 💜
어두운 환각 너머, 아득하게 스쳐 지나가는 오랜 온기의 기억.
깊은 잠에 빠진 리치 드래곤 쿠키를 깨우는 단 하나의 간절한 외침!
11월 4일, #쿠키런킹덤 에서 확인해 보세요! ✨
I finished making attack names, attack descriptions and passive skill descriptions translatable into other languages. I also added a tutorial menu that shows what each status effect does, and I started coding the "Items" button in battle. #WorldOfStaris
Hello everyone! Here's a sneak peek of a work in progress portion of an upcoming battle theme titled ''Still Living''. The final version will most likely sound kinda different, but here's what we have for now. #WorldOfStaris
Passive skills are officially DONE. They are working now! Next up for me is adding in-game descriptions for attacks and passive skills. Should be easier. #WorldOfStaris #StarisDungeons #fapdosMod
Hello! I'd like to announce that news on World of Staris are gonna be very slow from now on. It's not that I'm not working on it, it's that the things I'm working on are barely showcaseable on video. I could make text updates to make up for the lack of videos, though.
Here's another progress video on World of Staris! Battles (Part 3) now with summon objects. #WorldOfStaris #StarisDungeons
Hi. Sorry for no news in a few days. Just yesterday I finally finished programming the status effects 🥴 Next thing I'll work on are summonable objects. That will get its own preview video
The status effect "Bloodthirst" is by far the most complex one to code. I had to rewrite big chunks of the battle logic just to allow it to work. I'm still not finished with programming all the status effects, but I'm getting there
Programming the status effects isn't fun, but I find extreme pleasure in seeing the results working by the end. (Ignore the 30+ compile errors, that's... To be fixed later.)
Also sorry for no news on World of Staris for a few days now. I'm still working on programming all the status effects 😭 and also I might not do a progress video on them, I'd like for them to be something you discover by playing
Please do not reach me for help developing a Genshin Nature continuation. You are on your own with that one. I specifically stopped developing it for advancing in my life and focusing on the projects I actually care about. I didn't abandon it just to go back again.










