Piotr Michalak / Fuzone (@fuzone) header
Piotr Michalak / Fuzone (@fuzone) profile picture

https://xitter.gq/t.co/cAssOHYYlJ - Senior Artist in MATABOO / Polish Gamedev 20 yrs of experience - Art, Futurism, Toys, Streetart https://xitter.gq/t.co/sicZsVJncC

Ursus, Warsaw Poland
Joined March 2009
Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)Photo by Piotr Michalak / Fuzone (@fuzone)
I can finally say what was my latest project at MATABOO. We are all very excited working with @CAGames and @SEGA on this masterpiece.
⚔️ Calling Total War creators! The clans gather once more 🏯 If you're interested in creating content around Total War: SHOGUN 2 Complete Edition, we're now accepting expressions of interest for early access and coverage opportunities. 🔗 Sign up here: mailchi.mp/25b2a2504d29/7pvc…
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To everyone interested in Cracow shooting and the personality of yesterdays shooter. Tranlate the post below - as far as I have searched myself this one seems closest to the truth.
Dziś tu wszyscy się będą tłuc o prawicowość/lewicowość tego człowieka. Musicie zrozumieć, że to jest pokolenie, które używa znanych nam symboli w zupełnie inny sposób. Ja to nazywam kultem bezsensu, jeśli chodzi o to, co uznają za zabawne. W przeciwieństwie do naszego pokolenia nie mają absurdu czy odwrócenia symboli, nie mają nawet ukrytych znaczeń. Im bardziej coś beznadziejnie chaotyczne, tym lepiej. To jest dziwaczny post-postmodernizm, dekonstrukcja tej dekonstrukcji, która nie wyszła pokoleniu naszych rodziców, a my musieliśmy obserwować jak bardzo nie wyszła. Oczywiście młodzi ludzie dzielą się na grupy w zależności od zainteresowań, ale generalna zasada poczucia humoru pozostaje niezmienna. I tu zaznaczmy- piszę o internetowym życiu tego faceta, jako że należy do części ludzkości urodzonej w internecie i tam spędzającej większość życia. To tam właśnie należy szukać inspiracji, a jeśli posty pousuwał, niczego się nie dowiemy, bo nikt go nie sypnie. Raz, ze strachu, a dwa- u nich przemijanie, nietrwałość jest podstawą komunikacji i rozumienia świata. Może ktoś zapisał sobie jakieś fajne jego zdjęcie, ale większej dokumentacji nie zgromadzili. Nie wiem czy wśród śledczych mamy osoby rozumiejące jak wyglądają umysły dwudziestoparolatków z internetu i jak znaleźć ich ścieżkę w necie. Na chłopski rozum powinny być, bo to całe pokolenie, z bardzo niezrównoważonym i w dodatku sporym marginesem. Politycy w ogóle nie rozumieją i nie zrozumieją co się wczoraj stało. Będą się nawalać każdym znalezionym zdjęciem, bo uważają, że nawalanka podoba się elektoratom. Bądźcie mądrzejsi, nie lećcie za nimi jak owce. To, że facet zrobił sobie zdjęcie z flagą ludzi alfabetu, nie oznacza, że jest elgiebetem. Hajlowanie wcale nie wskazuje na miłość do Adolfa, a obśmiewanie papieża nie jest antykatolicyzmem. To wykorzystywanie naszych symboli do zaznaczenia ich bezsensowności. Oni nie chcą tych symboli uznać za swoje, ich nie obchodzi znaczenie. Liczy się wrażenie, chodzi o to, by było śmiesznie. Dla nas nie jest, dla nich bardzo. Chłopak poszedł wzorem amerykańskich masowych morderców- zabił rodzinę, w ten sposób odcinając się od świata, potem pojechał zniszczyć tyle społeczeństwa/ludzkości ile się da. Gdybyście go zapytali o tych przypadkowych ludzi, powiedziałby, że nic do nich nie ma, może nawet ich żałuje. Ale trzeba było. To jest nihilizm w czystej formie. Liczy się sam akt zniszczenia, nie droga, która do niego doprowadziła. Dlatego mass shooterzy usuwają przed atakiem zawartość społecznościówek. Nie chcą być analizowani, zacierają ślady, by opresyjna władza nie zrozumiała mechanizmów. Zauważcie, że fora true crime nigdy nie dociekają czemu zabił, liczy się tylko sam fakt mordowania i to on jest świętowany. Chłopak miał coś złego w życiu- coś w rodzinie, środowisku. Mało kto rodzi się mordercą, to świat krzywdzi młody umysł do tego stopnia, że ten świat musi zostać zniszczony. Uff, długie, ale to i tak ślizg po powierzchni problemu. Dla ociężałych tekstowo- fakt, że próbuję opisać mechanizmy, nie oznacza poparcia dla morderstwa czy współczucia dla mordercy. Zrozumieć a poprzeć to dwie bardzo różne rzeczy...
