Froredion (@froredion) profile picture

~ ex-mercor https://xitter.gq/t.co/BporKExAVj (Roblox AI game builder) ~10M+ MAUs from Roblox games ~1B+ visits

Joined September 2015
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AI has been improving drastically, but long-horizon coding is still a big challenge in 2026. there's a huge amount of training data for coding tasks, but much less for long-horizon work. a normal engineering loop won't cut it. we need to remove noise at each heavy stage so AI can focus on the kind of coding it's heavily trained to do. check out orchestra engine: github.com/Froredion/orchestโ€ฆ
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Want to build a full Roblox tapping simulator, without writing a single line of code? In this demo, Superbullet generates a complete game loop: ๐Ÿ–ฑ Tap โ†’ earn clicks (main currency) ๐Ÿ“ˆ Upgrade shop with exponential scaling costs + multipliers ๐Ÿงช Potion store (temporary boosts like 2x clicks for 10 mins) ๐ŸŽ Daily login rewards with streak tracking ๐Ÿ” Rebirth system that resets progress but permanently boosts earnings All systems are connected, balanced, and fully working instantly. No scripting. No setup. Just describe โ†’ build. ๐Ÿš€ Try it yourself: superbullet.ai/ #RobloxDev
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1,000+ angry Zombie NPCs optimized, sliding and movement mechanics, gun system. Your 60 second time using Superbullet AI. In this video, we use Superbullet to do all the heavy lifting and instantly generate a fully functional game! Watch the video as it builds a working gun system, aggressive zombie NPCs that actually track you, an incredibly smooth sprint and slide mechanic, and an entire city map from scratch. #RobloxDev
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Want to build a massive Roblox MMORPG game without starting from scratch? superbullet.ai/ In this video, we use Superbullet's massive Game Templates feature to install a SuperbulletAI-generated Combat Game template. Watch as Superbullet instantly inject a fully loaded game! This template comes straight out of the box with a working NPC quest system, aggressive enemy AI, and a quest system with combat system! #RobloxDev
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I built a perfect parry system in Roblox Studio in less than 60 seconds using AI. ๐Ÿคฏโš”๏ธ Instead of spending hours scripting combat mechanics, I used an AI game creator called Superbullet. I just typed "add a parry system," and it injected a complete framework - including posture, directional blocking, and perfect parry stuns - straight into my game. What insane mechanic should I have the AI build next? Let me know in the comments! ๐Ÿ‘‡ ๐Ÿ”— Try Superbullet here: superbullet.ai/ #Roblox #RobloxDev
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Advanced Movement System inspired by RIVALS, Apex Legends, and more - now added to Superbullet. You can now add a high-quality movement system for just $0.02. Consists of: - Sliding w/ animation and sounds - Sprinting w/ animation Thatโ€™s a huge contrast to other AI tools, where generating something at this level can easily cost $20-$100 in inference alone. Time to democratize Roblox game creation. ๐Ÿ˜Ž (PS: Superbullet has been out for 7 months now and have consistently been building towards 1-prompt-full-game, make sure to follow to watch us build, we'll be posting daily starting now and showcasing our product) #RobloxDev
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Advanced Movement System inspired by RIVALS, Apex Legends, and more - now added to Superbullet. You can now add a high-quality movement system for just $0.02. Consists of: - Sliding w/ animation and sounds - Sprinting w/ animation Thatโ€™s a huge contrast to other AI tools, where generating something at this level can easily cost $20-$100 in inference alone. Time to democratize Roblox game creation. ๐Ÿ˜Ž (PS: Superbullet has been out for 7 months now and have consistently been building towards 1-prompt-full-game, make sure to follow to watch us build, we'll be posting daily starting now and showcasing our product) #RobloxDev
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Turn your idea into a @Roblox game. Introducing SuperbulletAI โ€” with 29,000+ users already and has been battle-tested already through 6 months of beta. 3D Assets. Animations. Sound. VFX. Maps. Coding Logic. All orchestrated by many specialized AI agents. Just describe the game you want to create, and it will build your game in 1 prompt. superbullet.ai/demo
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Weโ€™ll be releasing many new demos on our platform next month. The platform is now live, so youโ€™re free to experiment with everything you see in the demos.
