¿Me estás diciendo que los trenes dependen de un sistema llamado LZB totalmente desfasado y no a través de posicionamiento GPS? Joder Oscar Puente, podías dejar de gastarte el dinero en cocaina y prostitutas y destinar un poco en tecnología, que estamos en 2026.
No entraré en debates políticos, simplemente mi más sentido pésame a todas las familias afectadas por el accidente de Toledo.
No puedes culpar a Sony por un juego que depende de una desarrolladora. El video mostrado no muestra NADA. No hay partículas, no hay movimiento, absolutamente NADA. Probablemente en una PS5 base esté capado porque en ese tipo de escenarios no es capaz de sostener los 60 FPS. Por favor, no intentes engañar a la gente, no pagues tu frustración con Sony con quien no tiene la culpa y menos intentes engañar a la gente con un video que es prácticamente cinematográfico.
007 FIRST LIGHT QUALITY MODE AT 60 FPS ON BASE PS5. IT'S TIME TO ASK SOME SERIOUS QUESTIONS.
Please take a few minutes to read this post. Watch the attached video. And most importantly, think about what it means for the future of gaming.
Today, I'm officially introducing my 007 First Light Quality Mode 60 FPS Patch, running on a standard PS5.
Not a PS5 Pro. Not Performance Mode.
QUALITY MODE. 60 FPS. BASE PS5.
After countless hours of reverse engineering, technical investigation and testing, I've achieved something that raises serious questions about the restrictions imposed on the hardware we already own.
During my analysis, I discovered that Quality Mode is artificially limited to 30 FPS through software.
I managed to overcome that restriction, and my tests confirmed the results shown in the attached gameplay video.
And that's where the real discussion begins.
SONY, WHO ARE THESE LIMITATIONS REALLY FOR?
We're constantly told that better performance requires better hardware.
Want higher framerates while preserving visual quality? Buy a PS5 Pro. Spend around €700.
But what happens when an independent developer demonstrates that a regular PS5 can go beyond an enforced software limit?
Sony's ecosystem allows framerates to be artificially controlled. My work demonstrates why those restrictions deserve scrutiny.
I prove Sony imposed this particular limit to sell more PS5 Pro consoles. But I absolutely question a system where the company selling you an upgrade also controls so much of what your existing hardware is allowed to deliver.
Think about that.
They sell you the problem. Then they sell you the solution.
They convince you that what you already own isn't enough.
And when you're ready to spend more money, there's always another product waiting for you.
YOU THINK YOU'RE BUYING THE PRODUCT.
BUT IN REALITY, YOU ARE THE PRODUCT.
AND REMEMBER WHAT WE DID WITH WOLVERINE?
This isn't where our ambition ends.
We've already explored pushing the limits with our Wolverine 120 FPS work.
And that raises an even bigger question.
What if 120 FPS could become achievable in more games that currently restrict players to much lower framerates?
Imagine what we could discover if we stopped treating every software-imposed limit as an absolute hardware limitation.
Of course, not every game can be guaranteed to reach 120 FPS. Every engine and rendering workload is different.
But that's exactly what I'm investigating right now.
More games. More freedom. More performance.
Not through marketing promises, but through reverse engineering, experimentation and actual testing.
SPECIAL THANKS TO @SeregonWar
I want to sincerely thank SeregonWar, the developer behind PBS.
Without him and his incredible work, I wouldn't have been able to record the attached gameplay video directly from my PS5 without an external capture card.
His contribution made this demonstration possible, and he deserves proper recognition.
This is what our community is capable of when independent developers share knowledge and build on each other's achievements.
THE PATCH WILL BE AVAILABLE TONIGHT.
Available for download tonight.
This project required countless hours of research, testing and dedication.
If you appreciate my work and want to support future patches and investigations, consider leaving a voluntary donation on Ko-fi.
SUPPORT MY WORK:
ko-fi.com/zzer0dayyy
NOW I WANT EVERYONE TO THINK ABOUT THIS.
Why should we automatically accept every performance restriction placed on hardware we've already purchased?
How many limitations are genuinely unavoidable, and how many deserve to be challenged?
Watch the video. Examine the results. Ask questions.
Because gaming should be about giving players more possibilities, not simply convincing them to purchase another console.
WE DON'T NEED TO ACCEPT EVERY LIMITATION.
WE NEED TO UNDERSTAND IT. QUESTION IT. AND WHEN POSSIBLE, BREAK THROUGH IT.
Thank you to everyone who has supported my work.
This is only the beginning.
NOT FOR THE SHAREHOLDERS.
NOT FOR THE MARKETING.
FOR THE PLAYER.
-ZER0
Instant Gaming es ahora patrocinador y regala un juego entre todos los que participen. Quedan 4 días para el sorteo.
instant-gaming.com/es/giveaw…
¿Hasta dónde va a llegar la fiebre de la IA?
Hemos puesto un PC de 12.999 € a la venta. 😮
No es que te mueva cualquier juego, es que te mueve la economía española entera. 👇
game.pulse.ly/4ksrqb0gvx
El Jailbreak de SW2 es el mejor de todos, va a ser un show ver correr SteamOS de ARM y poder convertir la consola en un PC portatil.
Primer arranque "estable" de la recompilación 100% nativa de Forza Motorsport 4. No se usa ningún tipo de emulación ni SDK basado en Xenia.
Fran Pedroche retweeted
Spec IV Update – Part 1 brings 'Car Viewer' to the Garage!
Explore your car from every angle and examine every detail up close.
In addition to the seven changeable backdrops, adjust tyre angles, light settings, and more.
#GT7 #GranTurismo
I am working on a new version of the *Forza Motorsport 4* port, moving away from the rexglue SDK and adapting it to use XenonRecomp (the same one used for the *Forza Horizon 2* port). I’m aiming to fix the issues with shadows and reflections, and I’m also adding support for all the DLC that many of you have been asking for. Still hard at work.
Estoy en total desacuerdo con las malas prácticas de PlayStation, pero también estoy en contra de la piratería. Detrás de esas grandes empresas, hay gente como tú y como yo trabando 40 horas a la semana por unos pocos miles de euros al año.
