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That’s why I was always certain that AlphaGo success is not a good analogy to extrapolate into any future tech optymism. It was able to perform the tests and value scores without human input. It is not the case in majority of tasks.
ChatGPT has now a big problem. Researchers at Oxford exposed a massive threat to large language models.” It’s called "Model Collapse." And it explains why the internet is about to become a toxic waste dump for Large Language Models. Right now, AI companies are scraping the entire web to train their next-generation models. But there’s a massive problem. The internet is no longer just human data. It is rapidly filling up with AI-generated text, images, and code. What happens when an AI trains on data generated by another AI? A new paper in Nature just gave us the answer. And it is terrifying. When AI models are recursively trained on AI-generated data, they suffer from irreversible brain damage. The researchers found that the model starts forgetting the "tails" of the original data distribution. The rare, weird, unique, and complex human nuances completely disappear. It's like making a photocopy of a photocopy. Every generation loses resolution. The output gets flatter, blander, and more generic, until the model completely collapses in on itself. For years, we thought the biggest bottleneck for AI was compute, getting enough H100 GPUs from Nvidia. This paper proves the real bottleneck is us. If we keep flooding the internet with synthetic AI slop, we will poison the very data pool required to build smarter models. The ultimate irony? We thought AI was going to make human creators obsolete. Instead, this research proves that verified, genuine human data is about to become the most valuable commodity in the tech industry.
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Very important message.
It’s crazy how many people don’t understand this. Commercial art is a service. It’s not just about hard skills but how well you communicate, can take feedback, can work collaboratively etc. Soft skills. Any professional team and most business leaders in any industry will tell you: no amount of hard skills make up for a bad attitude. Jumping to conclusions, being needlessly argumentative, making things political when they aren’t, tearing down someone’s work etc None of this reflect well on you. And yes I’m aware not everything I put on social media reflects well on me, but I’m not the one looking for a job. I’m old. I already retired once. If you saw my previous post and your reaction is to get all bent out of shape because I wouldn’t hire you then maybe you need to look inward. Would you be comfortable saying the stuff you do to people online to their faces? Do you stand by your vitriol? Why are you even mad about another artists rates? At some point you need to look in the mirror and realise that art, like any job, has social elements. This isn’t me or ‘the industry’ gatekeeping. It’s you removing yourself from opportunities by proving you lack the skills to perform in the job. Soft skills are important.
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So, the new is comming
El emotivo tráiler de DRAWQUARIUM: Un juego indie de arte donde dibujas y crías a los peces que nacieron de tu imaginación.
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One more about the prices. I Am Sick And Tired of extremly talented artists, usually young girls who present a $4500 portfolio and charge $45. Are you mad, jealous that @chainsawroll charges much? Fine, keep your anger, cherish it and ask for twice the amount next time.
