Kota Iguchi (@infosia) header
Kota Iguchi (@infosia) profile picture

Previous co-founder of Lanica, game engine provider for mobile (acquired in 2015), former developer of Axway Appcelerator Titanium & Hyperloop.

Joined November 2009
Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)Photo by Kota Iguchi (@infosia)
My another experiment is the language that has C-compatible execution and memory model wearing a TypeScript-subset syntax. This is very fast but pretty much easy to make it crash because basically you run C in TS syntax ;) github.com/infosia/subscript
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This fits a native host that runs code that someone else wrote: mods in a game, user rules in a server etc. Scripts are considered to be hostile. powered by Luau.
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Given the LLM era, I've been thinking about similar things. So I started this; TypeScript subset that compiles to native. This is not quite servers but for mobile devices in mind though :) github.com/infosia/subscript
I've been f--king with JavaScript since '97 I definitely didn't expect it to end up everywhere, especially on the server in any serious capacity But here we are. JS is everywhere. And now it has another advantage: LLMs know it *really* well I love Rust. Tbh I love working with pretty much any language. But there's also something incredibly useful about having an "everything language" across the stack, ecosystem and now AI tooling too I want to see JS/TS keep evolving. I want to see it succeed. And I think part of that means seriously exploring what static JavaScript looks like If you're passionate about this too, come share your ideas, give feedback and report bugs: github.com/vercel-labs/scrip… Let's make production-grade static JS on the server safe, reliable and the right choice for a whole class of workloads
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ハイライトの位置とか 2D のときと違う気がするからもしかしてテクスチャも書き直してるのかこれ
うおおおお 数寄屋橋れんげさんが自力で3Dモデルを作っている...だと... すご! youtube.com/watch?v=naVdsJpT…
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うおおおお 数寄屋橋れんげさんが自力で3Dモデルを作っている...だと... すご! youtube.com/watch?v=naVdsJpT…
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『はいよろこんで』ギリギリダンス 踊らせてみた😇 #数寄屋橋アート展 #数寄屋橋れんげ #shorts [YouTube Shorts] ※こちらは音が出ます youtube.com/shorts/GzbfSu-j0…
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踊らせてみたら最高すぎた😇 #数寄屋橋アート展 粛聖!!ロリ神レクイエム☆ #数寄屋橋れんげ #ファンアート #shorts [YouTube Shorts] ※こちらは音が出ます youtube.com/shorts/oq2jMmjsS…
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動く #数寄屋橋れんげ …!楽しくなってきた😇 #数寄屋橋アート展
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🍥🔥 #mikilangelo
Announcement regarding Miki Hitsugi's Graduation
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少しずつ作っている🎲🍜 #数寄屋橋れんげ #数寄屋橋アート展
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今年は衣装をがんばりたい、ということで新年いっぱつめは #カロリス #心摘ありさ 三面図を見て雰囲気で作ってみた🔥
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Nice approach Bun integrating C API in JavaScript, interesting to see how it handles JavaScriptCore's JSValue internal representation: bun.sh/blog/compile-and-run-…
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『カードゲームのダンジョンの途中に出てくる中ボスで、倒すと仲間にはなってくれないけど主人公が危機の時には味方してくれる敵役』みたいな雰囲気 #もりもりにゃんこめし #数寄屋橋れんげ #数寄屋橋アート展
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