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throwback
Replying to @ExelbyMerak
Sheba Joy SuperBullet Studios AstraValle FitNot Games
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Superbullet is a @Roblox AI game creation platform. want to use your Claude Subscription or ChatGPT subscription to make roblox games alongside Superbullet? Many of these viral โ€œRoblox AI game creatorโ€ tools push users into their web apps, where you end up paying $20/month without actually shipping anything. Superbullet is a true professional-grade, premium platform built for serious Roblox game creation. Who we are: - Venture-funded Hybrid AI Game Creation Platform and Roblox Game Studio - We donโ€™t just build tools - we design, develop, and ship our own Roblox games - Proven capability to scale high-CCU Roblox experiences (10,000โ€“100,000+ CCUs) - Platform live for 6 months - not a demo, unlike these products on X that will never release. - 25,000+ trusted registered users - Generating ~$12K/month in revenue Whatโ€™s coming: - 10,000+ AI-ready libraries or package dependencies at rollout - Long-term expansion toward 500,000+ creator-contributed libraries or package dependencies consisting of 3D assets, animations, VFXs, SFXs, etc. - Contributions driven by top Roblox creators and developers - A compounding ecosystem of reusable, production-grade systems Long-term vision: - Become the definitive AI research lab for Roblox game creation - Train proprietary AI models on: - Our own successful Roblox games - A massive structured dataset of libraries - Create a powerful feedback loop between live games, creators, and AI #Roblox #RobloxDev
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Superbullet is a @Roblox AI game creation platform. Want to use your Claude Subscription to make roblox games alongside Superbullet? Fully synced? Superbullet is a professional-grade, premium AI platform built for serious Roblox AI game creation. Who we are: - Venture-funded Hybrid AI Game Creation Platform and Roblox Game Studio - We donโ€™t just build tools - we design, develop, and ship our own Roblox games - Proven capability to scale high-CCU Roblox experiences (10,000โ€“100,000+ CCUs) - Platform live for 6 months - not just a demo, not like the "viral" demo video you see on Twitter that will never get released. - 25,000+ trusted registered Roblox game creators - Generating ~$12K/month in revenue Whatโ€™s coming: - 10,000+ AI-ready libraries at rollout - Long-term expansion toward 500,000+ creator-contributed libraries - Contributions driven by top Roblox creators and developers - A compounding ecosystem of reusable, production-grade systems - Seed round millions of dollars Long-term vision: - Become the definitive AI research lab for Roblox game creation - Train proprietary AI models on: - Our own successful Roblox games - A massive structured dataset of our own Roblox libraries/package dependencies - Create a powerful feedback loop between live games, creators, and AI Join us in our mission: superbullet.ai/ #RobloxDev #Roblox
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Seeing our playbook get copied is honestly validating. Means weโ€™re building something real. That said - Superbullet already has these features, is ~6 months ahead, and weโ€™re shipping all our core infrastructure next week. superbullet.ai/demo Letโ€™s go toe-to-toe. ๐Ÿš€ (product video coming soon..)
This quoted post is unavailable.
