Pinned Tweet
I left my Bog ... in San Francisco.
A short report/recap of last week's excursion to the west coast:
flowercomputer.com/posts/bog…
🫶
Replying to @jphorism
Special thanks to @flowercomputers @cosmos_inst @ellenchisa @readwise @obsdmd for the friendship and for making this possible!
Flower Computer Co. retweeted
If you’re resonating with Patrick’s description of liquid software, you might find our recent posts on the subject of liquid software, a term we use often, very interesting:
flowercomputer.com/posts/
I'm now building an "improvements" feature into all of my personal vibecoded applications: a freeform text input that's hooked up to an agent that yolo implements whatever is submitted.
It's an interesting experience -- the activation energy barrier to sanding any rough edge or implementing any new feature becomes extremely low. Someone else who uses one of the applications I created has already implemented 150 improvements over the course of a few days. This pattern feels like a new kind of tool -- liquid software? -- and every application that doesn't have this feature now has a slightly rigid and anachronistic flavor. Why can't I just tell it how I want it to be different?
Now, it's not obvious to me how this pattern can or should scale. Does it become unmaintainable after a while? (Maybe model intelligence improvement outstrips my feature appetite such that it's fine?) How does collaborative software work in this model? Can software designed this way be secure and reliable?
Whatever the larger questions about broader deployment, it definitely works great in a personal context. It reminds me a little of the visions of Lisp/Lisp machines, Smalltalk, and HyperCard -- systems that the user can take control of and modify. Those visions never quite worked, though: the vast majority of software today is not end-user modifiable in any useful way. So, while this "liquid" affordance is a very small touch, the way it changes one's relation to the software feels a bit transgressive and empowering in a Lickliderian and Engelbartian way.
Flower Computer Co. retweeted
the boys @flowercomputers built easily my favorite demo on their new db... minecraft with guns
flowergallery.fly.dev/blocks
Flower Computer Co. retweeted
good piece from Flower on something increasingly important: agent coordination is becoming an infrastructure problem, not just an orchestration problem.
lots of interesting territory opens up from there, especially once coordination starts crossing data and trust boundaries.
Agent Swarms, and Databases that Coordinate
flowercomputer.com/posts/swa…
dang @flowercomputers was too early
What if museum artifacts could talk?
Google Arts & Culture Lab presents a new experiment: The Talking Museum.
Read more: 🔗 goo.gle/3Veurrw
Flower Computer Co. retweeted
We captured some pretty sublime b-roll (ty @_lsyl_) from the trip to the west coast, excited to use this material for further communication
Replying to @flowercomputers @pebble_bed
The winner of the "HI-PERFORMANCE" category:
xitter.gq/_HHFF/status/208975883…
introducing figmog, written in Rust & with @flowercomputers bog db
a local, massively performant & instantly-queryable MCP mirror of your Figma files to ensure visual coding agents are never rate limited
built to comply w figma's TOS & API best practices
github.com/sanctuarycomputer…
The winner of the "Wildcard!" category (not on X):
github.com/flowercomputers/b…
🤯
We built peat, step 1 toward a better long-term memory system for serious, large, multi-agent projects (500k LoC+)
github.com/flowerornament/pe…
peat gives you:
- Quick CLI access to the full history of agent operations in your repo
- Agent briefs that help bridge context between many compactions
- Agent-authored memories ("observations")
- Log replay (revisit any past state)
- Vector search across agent sessions
- Time-frame zoom (day, week, month, quarter, year)
It's a simple design, heavily influenced by github.com/VictorTaelin/OptM…, leveraging the affordances of github.com/flowercomputers/b…
Notably, this was extremely easy to build. I've built simple versions of append logs with replay in Rust for other dev tools—bog makes it dead simple, performant, and fixes the tomb-stoning problem.
For me, a missing piece in my agent toolkit to go along with:
- github.com/flowerornament/an…
- github.com/gastownhall/beads
- github.com/jj-vcs/jj
--
In the future, your whole digital life will be a log with materialized views.
Thanks @flowercomputers
🌻💛
won 1st place + $500 in the gaming track at bog-a-thon in sf this weekend @flowercomputers
built a 20-player co-op rpg in rust + bogkit with semantic spell crafting, live vector search, and an adaptive game director
github.com/flowercomputers/b…
Flower Computer Co. retweeted
introducing figmog, written in Rust & with @flowercomputers bog db
a local, massively performant & instantly-queryable MCP mirror of your Figma files to ensure visual coding agents are never rate limited
built to comply w figma's TOS & API best practices
github.com/sanctuarycomputer…
















