
Game Developer and Musician creating Dungeon Crawlers, #turnbased and #shmup games. Invasion: Neo Earth is out now on Steam! https://xitter.gq/t.co/OTktJxXZxW
Yorkshire, United Kingdom
Joined May 2014
- Tweets5.5K
- Following1.4K
- Followers1.5K
- Likes7.1K
Replying to @shmupdb
This absolute unit of a boss from Gynoug / Wings of Wor 🤘
Just in case anyone fancies playing a short dungeon crawler with #turnbased battles that I made in 3 weeks as a prototype test thing ..
iao-dev.itch.io/tyrants-towe…
Trying to figure out the right combination of texture + object sprite sizes/resolutions for my #gamedev, going for a dark, gothic, grainy King's Field dungeon meets DOOM vibe, so it boils down to chunky pixels or slightly less chunky pixels, or a mix?
Every Dungeon Crawler needs treasure chests to open, but I didn't want to make a wooden one this time, so went for phantasy star-inspired metal. Now it just needs shadow and animation. #screenshotsaturday #gamedev #RPG
Old cursor design (left) vs. new cursor design (right), still a work-in-progress...anyone have a preference? Part of a UI update to Invasion: Neo Earth I'm working on #turnbased #gamedev #Pixelart
Loving the gothic castle vibe that a chessboard floor always brings! I just need to make sure the enemies in this area are suitably styled also #screenshot #gamedev #IndieGameDev #RPG
Dungeon Crawl people.. is it ok to include smaller doors and narrower corridors (1 tile wide in the case)? Or do I need to double my overall tile size and have only wider looking corridors? I like the feel of narrower spaces at times, but don't see it done much in other games.
Replying to @ConstructTeam
My prototype Dungeon Crawler #RPG with #turnbased card-based battles, made in C3
Down into the dark, shadowy realm of blob monsters and tentacle things, latest from my #turnbased card-combat dungeon crawler prototype #RPG #gamedev #IndieGameDev
Enjoying being able to scratch that level design itch once again now that I've ditched the RNG dungeons system from my game. I've nothing against RNG levels in some games, but I don't think it's for everyone. #gamedev #RPG #gamedevelopment
This morning I pulled off something tricky - I merged two #gamedev projects into one. Now my Dungeon Crawler has simple 3D environments and first-person movement. Gone are the flat random tile maps, I'm hoping this will be more immersive. #RPG #screenshotsaturday
Showing yesterday's #gamedev progress on refining some UI elements. On the right is the new, on the left is the old. Heading in a better direction or prefer the old? #RPG #dungeoncrawler
I've been deep in the main coding of the battle system this last 7 days, despite patchy health I still had enough good days to get stuff done. Also sans-serif fonts have made the UI text clearer I think, enemy AI has been started, first steps taken! #rpg #gamedev #turnbased
Because every dungeon crawler needs barrels to loot, also added doorways and a new background, small steps but getting there steadily #gamedev #RPG #turnbased
My Dungeon Crawler / Card Battler #RPG is one step closer to no longer being a prototype. Finally replaced all my ms-paint placeholder buttons, still a lot of UI work needed but progress is progress! #screenshotsaturday #gamedev #IndieGameDev
Feels like things are coming together visually for my prototype Dungeon Crawler and #turnbased Card Battler, this week so far I've done new character portraits and card back designs linked to the party-members, progress is good for now! #gamedev #indiegamedev
My prototype Dungeon Crawler. I'm at a point where I need to know if the format works enough to commit to it. Movement is on the left map clicking tiles / wasd, right view shows the room you are in, pre-rendered stills (but animated fx). Outdated junk or viable if done right?
Wish I was at a stage that I could show off pretty artwork and animations etc, but right now this is what a lot of the #gamedev work looks like for my #turnbased dungeon crawler card battler, though this is json so it's kinda fun and easy-ish if I can focus a bit #IndieGameDev
Using an item in battle lets you add it as a card into your current hand, something I'm currently working on in my prototype #turnbased dungeon crawler #RPG project #gamedevelopment


















