Well, it's been a week since my new game Dragon Rush launched, so time for some early conclusions based on the stats.
Details of my analysis in the comments...
"Benchmarks".
Even so, players still found stuff to do, and the 24.6 minute average session time shows that.
Also, really high numbers for adding the game to Favorites, so that adds a bit of positivity.
"Benchmarks".
Even so, players still found stuff to do, and the 24.6 minute average session time shows that.
Also, really high numbers for adding the game to Favorites, so that adds a bit of positivity.
"Benchmarks".
Even so, players still found stuff to do, and the 24.6 minute average session time shows that. Also, really high numbers for adding the game to Favorites, so that adds a bit of positivity.
I don't understand how this works...
How can there be such a difference in the amount of time allotted to new projects?
I don't think this is very fair.
#FortniteCreative #UEFN #Discover
-Prime (speed increase for the whole team and fall damage protection)
-Blue Golem (additional armor)
-Red Golem (double damage)
-Green Pumpkin (health regeneration)
-Yellow Pumpkin (passive earnings)
-Droid, Jaguar, Raptor (one-time gold reward)
#UEFN #FNCreate #FortniteCreative
🗺This is a map of my new island with the locations of all the major points of interest.
😈In my next post, I’ll go into more detail about what buffs you can get after defeating these monsters.
The island is now alive!
Epic architecture, forest boss camps, cinematic vibes everywhere.
Progress - 75%.
@FNCreate @FNCreativeNews
#UEFN #FNCreate #FortniteCreative
After the failure of ROLE DETECTIVE, I realized that the core Fortnite audience isn't interested in this type of game.
So I decided to develop a team-based combat game instead. Well, let's see how that turns out.
Progress - 50%.
This is the revenue for “Role Detective” for April. Unfortunately, for now, I have to pause development of this project.










