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ludology nerd

Joined January 2016
Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)Photo by Heb (@hebnet_)
⚔️VGP Giveaway Time!⚔️ Glitch is giving away a Zelda: Ocarina of Time [Foil Cover] Nintendo Switch 2 game, a Pro Controller, a Carrying Case AND one of her very own stickers to one lucky winner! RT, Like & Follow VGP for your chance to win! Want more chances to win? Check out our other social media accounts for additional entries! Winner announced Friday, Dec 11, 2026
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/ 🎊 Celebrate the METAL SLUG ULTIMATE COLLECTION Announcement! 🎊 \ 1 lucky winner will receive a PlayStation®5 Pro!🎮 How to enter: ✅ Follow @METALSLUG_EN ✅ Repost this post #MetalSlugUC #MetalSlug30th
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Um Jammer Lammy !
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We're proud to team up with our friends at Nightdive Studios once more to bring you a new definitive re-release... Introducing Heretic + Hexen featuring new and cut content, community published mods, online multiplayer up to 16 players with cross-play, up to 120hz in 4K, and of course a new optional enhanced soundtrack by our friend Andrew Hulshult. Free upgrade to all owners of either game on Steam - available now! beth.games/41rJb6v
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when I say "my boys" this is who I'm talking about
might be the greatest mario kart image ever
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Replying to @rubyrangerr
I think you are misunderstanding what this tech demo actually is, but I will engage with what I think your gripe is — AI tooling trivializing the skillsets of programmers, artists, and designers. My first games involved hand assembling machine code and turning graph paper characters into hex digits. Software progress has made that work as irrelevant as chariot wheel maintenance. Building power tools is central to all the progress in computers. Game engines have radically expanded the range of people involved in game dev, even as they deemphasized the importance of much of my beloved system engineering. AI tools will allow the best to reach even greater heights, while enabling smaller teams to accomplish more, and bring in some completely new creator demographics. Yes, we will get to a world where you can get an interactive game (or novel, or movie) out of a prompt, but there will be far better exemplars of the medium still created by dedicated teams of passionate developers. The world will be vastly wealthier in terms of the content available at any given cost. Will there be more or less game developer jobs? That is an open question. It could go the way of farming, where labor saving technology allow a tiny fraction of the previous workforce to satisfy everyone, or it could be like social media, where creative entrepreneurship has flourished at many different scales. Regardless, “don’t use power tools because they take people’s jobs” is not a winning strategy.
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is there a specific post that you still think about
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The freeware releases of the Unreal games are now officialized by Epic Games. There's now a dedicated Unreal page on Epic's website with links redirecting to the OldUnreal fan site, currently with downloads for Unreal Gold, Unreal Tournament 99 and Unreal II.
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Las limitaciones técnicas de la Super Nintendo hicieron que Super Metroid fuera casi exclusivamente de momentos como este, reservando la sosegada acción para los escasos jefes. Y que la queja venga de una cosa tan de cajón con toda la variedad gameplay-wise +
Replying to @davidscottjaffe
I don't care about Nintendo or Metroid, they'll be fine and people are having fun with it, but I care about the love Mercury Steam put into the game and how you, of all people, are trashing over their work, because...
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Parece que Super se queda corto en comparación con Dread o cualquier juego subsecuente, pero no es tan así. Bajo las etiquetas de "acción", "aventura" y "exploración" es fácil ver cuál pata le cojea a Super Metroid. Pero le da igual, con una pata medio coja se levanta +
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y corre una maratón junto con otros compañeros de plataforma sin compararse ni mirar atrás. Esa etiqueta de acción es, en cierta manera, un objetivo. Y Dread lo consiguió 27 años después.
¯\_(ツ)_/¯
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To think this absolute madman sold Skyrim once again to Microsoft
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yo that mario 64 remaster looks pretty sick 😳😳😳
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