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Ropilot is essentially just Claude Code, repackaged at $50/month, on top of charging you per action. As a benchmark, a single prompt can easily consume hundreds of actions (often ~500). In practice, youโ€™re paying more for less. Thatโ€™s not innovation - thatโ€™s repackaging. In this video, Superbullet demonstrates that it can do the same without a $50/month paywall. Superbullet, on the other hand, is a true Roblox AI game creator. Core features like AI playtesting and live Roblox instance viewing are already available for free. Weโ€™re also already soon to close our $3Mโ€“$4M seed round soon - backed by real traction, execution, not marketing demos. Whatโ€™s being marketed here is frankly misleading. This tool cannot genuinely create a Roblox game from scratch. Ask the obvious questions: - How does it handle 3D assets? - Animations? - Building? - VFX? - Asset pipelines? - Game-scale architecture? What was actually shown is very limited: - Editing pre-existing systems written by human developers (e.g. a shop system) - A pre-polished UI - An MCP tool to start/stop playtesting - An MCP tool to run client or server code - And underneath it all: Claude Code, which already costs $20/month directly On top of that, setting this up requires you to be a programmer and too complicated. Thatโ€™s not a Roblox game creator. Thatโ€™s a thin wrapper. We have many technologies already live on SuperbulletAI not mentioned here. If you care about real AI-native game creation, not demos or buzzwords, look deeper. ๐Ÿ‘‰ Check out Superbullet, try the product, and judge based on what actually ships. superbullet.ai/demo ( nahh man, i need to get a macbook ๐Ÿ˜‚)
โœจIntroducing: Ropilot. AI-powered ROBLOX development. Go from idea to execution in hours, not weeks. In Research Preview. Join the waitlist: ropilot.ai #Roblox #RobloxDev
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Fuck competitions, Superbullet will open-source these tools as an MCP so you can add AI playtester tools to your Claude Code too.
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Roblox AI sucks.. not because of AI, but because Roblox has ~70 libraries. Python has 500,000+. Weโ€™re fixing this by building hundred thousands of reusable Roblox libraries, so AI can actually cook. This is SuperbulletAI. Try early access now! Iโ€™ve been a Roblox game creator for 9+ years. Most scripters on Roblox isnโ€™t bad because creators are dumb, itโ€™s bad because these scripters never learned the fundamentals. Roblox dev today looks like this: - Everyone rewrites the same systems - No shared best practices - No standardized architecture - Codebases donโ€™t scale past small games - AI struggles because context is tiny for Roblox Compare that to Python: Python works insanely well with AI because: - It has 500,000+ packages - Every problem already has abstractions - AI can compose, reuse, and reason - Best practices are encoded into libraries Roblox? - ~60โ€“70 official services - Almost no reusable primitives - Every game reinvents everything - AI has nothing to stand on So of course Roblox AI feels โ€œdumbโ€. Itโ€™s trying to build skyscrapers without steel. What SuperbulletAI actually does (this is the moat): Weโ€™re not โ€œjust another AI wrapper.โ€ Weโ€™re building: - A single, scalable Roblox framework - Following best practices by default - Designed for large games from day one With thousands โ†’ hundreds of thousands of reusable libraries: - Combat systems - Tycoon logic - Animations - VFX - Data layers - Networking - UI patterns - Game templates This turns Roblox into a Python-like ecosystem. Why this makes AI finally work on Roblox: Once our 500,000+ libraries exist: - AI stops hallucinating patterns - AI composes instead of inventing - AI builds games the right way - Beginners build like seniors - Seniors ship 10ร— faster This is how Superbullet will dominate the Roblox ecosystem. The end goal, I want: - Average Roblox players โ†’ Roblox creators - Kids shipping real games - Indie devs scaling teams - Studios standardizing pipelines - AI that actually understands Roblox If youโ€™ve ever thought: โ€œIf Roblox has millions of players, why do so few serious devs build on it? Why is Roblox so hard to get into?โ€ This is the answer. We're hiring. Contact us on our website! #RobloxDev
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I got inspired to revisit and heavily optimize our game studio's existing NPC system, and it can now handle 2,000+ NPCs smoothly ๐Ÿš€ I reviewed the uncopylocked version of Peter's work for reference and inspiration, and after deeper optimizations, Iโ€™m confident this setup can support a 50K+ CCU Roblox game. Really excited about how far this system has come. Optimizations implemented: - Pathfinding optimizations - NPC updates run every n seconds (default: 0.1s) - Distance-based streaming, mimicking StreamingEnabled behavior - Client-side physics handling (walking & jumping) with guardrails in place to mitigate exploits - Zero server-side rendered parts for massive performance gains - Switched to AnimationController (thanks to Peter) Humanoid still turned out to be surprisingly laggy, even with client-side rendering. I initially avoided AnimationController because I thought it would remove support for shirts, pants, and automatic accessory welding. Would not have re-explored if not thanks to Peter. Network receive is currently medium since weโ€™re spawning ~50 NPCs per second, but it stabilizes quickly afterward, even when most NPCs are actively following the player. The remaining spike is likely due to the spawn pipeline itself, which I havenโ€™t fully optimized yet ๐Ÿ˜„ You could also potentially optimize the network-sent part if NPC updates run every 0.2s ๐Ÿค” You could add this alongside compression, for example by using delta updates and sending Vector3int16 instead per remote fire if you truly need 5,000+ NPCs lol PS: Iโ€™m not actually lagging here - as shown in the MicroProfiler ๐Ÿ˜…. Itโ€™s most likely my laptop struggling to record at the same time without dropping quality.
