Gimmick character specialist. Casual gamer.

NorCal
Joined July 2009
Wish proximity chat existed in SF6 so I can plead to my opponents to not panic jump when they see the rock pillar pop up.
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Deadman Danny definitely fully sold Deadlock to me. Viscous and Victor are still cool though.
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Really cool to see @Dual_Kevin take it. Amazing stuff.
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GcYoshi13 retweeted
Been thinking a lot about 2xko and my time on the project. I briefly want to vocalize what I'm most proud of. We did a lot of great things. We built a lot of champions, a lot of moves, and did an immense amount of polish to make gameplay way cleaner than it was during the Alphas. That's all great, very cool or whatever. But out of everything, there's nothing I'm more proud of than our Frame Bar. - The 10 rollover frames to help readability, so you don't end sequences and need to decipher where you are - The logic of asymmetric hitpause only being visible when projectiles or assists are on screen - The options to toggle assist frame bars on/off for complexity - Showing first active/last startup as a different color so you get accurate startup reads, accommodating our insane decision as an FGC to have 10 startup/5 active be a total of 14 frames - Having it be exactly 120 frames, 2 in-game seconds. - Chargeable frames being visible, so you can see how close you were to min charging - Showing active-state-but-not-active-hitbox as a darker color, and updating all cinematics and throws to use this state (even though it literally has 0 gameplay impact) Designing this thing felt like the culmination of 15 years of being a graphic designer, game designer, fighting game player, and lab monster. I wouldn't change a thing. It's perfect. Shoutouts to @adammarkstevens and @phytoporg for making it happen. This thing is a beast and out of everything on this project, I can't believe we got to make it real. A lifetime portfolio piece.
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I needed this Anakaris figure many many years ago as I was watching the bad darkstalkers cartoon(which I loved anyways).
Storm Arena Darkstalkers at NYCC.
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GcYoshi13 retweeted
just to set the record straight: building Sett started after the feb layoffs, he wasn't always planned or delayed. he's coming out (along with The Climb) because the dev team took a big swing, rallied (despite half the team being gone) and built him in 6mo
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Sett was the last thing I worked on before my departure. Glad we could get him in with Samira.
ready for the last round? samira and sett complete the 2XKO roster on october 27.
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Can't wait to go 0/20 with Deadman Danny
Six new heroes are coming to Deadlock: The Rat King - Scrappy, Regal, Tenacious Baba - Cackling, Beady, Hexing Deadman Danny - Reckless, High-Flying, Explosive Nurse Harrow - Strict, Terrifying, Savior Violet - Expressive, Nimble, Creative Solomon - Strategist, Grandmaster, Checkmate #deadlock
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pretty tough to fit 9, but these are the ones that profoundly affected me.
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【#GGST Patch Notes】 The patch notes for Ver. 2.03, scheduled to be released during maintenance on September 24, are now available. Details regarding battle balance adjustments will be shared separately. Please check the details below. ▼Ver. 2.03 Patch Notes guiltygear.com/ggst/en/news/… #GuiltyGearStrive
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It's been a long time coming but I made a full GGST Bedman guide. Updated to the season 5 Robo-Ky patch. If you had any interest in learning GGST Bedman, the video is to help people ease into the character and find the fun in him. Link in comment.
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Sweetxjam was a great guy. Played so many games of Xrd with him and we always just goofed around. Rest in peace.
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Today, I leave Riot and 2XKO for a new role. Truly honored and privileged to have been on this team.
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what an assist.
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I'd thought Arjun would be a bit more goofy given the promotional image of him. Still looks like a really awesome character and I want to give him a serious shot. The critical art is amazing.
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Working on Lux was a lot of fun. Looking forward to people getting to enjoy her. She's pretty straightforward and should feel quite effective right off the bat.
unleash your inner sparkle with lux, joining 2XKO on september 8.
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Good memories of infinitely held wrecking ball.
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My first UMvC3 rollback experience was against a person in Australia. Doom missiles were stuck airborne. Every projectile was invisible, including Vergil's Spiral Swords. My audio wasn't working. Yet it was still the best online UMvC3 experience I've ever had.
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I just couldn't believe I was able to do stuff and have not feel underwater. As someone who grinded PS3 UMvC3 netplay and gave Parsec a fair shake, this is pretty gamechanging. There's a lot of issues currently, but the groundwork is very promising.
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