Fluid Script Studios is an animation studio specializing in 3d films and pushing the limits of the source engine.

Joined March 2024
Replying to @Virlance_Legit
@Virlance_Legit Absolutely incredible pilot. This was such a cool project to be part of. Thanks virlance, achi, sofie, lenoax, iyori and all the people that were part of this. youtube.com/watch?v=Mg6t-ZS5… #sfm #SFMAnimation #voidstorm #SKIBIDITOILET
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Also Professor T, Hoovytube, and Mosd
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Fluid Script Studios retweeted
The Official Trailer for VOIDSTORM out now. ⚡ Pilot Episode drops on March 7th!
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Coming soon : Smart Surfaces Smart Surfaces is a simple terrain/surface creation tool for source filmmakers, to create their environments with in source 1. Below is another image made with these tools. #sfm #sourcefilmaker #source #3dart #3danimation #animation
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Coming soon : Smart Surfaces Smart Surfaces is a simple terrain/surface creation tool for source filmmakers to create their environments with. Below is an image made with these tools. #sfm #sourcefilmaker #source #3dart #3danimation #animation
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Fluid Script Studios retweeted
VOIDSTORM DROPS IN SUMMER 2025! Full Announcement can be read on YouTube, or my Discord Server!
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High Quality Flowers for Source 1 Port is now available, follow the link: steamcommunity.com/sharedfil… #sfm #sourcefilmaker #source #3dart #3danimation #animation
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I think someone tried to kill off my steam uploads, haters gon' hate... but that's okay... go directly to the website to download the bagel model. fluidscriptstudios.com/bagel
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Showcase screens for the Landscape Winter scenebuild, made in #sfm #sourcefilmmaker Can get it here : fluidscriptstudios.com/lands…
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Showcase screens for Medieval Library Scenebuild, made in #sfm #sourcefilmmaker Can get it here : fluidscriptstudios.com/medie…
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Why do we set our sunlight to constant attenuation in #sfm #sourcefilmaker ? A neat #Science question too : It's purely the geometric relationship of light rays coming from an object, and the size of Earth in comparison to it. #3dart #Graphics #gamedev
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#SFM tip : Harness the power of modern graphics by editing and manipulating textures. Here in this board I exhibit how one can use texture editing to increase resolution, add detail to your models, create dirt, blood, tattoos, body mods and more! #SFMAnimation #animation #3dart
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Showcase screens for modern Cafe scenebuild, made in #sfm #sourcefilmmaker Can get it here : fluidscriptstudios.com/moder…
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One of the net positives with DXVK's use in #SFM #SourceFilmmaker is getting valuable performance data from the HUD. Research is ongoing but we've broken down how to measure drawcalls in a precise manner. Follow us to stay in the loop on the cutting edge of SFM advancements.
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Btw just to clarify: the measure assumes 1 unique object. So the actual full equation is (# of lights)(# of materials)(# of objects) = # of Drawcalls.
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