Smetz (@gsmetzer) header
Smetz (@gsmetzer) profile picture

Designer at https://xitter.gq/t.co/V9ue4wVaQv

Joined February 2011
Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)Photo by Smetz (@gsmetzer)
Breaking update: Subu to be released from prison after 40+ years! statecollege.com/articles/lo…
Our dear family friend Saraswati Vedam needed help. The judicial system had failed her brother Subu who had been incarcerated over 40 years for a murder he did not commit. Investigators with the help of The Innocence Project found unrevealed evidence that needs to be reviewed...
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It's finally here. Riveo is now on the mac!
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This is my brand machine. It's a dynamic visual development workflow built in Figma. I use it to quickly get started on new projects and adapt it as visual development progresses and project needs arise. It starts with a reference board of found images on the left.
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it gets to iterating new content quickly often skipping a lot of meandering wire-frame process.
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I’m just showing a screenshot of my brand machine here but I may record a video showing how I use it for new projects. Let me know if you would like to see that in action or work through it on a live-stream.
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Does posting design work directly to a client on Slack kinda suck? My work looks small and is basically a preview. Does anyone have better presentation methods when showing work to clients?
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Spline (no affiliation) has the best interactive Liquid Glass style I have seen so far. You can play with it here: app.spline.design/file/4215c…
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I gave myself a two hour challenge to build a flexible liquid glass style. Here I created rounded randomly seeded voronai noise shapes from a simple 4x4 polygon plane. Added depth, refractive glass material and my own color gradient highlights.
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One diagonal area light illuminates the glass and picks up the reflection on the beveled edges of the shape. This was rendered in Cinema4D using Redshift renderer. No post tweaking, just straight render. Props to the Apple design team for developing this Liquid Glass style.
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I created five Light Field Aberration motion tests that are different in shape and subtle in their motion and space variations. Here we are exploring the emissive gradient textured lines and how the aberration effect reveals colourful worlds of depth in each.
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Created this little artifact during some design process
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This motion design technique is called Light Field Aberration. You may have seen this style in Apple's logo animation last year. This is created in Cinema4D with Redshift.
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The technique consists of a camera set with depth of field, spherical aberration and simple repeating shapes with a looping color gradation and looping motion design. Rendering these feels like you are skimming hot off the GPU.
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These can be used for logo animations, screen savers, interstitials, website backgrounds and video edits. This render is the first in a series using this technique. If you are interested I can post more.
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