Graham McAllister (@grmcall) header
Graham McAllister (@grmcall) profile picture

Organisational Psychologist in the video games industry - focusing on creating team alignment. Creator of the Vision Alignment Check for games teams

UK
Joined October 2007
Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)Photo by Graham McAllister (@grmcall)
Of all the ways I would consider using a toilet, this isn't one of them. – at Sumida-ku, Tokyo
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Only 48 hours to go! Register your interest on the link below, if you’re interested in learning about the amazing career opportunities on offer at some of Brighton’s fantastic game dev studios.
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Valve shipped play tests on the Steam Store. Anyone can request access to the play test. They also added new app type "beta" in app info. store.steampowered.com/app/8…
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Finally, it feels like the 21st century.
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Hello World. I am rebooting my project to play (+stream) games from all different countries of the world... Let's start with... Poland. What are your favorite games / important games developed in Poland? #gamdev #indiedev (Please help me spread this tweet with RTs :-))
!! please have a look at this incredible @forbes article about my project playing games from all countries of the world #ayearofplayingtheworld & creating 'The List'!! forbes.com/sites/melissabrin… - THX to @MelissaBrinks for this FANTASTIC article!! - #games #gamedev #under30summit
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Mathematician and genius John Conway, inventor of The Game of Life has succumbed to COVID-19 today. What a terrible loss for the world. RIP.
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The new @storybundle video game ebook bundle just went live! 10 books for $15: storybundle.com/games Features our own re-release of PILGRIM IN THE MICROWORLD by David Sudnow alongside new work by @davidlcraddock, @gamespite, @HG_101, @rodneylives, @jlendino, @commodork.
The #commodore philosophy as described in a hiring packet in 1981. This document was generously contributed by Andy Finkel.
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We care a lot about access & inclusivity onscreen and off... and so do these three. Book time with Nahrein Kemp (@Film_London's Equal Access Network), Ian Hamilton (accessibility expert) and UX expert Graham McAllister at the Games London Business Hub: games.london/ourevents/lgf-b…
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Unity debuts new cloud-based platform for simulating game playtests gamasutra.com/view/news/3599…
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Still looking for participants if anyone is interested 🙂 #research #survey #games #videogames
Have you ever felt emotionally uncomfortable playing #Frostpunk, #ThisWarOfMine or #PapersPlease? If yes, please participate in my PhD research survey! Max. 20 minutes and chance to win a 12 month #HumbleChoice Basic subscription. Thanks 🙂 busqut.au1.qualtrics.com/jfe…
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People think game development means you get to play games all day, but they're wrong - it means you talk about geese
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Want to join PlayStation's user research team in London and work on our excellent 1st party titles with some equally excellent people? Then we have exactly the job you're looking for! #gamesUR #gamesURJobs #GURJobs playstationjobs.co.uk/vacanc…
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Introducing Playdate, a new handheld gaming system from Panic. It fits in your pocket. It's got a black and white screen. It includes a season of brand-new games from amazing creators. Oh and… there's a crank???? play.date/ Yes. A thread…
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How to use our #Accessibility Collective – #agile approach to accessibility #UserRecruitment | After the blog introducing our new fixed price accessibility recruitment service, we are pleased to announce that this service is now fully live in #London – buff.ly/2IwNuWM
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I am still looking for games developed in Albania, Andorra, Antigua & Barbuda, and Azerbaijan from the "A"-countries! You can add recommendations directly to ayearofplayingtheworld.com/l… Please spread this tweet to help me finding and playing games from all around the world.
!! please have a look at this incredible @forbes article about my project playing games from all countries of the world #ayearofplayingtheworld & creating 'The List'!! forbes.com/sites/melissabrin… - THX to @MelissaBrinks for this FANTASTIC article!! - #games #gamedev #under30summit
Graham McAllister retweeted
A (very) early example of video game art... Atari's Space Race (1973) did not have a ROM to store data. So half of the rocket shape was stored as an 8x16 diode matrix, which was mirrored to create the full shape. This is plainly visible in the schematic and the circuit board. 🚀
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A games UX review on @EmberstoneInt's upcoming 3D pinball platformer Super High Ball youtube.com/watch?v=eaO-BvYq…
Graham McAllister retweeted
Please check out @grmcall review of Super High Ball UX! This is an amazing resource for indie game developers! Subscribe to his channel to show support and stay updated, new indie games will be reviewed and I'm sure you will learn things! #gamedev #indiegames #UE4
I'm trying to help indie game devs by giving a free UX assessment on their game. I've just uploaded the first video, the game is Super High Ball, a 3D pinball platformer coming out for PC and Xbox youtu.be/eaO-BvYqFgc
Graham McAllister retweeted
Submissions for free Games UX feedback have started rolling in. First batch of emails have been sent to check for sharing permission on YouTube. Want free UX feedback on your game? Applications are always open goo.gl/forms/vV2zlKQxsTdzIg4…
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