Still struggling with a bunch of IES profiles?
With IES Master Studio, you can create, customize, and iterate on your own IES profiles directly inside Unreal Engine 5, with real-time previews and full artistic control.
fab.com/listings/006e8643-c2…
Ignacio retweeted
If you're on Unreal Engine 5.8, don't forget that you can export an ini file from the naming conventions and import it into the editor.
New files and renaming will automatically start using the new conventions😉
If you're having trouble organizing your Unreal Engine project, consider checking out the project standards section on my website.
Asset naming conventions, folder structures, function & variable naming, and others.
unrealdirective.com/resource…
great!
Jotted down how I interpret and construct node-based master materials/shaders for VFX as a system of interconnected "units". Thinking systematically through problems has always served me well not just to replicate, but to fully understand
#realtimevfx #UnrealEngine #gamedev
My tools are joining the Fab Summer Mega Sale! ☀️Check them out: fab.com/sellers/Exposure%20T…
#UE5 #GameDev #TechArt #Lighting #LevelDesign #GameTools #IndieDev #UnrealEngine
The Fab Summer Mega Sale is now on!
Get up to 70% off on loads of assets through July 29. Check out some of our scorching hot picks here: epic.gm/fab-summer-mega-sale…
🫨
Last year we announced a partnership with Epic Games to bring Unity to Fortnite - and today, we want to show you where we are.
This is Fantasy Kingdom: a Unity game rendering natively inside @UnrealEngine. Physics, lighting, input: all synchronized between engines🎮👇
🔗 Want to try it out for yourself? Fill out our interest form to be considered for early access: on.unity.com/Fortnite_Intere…
Why i havent see more hype about this?
EpicGames製のバージョン管理システムが急に来た!?PerforceやSVNの代わりになる…?これはめちゃ大きな話では…?(驚きムーブ
GitHub
github.com/EpicGames/lore
ドキュメント
epicgames.github.io/lore/
#UE5
They just announced Blueprints will eventually be deprecated in UE6… and dropped UE 5.8 with new Blueprint-only templates today. 🤭
Ignacio retweeted
技術デモ第5弾『LODの作り方 in UE5 〜ローエンドマシン向け〜』を公開!
クラシックなLODメッシュを運用する上での問題点と、解決方法をまとめました。
Naniteが使えないローエンド向け最適化にぜひお役立てください!
winter-crown-works.com/ja/te…
#UE #UE5 #UnrealEngine #最適化 #ゲーム開発
Embark Studios (the ones who made ARC RAIDERS and THE FINALS) dropped a bunch of articles on source control, CI and optimization. Super interesting stuff and explained really easy!
Start here 👉 embark-studios.com/blog/game…
Ignacio retweeted
Last hours of spring offers!
50% off all of my products.
fab.com/sellers/Exposure%20T…
#UnrealEngine #UE5 #GameDev #TechArt #Lighting #LevelDesign #GameTools #IndieDev
Been working in a project with a ton of light so I built this:
Click a surface → see every light
Pick a light → find the blocker
Everything in one panel to control every light
50% off.
fab.com/listings/1fe4930b-69…
Last hours of spring offers!
50% off all of my products.
fab.com/sellers/Exposure%20T…
#UnrealEngine #UE5 #GameDev #TechArt #Lighting #LevelDesign #GameTools #IndieDev
Been working in a project with a ton of light so I built this:
Click a surface → see every light
Pick a light → find the blocker
Everything in one panel to control every light
50% off.
fab.com/listings/1fe4930b-69…
Been working in a project with a ton of light so I built this:
Click a surface → see every light
Pick a light → find the blocker
Everything in one panel to control every light
50% off.
fab.com/listings/1fe4930b-69…
Ignacio retweeted
What started as a rough early prototype has grown into a full-fledged game in the making with buttery smooth animations to match!
Here’s Into the Unwell: then vs. now 🐈⬛
Amazing! Anyone tried this with skeletal meshes?
🧱How to add and edit material slots directly inside @UnrealEngine using #ModelingMode ? no Blender, Maya, or other DCC needed.
- Select mesh parts
- Create #material #slots
- Assign materials in seconds
🤙 Enjoy & it's a HUGE time saver!
youtu.be/AHel0VXIFR8
#UnrealEngine
