devforum.roblox.com/t/lightwโ€ฆ I cobbled together a library to let you have hundreds or thousands of NPCs in Roblox. They are designed to be *very* lightweight in terms of rendering, server CPU and network usage and have a very simple API. Tell me what you think? #robloxdev
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๐€๐‘๐„ ๐๐‘๐Ž๐Œ๐๐“ ๐„๐๐†๐ˆ๐๐„๐„๐‘๐’ ๐“๐‡๐„ ๐๐„๐– ๐‘๐Ž๐๐‹๐Ž๐— ๐’๐‚๐‘๐ˆ๐๐“๐„๐‘๐’? (pt. 5) SuperbulletAIโ€™s growth is getting unreal. We just crossed ๐ฌ๐ฎ๐ซ๐ฉ๐š๐ฌ๐ฌ๐ž๐ $๐Ÿ๐Ÿ๐Š+ ๐ข๐ง ๐ซ๐ž๐ฏ๐ž๐ง๐ฎ๐ž, and next week we begin deploying our ๐Ÿ๐ฎ๐ฅ๐ฅ $๐Ÿ‘๐ŸŽ๐ŸŽ๐Š ๐Ÿ๐ฎ๐ง๐. Once that hits, weโ€™re expecting ๐ž๐ฑ๐ฉ๐ฅ๐จ๐ฌ๐ข๐ฏ๐ž ๐Ÿ‘๐ฑ ๐ ๐ซ๐จ๐ฐ๐ญ๐ก in monthly revenue as we scale content, systems, and infra at a speed no Roblox AI tool has ever done. Roblox devs donโ€™t just want AI to help them build games. They now ๐ซ๐ž๐ฅ๐ฒ ๐จ๐ง ๐ข๐ญ, even if they pretend to boycott it publicly. Todayโ€™s demo proves why. ๐…๐ซ๐จ๐ฆ ๐š ๐›๐ฅ๐š๐ง๐ค ๐›๐š๐ฌ๐ž๐ฉ๐ฅ๐š๐ญ๐ž โ†’ ๐š ๐œ๐ก๐š๐ซ๐ ๐ž-๐ฎ๐ฉ ๐…๐ˆ๐‘๐„ ๐๐”๐‘๐’๐“ ๐ฌ๐ค๐ข๐ฅ๐ฅ โ€ฆwith a single prompt. All I typed was: โ€œadd a fire burst skill.โ€ SuperbulletAI instantly searched the Marketplaceโ€ฆ found a Fire Burst libraryโ€ฆ installed the entire Skill System behind itโ€ฆ uploaded animations and SFX to Roblox automaticallyโ€ฆ set up dependenciesโ€ฆ fixed missing systemsโ€ฆ generated charging and bursting FXโ€ฆ configured damage and cooldownsโ€ฆ And a few minutes later: ๐Ÿ”ฅ A fully functional charge-up ๐…๐ข๐ซ๐ž ๐๐ฎ๐ซ๐ฌ๐ญ skill was LIVE. Radial explosion. Scorch FX. Knockback. Damage handling. Casting animations. All from an empty project. This isnโ€™t โ€œAI helping.โ€ ๐“๐ก๐ข๐ฌ ๐ข๐ฌ ๐€๐ˆ ๐›๐ž๐œ๐จ๐ฆ๐ข๐ง๐  ๐ญ๐ก๐ž ๐๐ž๐ฏ. If AI can generate skills, FX, animations, frameworks, combat systems, NPC logic, and entire game loopsโ€ฆ โ€ฆthen developers are no longer โ€œscripting.โ€ Theyโ€™re ๐๐ข๐ซ๐ž๐œ๐ญ๐ข๐ง๐ . ๐“๐ก๐ž ๐„๐ง๐๐ ๐š๐ฆ๐ž Weโ€™re racing toward a ๐Ÿ๐ŸŽ,๐ŸŽ๐ŸŽ๐ŸŽ+ library Marketplace: battle-tested systems, utilities, skills, effects, NPC "brains", templates, and full gameplay loops. At that scale, one prompt = one entire game. And with our $300K fund going live next week, SuperbulletAI enters its next phase: massive scaling, rapid content expansion, and a push toward becoming the ๐ฌ๐ญ๐š๐ง๐๐š๐ซ๐ way Roblox games are built.