Slots are open 4500 usd full illustration (1 slot) 800 usd portrait (3 slots) [email protected] if interested. Not ai, 100 percent human drawn art. Post shares and engagement are appreciated
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What is wrong with people lately? And why is everyone assuming ai use? I’m too old for this.
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I started listening to QUEEN after death of Freddie. Sometimes death of a creator is a starting point. 💫 I so much hope that Cpt Piccards quotes and his philisophy or ethics will gain in popularity dramatically. We need him now even more than we may have needed him before.
Now feels like a good time for this clip
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Cold Meat Industry and Arcana returning to activity is my prime source of joy.
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This is the important part of conversation. Disclose what? Where is the border? And how to make sure that it is found in accordance to ethics and copyright of the previous generations.
Been thinking a lot about AI disclosure for games, since it's been a hot topic. Steam requires disclosure for player-facing content created with the help of AI tools, but says efficiency gains from AI development tools aren't the focus. Let's say I'm making a tree mesh for my game. Two obvious endpoints: • I manually model it in Blender. No disclosure. • I generate it using Tripo/Meshy. Disclosure. Now let's interpolate from t=0 to t=1: 1) I model the tree, but use a Codex-written exporter. 2) I model the tree, but use Codex-written UV, LOD and geometry optimization tools. 3) I model the tree, but write some scripts, with Codex help, to automate branch placement, leaf distribution, etc. 4) I automate more of the modelling until I've written a procedural tree generator. 5) I design and write my own procedural tree generator, with Codex helping debug and optimize it. 6) I design the procedural tree generator, but Codex writes the implementation. 7) I give Codex reference images, ask it to suggest improvements to my design, then implement those suggestions myself. 8) Same as above, but Codex implements the suggested improvements. 9) I give Codex reference images and ask it to design and implement the generator itself. 10) I use that generator, manually selecting and tweaking parameters until I'm happy with the trees. 11) Codex operates the generator and chooses the parameters, but I review and approve the results. 12) Codex operates the generator, chooses the parameters, and selects which trees ship, without my involvement. 13) I ask Codex to operate Blender directly and create the trees. 14) I generate the trees using Tripo/Meshy. Under a literal reading, at every point in that list, the player-facing content was "created with the help of AI tools". At what point did this cross from AI-assisted development into AI-generated art? Is this going to be the same for everyone?
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I have seen many different ideas, fascinating approaches to solve common problems in gamedev. I am sure that these constitute the “value” of the studios that posses’ the know-how. Also AI not learning about these as NDA’s were kept - clearly. This will change.
All these game devs giving shit to Unreal for leaning into AI seem to be oblivious of what's going on.
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I personally can say the similar about Ninja Theory.
Bioware has been a massive part of CDPR history. We befriended them when localizing and selling Baldur’s Gate games in Poland, Czech, and Slovakia. And later they were great help when lending us their engine for Witcher 1, sharing their wisdom and even giving us a spot at their booth at E3. I had a pleasure to visit them a few times in Edmonton and also host them in our Warsaw office. Very sad for the people affected, but also sad to see a legendary brand go down. Not a great day in the games industry.
