Graham McAllister retweeted
Of all the ways I would consider using a toilet, this isn't one of them. – at Sumida-ku, Tokyo
Graham McAllister retweeted
Only 48 hours to go! Register your interest on the link below, if you’re interested in learning about the amazing career opportunities on offer at some of Brighton’s fantastic game dev studios.
Please share! Games Jobs Live South Coast & Brighton is next Wednesday 19th!
Featuring jobs from @ChineseRoom, @FuturLab, @StudioGobo, @ElectricSqGames, @RedBeardGames, @maginteractive & more.
It’s FREE and open to anyone, signup here: eventbrite.co.uk/e/games-job… #gamedevjobs
Graham McAllister retweeted
Valve shipped play tests on the Steam Store. Anyone can request access to the play test.
They also added new app type "beta" in app info.
store.steampowered.com/app/8…
Graham McAllister retweeted
Hello World.
I am rebooting my project to play (+stream) games from all different countries of the world...
Let's start with... Poland.
What are your favorite games / important games developed in Poland?
#gamdev #indiedev
(Please help me spread this tweet with RTs :-))
!! please have a look at this incredible @forbes article about my project playing games from all countries of the world #ayearofplayingtheworld & creating 'The List'!!
forbes.com/sites/melissabrin…
- THX to @MelissaBrinks for this FANTASTIC article!! -
#games #gamedev #under30summit
Graham McAllister retweeted
Mathematician and genius John Conway, inventor of The Game of Life has succumbed to COVID-19 today. What a terrible loss for the world. RIP.
Graham McAllister retweeted
The new @storybundle video game ebook bundle just went live! 10 books for $15: storybundle.com/games
Features our own re-release of PILGRIM IN THE MICROWORLD by David Sudnow alongside new work by @davidlcraddock, @gamespite, @HG_101, @rodneylives, @jlendino, @commodork.
Graham McAllister retweeted
The #commodore philosophy as described in a hiring packet in 1981. This document was generously contributed by Andy Finkel.
Graham McAllister retweeted
We care a lot about access & inclusivity onscreen and off... and so do these three. Book time with Nahrein Kemp (@Film_London's Equal Access Network), Ian Hamilton (accessibility expert) and UX expert Graham McAllister at the Games London Business Hub: games.london/ourevents/lgf-b…
Graham McAllister retweeted
Unity debuts new cloud-based platform for simulating game playtests gamasutra.com/view/news/3599…
Graham McAllister retweeted
Have you ever felt emotionally uncomfortable playing #Frostpunk, #ThisWarOfMine or #PapersPlease? If yes, please participate in my PhD research survey! Max. 20 minutes and chance to win a 12 month #HumbleChoice Basic subscription. Thanks 🙂 busqut.au1.qualtrics.com/jfe…
Graham McAllister retweeted
People think game development means you get to play games all day, but they're wrong - it means you talk about geese
Graham McAllister retweeted
Want to join PlayStation's user research team in London and work on our excellent 1st party titles with some equally excellent people? Then we have exactly the job you're looking for!
#gamesUR #gamesURJobs #GURJobs
playstationjobs.co.uk/vacanc…
Graham McAllister retweeted
Introducing Playdate, a new handheld gaming system from Panic.
It fits in your pocket. It's got a black and white screen. It includes a season of brand-new games from amazing creators. Oh and… there's a crank???? play.date/
Yes. A thread…
Graham McAllister retweeted
How to use our #Accessibility Collective – #agile approach to accessibility #UserRecruitment | After the blog introducing our new fixed price accessibility recruitment service, we are pleased to announce that this service is now fully live in #London – buff.ly/2IwNuWM
Graham McAllister retweeted
I am still looking for games developed in Albania, Andorra, Antigua & Barbuda, and Azerbaijan from the "A"-countries!
You can add recommendations directly to ayearofplayingtheworld.com/l…
Please spread this tweet to help me finding and playing games from all around the world.
!! please have a look at this incredible @forbes article about my project playing games from all countries of the world #ayearofplayingtheworld & creating 'The List'!!
forbes.com/sites/melissabrin…
- THX to @MelissaBrinks for this FANTASTIC article!! -
#games #gamedev #under30summit
Graham McAllister retweeted
A (very) early example of video game art... Atari's Space Race (1973) did not have a ROM to store data. So half of the rocket shape was stored as an 8x16 diode matrix, which was mirrored to create the full shape. This is plainly visible in the schematic and the circuit board. 🚀
Graham McAllister retweeted
A games UX review on @EmberstoneInt's upcoming 3D pinball platformer Super High Ball youtube.com/watch?v=eaO-BvYq…
Graham McAllister retweeted
Please check out @grmcall review of Super High Ball UX! This is an amazing resource for indie game developers!
Subscribe to his channel to show support and stay updated, new indie games will be reviewed and I'm sure you will learn things!
#gamedev #indiegames #UE4
I'm trying to help indie game devs by giving a free UX assessment on their game. I've just uploaded the first video, the game is Super High Ball, a 3D pinball platformer coming out for PC and Xbox youtu.be/eaO-BvYqFgc
Graham McAllister retweeted
Submissions for free Games UX feedback have started rolling in. First batch of emails have been sent to check for sharing permission on YouTube. Want free UX feedback on your game? Applications are always open goo.gl/forms/vV2zlKQxsTdzIg4…








