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Iโ€™ve been noticing something strange lately. Cursor and Windsurf have amazing built-in codebase indexers. They basically make your entire repo feel โ€œalive.โ€ Context everywhere, semantic retrieval, the works. But a lot of devs who use Claude Code or Codex donโ€™t have that. Those models are powerful, but they rely heavily on whatever context window you give them right now. With a large codebase, you'd be hitting context limit fast before Claude can understand your prompt. The solution for this is an RAG pipeline but thereโ€™s no persistent semantic memory of your codebase unless you build the whole indexing pipeline yourself. I've implemented this to SuperbulletAI before but it focuses only on Luau, and markdown files. Other files like JSON are indexed as-is. and then I built one few days ago when I integrated Claude Code into my pipeline. It handles pretty much every language I use: C++, Go, Java, Python, TS/JS, C#, Rust, Scala, Lua, Luau, and even Markdown. I wrote AST splitters for each language, plus a markdown splitter that actually prioritizes semantic density instead of normal chopping. Everything goes through a SOTA embedding model. My workflow immediately got 10x better! Zilliz can work but it's only limited to 5 codebase only, plus OpenAI embedding model is not enough if you want a powerful codebase indexer. You don't need to re-explain files paths to the model, no more โ€œscrolling through the repoโ€ moments, just instant semantic access to everything. What I could try to build now is a 1-step setup: drop in your API keys and register as an MCP tool โ†’ your entire codebase becomes searchable, like Cursor/Windsurf, but for any AI you want to use where you need a codebase indexer. It uses cuVS for GPU-accelerated vector search already, and most devs donโ€™t want to spin up a full retrieval stack just to get semantic access to their own code. They want something that โ€œjust worksโ€ locally. Security-wise, itโ€™s the same surface area as Cursor, GitHub CoPilot or Windsurf: the indexer does store your source code, but only as small, encrypted chunks instead of full files, which is exactly how these big tools company do it. Each chunk is isolated per user, useless on its own, and never publicly exposed. With 9+ years of network engineering, Iโ€™m overly paranoid about this layer, so everything is locked down with strict access controls and encrypted transport. Curious if other devs would actually use something like this. A universal, language-agnostic codebase indexer plug-and-play? If enough people are into it, Iโ€™ll polish it and release it as a platform!
