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japan
Joined June 2026
STOP LETTING PROPRIETARY JSON SCHEMES OWN YOUR LIBRARY. • Decompiled the Epic/GOG IPC layer to strip telemetry and inject native Wine-GE/Proton prefixes directly into the render stack. • Zero-dependency cloud save sync bypasses the vendor's blob storage entirely. Heroic Games Launcher is the only way to keep your hardware specs doing the heavy lifting, not their bloatware.
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No, this isn’t a modded San Andreas skin. 𝗚𝗿𝗮𝗻𝗱 𝗧𝗵𝗲𝗳𝘁 𝗔𝘂𝘁𝗼 𝗩 is actually running natively on 𝗔𝗻𝗱𝗿𝗼𝗶𝗱. Community developers achieved native ARM64 execution using 𝗫𝗯𝗼𝘅 𝟯𝟲𝟬/𝗣𝗖 𝘀𝘁𝗮𝘁𝗶𝗰 𝗿𝗲𝗰𝗼𝗺𝗽𝗶𝗹𝗮𝘁𝗶𝗼𝗻 and DXVK Vulkan translation: • 𝗡𝗮𝘁𝗶𝘃𝗲 𝗘𝘅𝗲𝗰𝘂𝘁𝗶𝗼𝗻: Bypasses heavy Windows emulator overhead (Winlator/Box64) • 𝗙𝘂𝗹𝗹 𝗚𝗮𝗺𝗲 𝗔𝘀𝘀𝗲𝘁𝘀: Original Los Santos map, physics, missions & character switching • 𝗖𝗼𝗻𝘁𝗿𝗼𝗹𝘀: On-screen touch layout + native DualSense/Xbox controller mapping • 𝗛𝗮𝗿𝗱𝘄𝗮𝗿𝗲 𝗧𝗮𝗿𝗴𝗲𝘁: Optimized for Qualcomm Snapdragon (865 / 8 Gen 1, 2, 3) with Adreno Vulkan drivers • 8GB–12GB RAM recommended The holy grail of mobile gaming is finally happening.
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🚨 PS5 14.10 REPEATABLE KERNEL PANIC CONFIRMED 🚨 Passing malformed configs through thr_create (syscall 430) consistently crashes the PlayStation 5 kernel. A reliable crash means a testable attack surface. Memory corruption experimentation is officially underway. TURN OFF AUTO-UPDATES IMMEDIATELY. 💀
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🚨 THE ORIGINAL XBOX NOW RUNS WITH TRUE HARDWARE SHADER EMULATION xemu just crossed a critical threshold, ditching CPU emulation for GPU-accelerated rendering to finally achieve frame-perfect fidelity on native hardware. This isn't just about nostalgia; it's the definitive argument that legacy console emulation can now rival the original experience without the CPU bottleneck. ⚙️ Switches from software-based DirectX translation to native HLSL compilation for massive performance gains. 🛑 Requires a compatible DirectX 11/12 GPU, meaning older integrated graphics setups may struggle with the new overhead. The big question: Does this level of accuracy finally make the original Xbox a viable daily driver for retro gaming, or do we still need the convenience of faster, less accurate emulators? ⚠️ Note: This relies on specific driver support and may introduce new quirks with certain titles that relied on undefined behavior in the original hardware.
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🚨 STOP GUESSING YOUR FRAME TIMES MangoHud is the lightweight Vulkan and OpenGL overlay that finally gives you real-time visibility into your GPU performance without the bloat of commercial software. For Linux gamers and developers, this is the difference between blind tuning and data-driven optimization. You stop guessing why your game stutters and start seeing exactly where the bottleneck lives. ⚙️ Near-zero overhead: Renders directly via the graphics pipeline, so it won't tank your FPS like other monitoring tools. 📊 Deep telemetry: Displays CPU/GPU temps, usage, frame times, and even power limits in a single, customizable HUD. The big question: Is it time to retire proprietary overlays and standardize on open-source monitoring for serious PC gaming? ⚠️ Note: Requires Vulkan or OpenGL 3.3+ support; some proprietary anti-cheat systems may still flag unknown injection layers.
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🚨 BREAKING: PS5 14.20 USERLAND EXPLOIT VERIFIED 🔓 • Target: PS5 Firmware 14.20 • Vector: Remote Lua Loader / Artemis savegame path • Status: Live payload execution confirmed • Payload: FTP active on port 1337 Sony pushed 14.20 to lock it down, but the userland layer didn't hold. TURN OFF AUTO-UPDATES. 🔥 Info taken from @kuzibelit
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STOP PAYING FOR JANKY LEGACY STACKS. • Vulkan backend handles heavy alpha-blending at 60fps without dropping a single frame. • Ground-up Qt6 rewrite with native RetroAchievements and auto widescreen patches baked in. PCSX2 proves community-driven engineering shreds proprietary bloat every single time.
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STOP PAYING FOR CORPORATE BLOATWARE. • Zero-cloud E2E encryption, no accounts, no telemetry, no servers. • Full Wi-Fi throughput via local subnet discovery, not some proprietary protocol. LocalSend is the open-source reality check for closed ecosystems.
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🚨 SONY JUST BLOCKED THE WAY FORWARD ON PS5 14.10? PS5 users on firmware 14.10 are reportedly facing a mandatory update to version 14.20 to regain access to games and the PlayStation Store. For anyone hoping to keep an exploitable firmware for homebrew or potential GTA VI launch-day experiments, this could be a major setback. 🔒 Stay on 14.10, and you may face restrictions. ⬆️ Update to 14.20, and you could lose access to an existing exploit. The big question: Will GTA VI be playable on a jailbroken PS5 at launch? ⚠️ The exact restrictions and exploit impact still need verification.
DO NOT UPDATE YOUR PS5 14.10 OR 14.00
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@ZIggyVall sirrrr now ?
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DO NOT UPDATE YOUR PS5 14.10 OR 14.00
PS5 system software update 26.07-14.20.00 is available now✨ Please check our page for the latest system software features and how to update. 💡PS5 system software update playstation.com/support/hard…
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Console-tier anime action without streaming lag. 𝗜𝗻𝗮𝘇𝘂𝗺𝗮 𝗘𝗹𝗲𝘃𝗲𝗻: 𝗩𝗶𝗰𝘁𝗼𝗿𝘆 𝗥𝗼𝗮𝗱 is running locally on 𝗔𝗻𝗱𝗿𝗼𝗶𝗱 devices through native emulation layers. • Full game ROM with base data intact • Vulkan rendering pipeline tuned for modern mobile chipsets • On-screen touch controls + full external gamepad mapping • 100% offline play after installation
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"14.10 is completely locked down" DEAD WRONG. 💀 Native instructions were just executed LIVE on PS5 firmware 14.10. No more Lua sandbox limitations: Probe 156d successfully fired real machine code (mov [rdi], rax; ret) straight through thr_create(430) with CS=0x43. Raw machine code on the latest active firmware boundary. Turn off auto-updates immediately. The dominoes are crashing down fast.
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More context: Probe 156c/156d confirmed true child thread execution, writing memory (⁠0xdeadbeefcafe⁠) while keeping the console stable. AIO syscall audit update: 7/10 slots (⁠662–670⁠) return -1 safely instead of crashing.
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