Radik Khamatdinov (@h2xdeveloper) header
Radik Khamatdinov (@h2xdeveloper) profile picture

Front-end developer Game developer Musician

Batumi, Georgia
Joined October 2012
Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)Photo by Radik Khamatdinov (@h2xdeveloper)
Got a chance to play The Duskbloods and it really looks and plays amazing. I'll definitely buy it 👍
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Mortal Shell II has a DOOM Easter egg… and it’s the ENTIRE first level! Just look! 😲
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Just finished Dawn Of The Machine expansion for Quake 1 and it's really amazing! I also realized that casual gamer me is definitely not ready to play this game on Nightmare (still i finished it on Nightmare somehow). Well done @machinegames!
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A bit late for #screenshotsaturday, but here it is! Updated the sword’s SFX, VFX, and combat impact⚔️ #gamedev #godotengine
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GodotVMF just hit 400 stars on GitHub! ⭐ Almost 3 years since the first release, and many users have helped us improve it with issues and ideas on GitHub and Discord. Thank you everyone for your support! github.com/h2xdev/godotvmf #gamedev #godotengine #sourceengine
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Radik Khamatdinov retweeted
Created in celebration of Quake's 30th anniversary, a new free episode, Dawn of the Machine, is available now! Building on @MachineGames' acclaimed work on Dimension of the Machine and Dimension of the Past, it delivers ferocious combat, labyrinthine level design, and nightmarish new realms to explore.
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Prototyping boss 🎲 Animated entirely in Godot Engine #gamedev #godotengine
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Transition from the Hub to the level #gamedev #godotengine
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Radik Khamatdinov retweeted
HALF-LIFE 2 Windows Media Player skin Made in 3D
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I have just finished creating a shader for the map screen of my game 🗺️ #gamedev #godotengine
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Radik Khamatdinov retweeted
The Half-Life 2 mod Antenna has published a fresh media update where do a brief retrospective since last year, sharing some playtesting results and other neat visual & sound upgrades. Please take a look in their ModDB article below to see more.
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Now I kinda understand why GLaDOS implying Chell was fat...
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Radik Khamatdinov retweeted
Happy 30 years!
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Spent this week on making Plexus - the hub area of the game. Still WIP and it will be more detailed than now. #screenshotsaturday #indiedev #godotengine
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A world where even leaves remember more than words. Welcome to Parasphere 🍃 #screenshotsaturday
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Third Person Action Adventure Demo on @godotengine I hope i finish this :P #gamedev #godot
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Radik Khamatdinov retweeted
The Steam Page for "Cirno! Lifts a Boulder" is now live! A chill, bite-sized 3D platformer about helping Cirno get back into her house by lifting a big rock. Please look forward to it! #東方Project #GodotEngine #ScreenshotSaturday
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Some of results during work on turning my HL2 mod into a game on @godotengine by using our tool GodotVMF to port almost everything. The whole level and its logic were made in Hammer++ #godotengine #sourceengine #leveldesign
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Radik Khamatdinov retweeted
You can now import #Hammer VMF files directly into the #SurfsUp SDK and run them in game 🏄️ #gamedev #indiedev #indiegamedev #godot #godotengine
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