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๐€๐‘๐„ ๐๐‘๐Ž๐Œ๐๐“ ๐„๐๐†๐ˆ๐๐„๐„๐‘๐’ ๐“๐‡๐„ ๐๐„๐– ๐‘๐Ž๐๐‹๐Ž๐— ๐’๐‚๐‘๐ˆ๐๐“๐„๐‘๐’? (pt. 4) Growing users of SuperbulletAI is crazy. Weโ€™re 2 days close to hitting $20K in revenue โ€” a small milestone, but one that proves something big: Roblox devs actually WANT AI to build games for them. (even if they try to hide it and boycotts them) Todayโ€™s video might be our craziest demo yet. ๐…๐ซ๐จ๐ฆ ๐š ๐›๐ฅ๐š๐ง๐ค ๐›๐š๐ฌ๐ž๐ฉ๐ฅ๐š๐ญ๐ž โ†’ ๐š ๐œ๐ก๐š๐ซ๐ ๐ž-๐ฎ๐ฉ ๐…๐ˆ๐‘๐„๐๐€๐‹๐‹ ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ โ€ฆwith a single prompt. All I typed was: โ€œletโ€™s add a fireball skill.โ€ SuperbulletAI instantly searched the Superbullet Marketplace, grabbed a Fireball template, installed the entire Skill System framework behind it, uploaded animations + SFX to Roblox automatically, configured dependencies, fixed missing systemsโ€ฆ and after few minutes: ๐Ÿ”ฅ A fully functional charge-up Fireball skill was LIVE. With debris effects, damage handlers, casting animations โ€” everything. All from an empty project. ๐“๐ก๐ข๐ฌ ๐ข๐ฌ๐งโ€™๐ญ โ€œ๐€๐ˆ ๐ก๐ž๐ฅ๐ฉ๐ข๐ง๐ โ€ ๐๐ž๐ฏ๐ฌ. ๐“๐ก๐ข๐ฌ ๐ข๐ฌ ๐€๐ˆ ๐›๐ž๐œ๐จ๐ฆ๐ข๐ง๐  ๐ญ๐ก๐ž ๐๐ž๐ฏ. If AI can generate skills, systems, FX, animations, damage frameworks, and full game loopsโ€ฆ โ€ฆwhat happens when developers stop โ€œscriptingโ€ and start directing? Thatโ€™s the future weโ€™re building. ๐“๐ก๐ž ๐„๐ง๐๐ ๐š๐ฆ๐ž Sooner or later, the Superbullet Marketplace will hit 10,000+ reusable libraries โ€” battle-tested systems, effects, skills, utilities, full game loops, NPC brains, design templatesโ€ฆ At that scale, SuperbulletAI becomes the standard way to create full Roblox games. One prompt โ†’ one entire game. Weโ€™re getting closer every week. ๐ŸŽฅ Watch the full breakdown here: youtube.com/watch?v=i39FVtZ0โ€ฆ
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๐€๐‘๐„ ๐๐‘๐Ž๐Œ๐๐“ ๐„๐๐†๐ˆ๐๐„๐„๐‘๐’ ๐“๐‡๐„ ๐๐„๐– ๐‘๐Ž๐๐‹๐Ž๐— ๐’๐‚๐‘๐ˆ๐๐“๐„๐‘๐’? (pt. 3) Growing users of SuperbulletAI is crazy. Weโ€™re 2 days close to hitting $20K in revenue โ€” a small milestone, but one that proves something big: Roblox devs actually WANT AI to build games for them. (even if they try to hide it and boycotts them) Todayโ€™s video might be our craziest demo yet. ๐…๐ซ๐จ๐ฆ ๐š ๐›๐ฅ๐š๐ง๐ค ๐›๐š๐ฌ๐ž๐ฉ๐ฅ๐š๐ญ๐ž โ†’ ๐š ๐œ๐ก๐š๐ซ๐ ๐ž-๐ฎ๐ฉ ๐…๐ˆ๐‘๐„๐๐€๐‹๐‹ ๐ฌ๐ฒ๐ฌ๐ญ๐ž๐ฆ โ€ฆwith a single prompt. ๐ŸŽฅ Watch the full breakdown here: youtube.com/watch?v=i39FVtZ0โ€ฆ All I typed was: โ€œletโ€™s add a fireball skill.