HighbeamTF retweeted
I worked on these 3 showcased poses from last night's DOOM stream.
The BFC pose was an original idea & a nod to the BFC weapon set I animated, while the others were posed from sketches by the concept art team.
These are upcoming new content for the DOOM TDA's Slaughter Mode.
HighbeamTF retweeted
Concepts like the paintings I shared last week are good for getting the team excited about an idea. Which, of course, we had a lot of opportunity in DOOM Slayer Trilogy and I loved the chance to work on stuff like that.
Often though, that is a smaller portion of the actual work our concept team provided. We spend a lot of time breaking out designs - call outs and production drawings that help the art and design teams understand exactly what's going on. These can range from prop callouts or entire space draw/paintovers.
This is really where the understanding of design, draftsmanship and presentation really come into play. To be able to explain the actual functionality of each space is a challenge yet very rewarding.
Here are a few examples of production drawings/ paintings (drawn over usually loosely blocked out levels from the design or art teams) that broke down spaces across some of the incredibly varied settings from the DOOM series:
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#conceptart #gamedev #Doomslayer #Drawing
Hey #porfolioday !
I am currently Principle Concept Artist at id Software and after our latest release, DOOM: The Dark Ages | Revelations, I began to search for my next long term role and team I vibe with! My time at id ends in November! #opentowork
Throughout my 17+ year professional career in the industry I've mostly focused on environment concept design such as these establishing shots for various DOOM environments. I also have a lot of experience with entire concept pipeline from loose sketching and problem solving to full modular callout sheets and art direction bible development etc.
Additionally, a large part of my focus has been on hard surface such as weapon and prop design. In that lane I also have had some great experience helping teams build successful pipelines and best practices from concept to final in game weapon assets.
Plus I've got marketing and production under my belt all while maintaining any active concept tasks 🫡
For my complete portfolio works check out my website:
colingeller.com/
For more in depth descriptinos as well as additional images for some projects check out my Artstation:
artstation.com/colingeller
Thanks for stopping by everyone!
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HighbeamTF retweeted
*Voy a jugar un ratito para distraerme y para bajarme el estrés”
El putísimo equipo enemigo que hay en la partida:
HighbeamTF retweeted
5 DAYS LEFT UNTIL FANX SLC!!!
Not shown: bald cap, prosthetics, face paint, claws, and contacts. Saving those for the con. I can't WAIT to show everyone next week!! 🤩🤩
#DOOM #doomthedarkages #princeahzrak #cosplay #doomcosplay
HighbeamTF retweeted
My laptop is reaching its final days, I won't be able to post art or advance on c0mmissions. If you wanna support my art please feel free to tip on Ko-Fi. It'll help a lot, thank you! 🙏
ko-fi.com/kurokkiii
HighbeamTF retweeted
Maybe not my favorite, but the best animation I've done was probably doomguy as a chiropractor
HighbeamTF retweeted
Concept art for the Praetor Suit from DOOM: The Dark Ages | Revelations DLC
All Images © id Software, LLC, a Zenimax Media Company.
#doom #doomthedarkages
















































