Preview of my game's photo mode with a dozen settings (filters, FOV, etc.). Unlimited capture with automatic saving! 📸
The game is still in development and is scheduled for release in early 2026.
#3DTexturing #SurfaceDetails #IndieGame #3D #UnrealEngine #UE
The optimization of my game is progressing very well, and Unreal Engine has many tools designed for this purpose. The most important one is the profiler, which allows me to analyze my game's performance in detail!
#IndieGame #UnrealEngine
The level design of the last map of my game is over! This allows me to start the optimization !
#UnrealEngine5 #Optimization #GameDev #LevelDesign #IndieDev
UVs and texturing 🩻
#Texturing #3DTexturing #SurfaceDetails #IndieGame #SubstancePainter #Marmoset #Props #3D
UV and texturing work for several assets! 🩺
#Texturing #3DTexturing #SurfaceDetails #IndieGame #SubstancePainter #Marmoset #Props #3D
Assets finalized with their textures!
#Texturing #3DTexturing #SurfaceDetails #IndieGame #SubstancePainter #Marmoset #Props #3D
Texturing render for several models for my video game in development!
#Texturing #3DTexturing #SurfaceDetails #IndieGame #SubstancePainter #Marmoset #Props #3D
I'm texturing several computer assets for my video game in development. I developed proprietary textures for both the screen and the CD, aiming to simulate pixelated and holographic effects!
(Free 3D model by Dekogon Studios)
#3D #3DArt #3DModeling #3DArtist #3DFilm
Here's a look at the material I created to imitate broken glass!
#Texturing #UnrealEngine #TexturingProcess #Material #Blueprint
Haze. retweeted
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New official images of my video game in development! Explore a dark parking lot, solve puzzles with your flashlight & a functional PC to escape.
#GameDev #UnrealEngine #GameDevelopment
Texturing a stove in Substance Painter as part of the environment design for the video game I’m currently developing.
#Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine
Texturing a fridge in Substance Painter as part of the environment design for the video game I’m currently developing.
#Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine
Texturing a car in Substance Painter as part of the environment design for the video game I’m currently developing!
#Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine
Here's my advanced workflow: a decals system that offers a lot of control:
Full personalization: Basic texture, opacity and properties.
Dynamic effects: Radial/linear degraded, multiple wear masks, and border masks
#UnrealEngine #GameDev #3DArt
I'm excited to finally share a look at the house of my main character in my game, still in development. It features several rooms. I reworked all the textures. Level design and lighting are entirely done by me.
#unrealengine #leveldesign #indiegame #GameDev
Texturing a water dispenser in Substance Painter as part of the environment design for the video game I’m currently developing.
#Texturing #GameDevelopment #3DArt #IndieGameDev #UnrealEngine #Marmoset
Haze. retweeted
Un artiste de plus qui creuse la tombe de l'industrie du cinéma, ce qui me dérange le plus c'est ça :
"Is this exposing risks for animators? Perhaps. Or it could also be their greatest companion"
S'agirait de voir un peu plus loin que son pif d'égoïste, déjà éthiquement c'est largement discutable et sans parler de ça si on arrive vraiment à faire des dessins animés qualitatif pour la télé ou le ciné avec ce genre de techno on incite les gens à ne plus dessiner/créer par eux même. Et nos générations actuelles qui ont travaillé d'arache pied vont évidemment s'en sortir ils ont un bagage artistique déjà très développé
Mais dans 20-30 ans + plus personne n'aura ce bagage artistique, le savoir va se perdre et ça va être de la merde. Sans parler du fait qu'on va prendre l'industrie du cinéma qui est DEJA dans la merde noire, on va leur dire OK on vous laisse faire des films mais en IA pour 150k vous serez 4 dans le studios et pas une personne de plus.
Les élèves d'école de ciné vont avoir des prêts de zinzin pour pas trouver de taff en sortant, et surtout ça va mettre des milliers de gens au chômage au nom du profit :D
KITSUNE 🦊 💫
When I embarked on this project a month ago, I didn’t expect it to consume holidays, evenings, and far too many nights—but here we are. From the first scenes, I knew I had something special, and I don’t want audiences to watch an “AI film”—I just want them to watch a film, and hopefully, a good one at that.
( Sound On 🔈)
👇
KITSUNE is a tale of love between two souls separated by everything except their shared feelings of loneliness.
I grew up in front of beautiful cartoons, from timeless treasures like those of @DonBluth, which I watched again and again to the point of damaging my VHS tapes, to early 90s anime, and later, of course, plenty of Studio Ghibli. And yes, before you ask—I know Hayao Miyazaki would disapprove of this film 100%, but then again… I’m not (only?) seeking approval.
I’ve had goosebumps many times while reviewing the evolving states of this film, and I hope at least some of you will feel the same. Another famous director (@RealGDT , I see you) recently said AI could create “semi-compelling screensavers,” and I see this as a step toward proving him wrong.
Because you’ll ask: under the hood, there’s been tons of writing, re-writing, and switching directions mid-way.
All shots were generated with Google’s text-to-video hashtag#VEO2. I faced countless challenges and hoops to bring my vision to life, finding ways to prompt and structure within the limitations of text-to-video despite VEO’s excellent prompt adherence.
So, is VEO magic? No, not really—and the 1,700+ curated sequences on my hard drive (out of an estimated 5,000–7,000 total generations) are proof of that. What impressed me most was the global consistency, adherence, and how I could achieve tweaks by simply adjusting a few words.
But what mattered most to me was creating something warm, nostalgic, and full of heart, avoiding the cold, clinical feel of so many films leveraging AI.
Also, I’m a 40-year-old kid who grew up in front of the TV, has been creative his entire life, and has been designing professionally for nearly two decades. The more time passes, the more I know I can relate to what Nick Rubin said in that now-famous interview, where he mentions having no technical knowledge but trusting and building his own taste. If you like this film, this isn't just "Oh, AI is magic." You need to steer the damn ship.
Then there’s MMAudio for sound effects, regular good old stock sound libraries, music on Udio for this version (yes, there’s a second version—more on that later), and tons and tons (and tons!) of editing, sound design, and small post-processing touches.
Is this exposing risks for animators? Perhaps. Or it could also be their greatest companion, because once again, this is the worst it will ever be, yada yada yada.... No, it isn’t perfect, and if you look close enough, you’ll find defects and variations, but this is a film I’m proud of, not just an AI one...
Enjoy.
Wanna see a clean uncompressed version? vimeo.com/1047370252






































