โ€ SuperbulletAI instantly searched the Superbullet Marketplace, grabbed a Fireball template, installed the entire Skill System framework behind it, uploaded animations + SFX to Roblox automatically, configured dependencies, fixed missing systemsโ€ฆ and after few minutes: ๐Ÿ”ฅ A fully functional charge-up Fireball skill was LIVE. With debris effects, damage handlers, casting animations โ€” everything. All from an empty project. ๐“๐ก๐ข๐ฌ ๐ข๐ฌ๐งโ€™๐ญ โ€œ๐€๐ˆ ๐ก๐ž๐ฅ๐ฉ๐ข๐ง๐ โ€ ๐๐ž๐ฏ๐ฌ. ๐“๐ก๐ข๐ฌ ๐ข๐ฌ ๐€๐ˆ ๐›๐ž๐œ๐จ๐ฆ๐ข๐ง๐  ๐ญ๐ก๐ž ๐๐ž๐ฏ. If AI can generate skills, systems, FX, animations, damage frameworks, and full game loopsโ€ฆ โ€ฆwhat happens when developers stop โ€œscriptingโ€ and start directing? Thatโ€™s the future weโ€™re building. ๐“๐ก๐ž ๐„๐ง๐๐ ๐š๐ฆ๐ž Sooner or later, the Superbullet Marketplace will hit 10,000+ reusable libraries โ€” battle-tested systems, effects, skills, utilities, full game loops, NPC brains, design templatesโ€ฆ At that scale, SuperbulletAI becomes the standard way to create full Roblox games. One prompt โ†’ one entire game. Weโ€™re getting closer every week.
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I built whisphex.com because I learn fast, and long videos donโ€™t. As a game designer + programmer, I constantly watch hours of talks just to extract the one idea I need today. Paying $15โ€“$25/month for something this simple didnโ€™t make sense, so I built WhispHex โ€” free daily usage, and usage-based billing. Todayโ€™s upgrade: ๐Ÿ”ฅ Auto-scaling FFmpeg worker cluster (up to 50 machines) โ†’ No bottlenecks โ†’ 99%+ success rate โ†’ Long videos (10+ hours)? Multi-hour files? Batch uploads? All handled in parallel. But the part people care about most: ๐—ช๐—ต๐—ถ๐˜€๐—ฝ๐—›๐—ฒ๐˜… ๐—น๐—ฒ๐˜๐˜€ ๐˜†๐—ผ๐˜‚ ๐—น๐—ฒ๐—ฎ๐—ฟ๐—ป ๐—ฎ๐—ป๐˜† ๐˜ƒ๐—ถ๐—ฑ๐—ฒ๐—ผ ๐—ถ๐—ป ๐—บ๐—ถ๐—ป๐˜‚๐˜๐—ฒ๐˜€. I recently fed it a talk from Sam Altman. Instead of watching the entire thing, I got a clean, structured breakdown like: - Core principle of successful startups - How to think about product clarity - Why growth markets beat static TAM - How breakout companies actually spread - Actionable patterns you can apply immediately And yes โ€” the breakdown includes the structured summary document that I use myself. If youโ€™re like me โ€” someone who wants to build fast, learn fast, and avoid wasting time โ€” this becomes a superpower. Want the full structured document (the one shown here)? ๐Ÿ‘‰ Comment โ€œWHISPHEXโ€ and Iโ€™ll send it to you. Do not forget to send a DM on LinkedIn as well so I can really send it to you, you can DM me for free as I have Premium ;P Good luck with your startup! Try WhispHex here โ†’ whisphex.com
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