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I'd raise an eyebrow reading this, or maybe even be horrified, if it weren't for the fact that after 20+ yrs in the industry, I find it a very probable scenario. It's tragic and deeply unjust: an industry that should be fun and creative is in fact grim, rotten and greed ridden
Reminder: - EA cancelled the Single Player Dragon Age 4 in development from 2015-2017 - Pushed them to create a live service Dragon Age because of trend chasing. They considered multiplayer the future of gaming, "nobody plays single player games anymore" except then Jedi Fallen Order released with huge success and they pivoted again. - After 3 years of development on Live Service Age from 2018-2021, EA & Bioware decide to remove the Multiplayer component but instead of rebooting a second time they gave them 18 months to rip out all that live service work and have them make it a single player game AGAIN, at a significant disadvantage to meet expectations. - Six years of wasted development now, when a lot of the series veterans had been laid off or quit out of frustration with EA along with numerous management and staff changes. Among these names are David Gaider, Mike Laidlaw, and later before Veilguard's release Mary Kirby. Her departure was an abysmal sign for the future of DA before this next game had even released. - This resulted in the announcement of Dragon Age Dreadwolf in 2022, later renamed Veilguard which retained the scars of it's live service development when it released in 2024 and was never the true game Bioware would have given us if they hadn't been constantly fucked around. We could and should have had the intended Dragon Age 4 before 2020, instead it took almost a DECADE for the follow up. The worst things these companies do is trend chase something, with zero foresight on temporary trends. By the time you release that game public opinion has shifted. Rocksteady's Suicide Squad as a clear example of this too. Just let creative people make something they are passionate about and stop putting them in boxes. Let developers make something real by giving them time and resources to deliver something memorable with a clear goal, not a post mortem example like Anthem on how not to develop a game. EA has been fucking over Bioware basically since they acquired them. Issues with Andromeda, Anthem, Veilguard aside as yes all three have their issues and you'll even have people going back to Mass Effect 3/DA2/Inquisition with issues as well; a lot of this comes from a long long period of EA pushing Bioware into a corner and then watching them be a punching bag for it. It also comes from internal schisms within Bioware where there was a strange Mass Effect vs Dragon Age rift and David Gaider said they may as well have been two different studios with how the culture was different, plus the writers getting fucked over at every turn. People taking the lowest hanging fruit possible and are gonna just say it was Veilguard, it was Anthem, it was Andromeda etc that sealed their fate when in actual reality it was a long list of issues going back 15+ years that led to the issues within those games in the first place.
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This seems to be one of the most fascinating pieces of media I have seen lately. And I am so much glad that I am a boomer. In fact while being a kid and being rebelious I was wondering what will be the shape of my boomerism. I could never forsee this. Just plain wow!
Piers Morgan: “Are you joking or do you actually think that [Hitler] was very f—king cool?” Nick Fuentes: “He was cool... The thing with my generation is that we’re done with the pearl clutching.” Piers Morgan: “And what do you mean by Hitler is very f—king cool. Cause I think he is very f—king a monster.” Nick Fuentes: “And that’s a clip… Do you hear yourself. Can we call grow?” Piers Morgan: “He murdered 12M people. What is very f—king cool about that?” Piers did a great job! FOLLOW ME, THE NEXT DROP WILL BE SHOCKING.
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User @JosephFox_088 says that “the gaming industry needs to move away from this notion of creating games under insane, unpredictable deadlines, with constant, abrupt shifts in direction and wild changes to the script.” I think industry should get rid of this insane NDA policy
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And the NDA - ensures that a choice above is never transparent to “fans” and the person owning this in a game will be frustrared.
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…or that the producers, CTO, level owners, art directors agreed that they can spend extra seven miliseconds on a given location. It may be needed UX-wise it may communicate the goal of a minigame or it may enforce one if the game design pillars. It doesn’t matter if it’s 2026.
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Studios have to reinvent the wheel on their own. The fact that some game has a cool feature in 2024 does not mean anything about the general development in the field of gamedev - it only means that a given team choose to boost a given field in its project with extra RnD time.
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Piotr Michalak / Fuzone retweeted
Take a closer look at the updates and improvements we've made in Total War: SHOGUN 2 - Complete Edition, from new and improved graphics, lighting and textures to UI improvements, the addition of modern controls, and more 🏯 📺 youtu.be/aV87N57Ud58
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Wow! I was involved in a project with ( as I now see it ) must have had similar initial art ambitions. Distant planet, lonesome character confronted with alien wildlife, hostile blooming world. Knowing how big of a challenge it is - I see this one as trully stunning.
lol I get to play it everyday 👀
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They’re here! Official #belzebubs pins! So cute I’m not even sure if I will unpack them. @belzebubs_band #JP_Ahonen #ist_Krieg
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