Writer of award-winning games. Bestselling Novels. NO MAN'S SKY | SIXTEEN HORSES | DARK SOULS: EYES OF DEATH | Creative Text on MAGIC: THE GATHERING

Scotland
Joined June 2015
If you ever feel shitty about mispronouncing a word you've never used in speech, then know that nothing could be worse than the way I said 'banal' in front of an entire company.
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Greg R Buchanan retweeted
Nine years on and these still pack an enduring and emotive punch. Storytelling at its finest from @hellogames and, if I’m not mistaken, one Mr @gregbuchanan (whose novels you should definitely check out because they’re fantastic).
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Want to start 2026 with something new? Signup for my game writing workshop, where you'll design, write & build a 30+ minute playable branching narrative game in 13+ weeks with weekly video calls, a small focused class-size, & live playtests: gregbuchanangames.com/course…
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I wrote the new main campaign for No Man’s Sky in 2017— what that helped lead to (as well as others’ work on FFXIV & Fallout 76) makes me feel like too many ignore post-launch story updating potential. I’ve consulted for a few such projects — revamp more achievable than it seems
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This type of work does not even need to be for a negative reason re: reception; BALDUR’S GATE 3 is a great example of a project that has received multiple narrative edits and additions to enhance existing storyline rather than fix perceived problems
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Joe R Lansdale on storytelling vs plotting:
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