Radik Khamatdinov retweeted
Mortal Shell II has a DOOM Easter egg… and it’s the ENTIRE first level! Just look! 😲
Just finished Dawn Of The Machine expansion for Quake 1 and it's really amazing!
I also realized that casual gamer me is definitely not ready to play this game on Nightmare (still i finished it on Nightmare somehow).
Well done @machinegames!
A bit late for #screenshotsaturday, but here it is! Updated the sword’s SFX, VFX, and combat impact⚔️
#gamedev #godotengine
GodotVMF just hit 400 stars on GitHub! ⭐
Almost 3 years since the first release, and many users have helped us improve it with issues and ideas on GitHub and Discord.
Thank you everyone for your support!
github.com/h2xdev/godotvmf
#gamedev #godotengine #sourceengine
Created in celebration of Quake's 30th anniversary, a new free episode, Dawn of the Machine, is available now!
Building on @MachineGames' acclaimed work on Dimension of the Machine and Dimension of the Past, it delivers ferocious combat, labyrinthine level design, and nightmarish new realms to explore.
Prototyping boss 🎲
Animated entirely in Godot Engine
#gamedev #godotengine
Transition from the Hub to the level
#gamedev #godotengine
I have just finished creating a shader for the map screen of my game 🗺️
#gamedev #godotengine
Radik Khamatdinov retweeted
The Half-Life 2 mod Antenna has published a fresh media update where do a brief retrospective since last year, sharing some playtesting results and other neat visual & sound upgrades.
Please take a look in their ModDB article below to see more.
Spent this week on making Plexus - the hub area of the game. Still WIP and it will be more detailed than now.
#screenshotsaturday #indiedev #godotengine
A world where even leaves remember more than words. Welcome to Parasphere 🍃
#screenshotsaturday
The Steam Page for "Cirno! Lifts a Boulder" is now live!
A chill, bite-sized 3D platformer about helping Cirno get back into her house by lifting a big rock.
Please look forward to it!
#東方Project #GodotEngine #ScreenshotSaturday
Some of results during work on turning my HL2 mod into a game on @godotengine by using our tool GodotVMF to port almost everything. The whole level and its logic were made in Hammer++
#godotengine #sourceengine #leveldesign
Radik Khamatdinov retweeted
You can now import #Hammer VMF files directly into the #SurfsUp SDK and run them in game 🏄️
#gamedev #indiedev #indiegamedev #godot #godotengine
Radik Khamatdinov retweeted
Prisoner - Half-Life 2 mod release - A prisoner wakes up in his prison cell and sees that the prison looks different. There is no one. This is a good time to escape.
moddb.com/mods/prisoner/news…
















