STOP LETTING PROPRIETARY JSON SCHEMES OWN YOUR LIBRARY.
• Decompiled the Epic/GOG IPC layer to strip telemetry and inject native Wine-GE/Proton prefixes directly into the render stack.
• Zero-dependency cloud save sync bypasses the vendor's blob storage entirely.
Heroic Games Launcher is the only way to keep your hardware specs doing the heavy lifting, not their bloatware.
Source / GitHub link: github.com/Heroic-Games-Laun…
No, this isn’t a modded San Andreas skin.
𝗚𝗿𝗮𝗻𝗱 𝗧𝗵𝗲𝗳𝘁 𝗔𝘂𝘁𝗼 𝗩 is actually running natively on 𝗔𝗻𝗱𝗿𝗼𝗶𝗱.
Community developers achieved native ARM64 execution using 𝗫𝗯𝗼𝘅 𝟯𝟲𝟬/𝗣𝗖 𝘀𝘁𝗮𝘁𝗶𝗰 𝗿𝗲𝗰𝗼𝗺𝗽𝗶𝗹𝗮𝘁𝗶𝗼𝗻 and DXVK Vulkan translation:
• 𝗡𝗮𝘁𝗶𝘃𝗲 𝗘𝘅𝗲𝗰𝘂𝘁𝗶𝗼𝗻: Bypasses heavy Windows emulator overhead (Winlator/Box64)
• 𝗙𝘂𝗹𝗹 𝗚𝗮𝗺𝗲 𝗔𝘀𝘀𝗲𝘁𝘀: Original Los Santos map, physics, missions & character switching
• 𝗖𝗼𝗻𝘁𝗿𝗼𝗹𝘀: On-screen touch layout + native DualSense/Xbox controller mapping
• 𝗛𝗮𝗿𝗱𝘄𝗮𝗿𝗲 𝗧𝗮𝗿𝗴𝗲𝘁: Optimized for Qualcomm Snapdragon (865 / 8 Gen 1, 2, 3) with Adreno Vulkan drivers
• 8GB–12GB RAM recommended
The holy grail of mobile gaming is finally happening.
🚨 PS5 14.10 REPEATABLE KERNEL PANIC CONFIRMED 🚨
Passing malformed configs through thr_create (syscall 430) consistently crashes the PlayStation 5 kernel.
A reliable crash means a testable attack surface. Memory corruption experimentation is officially underway.
TURN OFF AUTO-UPDATES IMMEDIATELY. 💀
🚨 THE ORIGINAL XBOX NOW RUNS WITH TRUE HARDWARE SHADER EMULATION
xemu just crossed a critical threshold, ditching CPU emulation for GPU-accelerated rendering to finally achieve frame-perfect fidelity on native hardware.
This isn't just about nostalgia; it's the definitive argument that legacy console emulation can now rival the original experience without the CPU bottleneck.
⚙️ Switches from software-based DirectX translation to native HLSL compilation for massive performance gains.
🛑 Requires a compatible DirectX 11/12 GPU, meaning older integrated graphics setups may struggle with the new overhead.
The big question: Does this level of accuracy finally make the original Xbox a viable daily driver for retro gaming, or do we still need the convenience of faster, less accurate emulators?
⚠️ Note: This relies on specific driver support and may introduce new quirks with certain titles that relied on undefined behavior in the original hardware.
🚨 STOP GUESSING YOUR FRAME TIMES
MangoHud is the lightweight Vulkan and OpenGL overlay that finally gives you real-time visibility into your GPU performance without the bloat of commercial software.
For Linux gamers and developers, this is the difference between blind tuning and data-driven optimization. You stop guessing why your game stutters and start seeing exactly where the bottleneck lives.
⚙️ Near-zero overhead: Renders directly via the graphics pipeline, so it won't tank your FPS like other monitoring tools.
📊 Deep telemetry: Displays CPU/GPU temps, usage, frame times, and even power limits in a single, customizable HUD.
The big question: Is it time to retire proprietary overlays and standardize on open-source monitoring for serious PC gaming?
⚠️ Note: Requires Vulkan or OpenGL 3.3+ support; some proprietary anti-cheat systems may still flag unknown injection layers.
🚨 BREAKING: PS5 14.20 USERLAND EXPLOIT VERIFIED 🔓
• Target: PS5 Firmware 14.20
• Vector: Remote Lua Loader / Artemis savegame path
• Status: Live payload execution confirmed
• Payload: FTP active on port 1337
Sony pushed 14.20 to lock it down, but the userland layer didn't hold.
TURN OFF AUTO-UPDATES. 🔥
Info taken from @kuzibelit
STOP PAYING FOR JANKY LEGACY STACKS.
• Vulkan backend handles heavy alpha-blending at 60fps without dropping a single frame.
• Ground-up Qt6 rewrite with native RetroAchievements and auto widescreen patches baked in.
PCSX2 proves community-driven engineering shreds proprietary bloat every single time.
🚨 SONY JUST BLOCKED THE WAY FORWARD ON PS5 14.10?
PS5 users on firmware 14.10 are reportedly facing a mandatory update to version 14.20 to regain access to games and the PlayStation Store.
For anyone hoping to keep an exploitable firmware for homebrew or potential GTA VI launch-day experiments, this could be a major setback.
🔒 Stay on 14.10, and you may face restrictions.
⬆️ Update to 14.20, and you could lose access to an existing exploit.
The big question: Will GTA VI be playable on a jailbroken PS5 at launch?
⚠️ The exact restrictions and exploit impact still need verification.
DO NOT UPDATE YOUR PS5 14.10 OR 14.00
PS5 system software update 26.07-14.20.00 is available now✨
Please check our page for the latest system software features and how to update.
💡PS5 system software update
playstation.com/support/hard…
Console-tier anime action without streaming lag.
𝗜𝗻𝗮𝘇𝘂𝗺𝗮 𝗘𝗹𝗲𝘃𝗲𝗻: 𝗩𝗶𝗰𝘁𝗼𝗿𝘆 𝗥𝗼𝗮𝗱 is running locally on 𝗔𝗻𝗱𝗿𝗼𝗶𝗱 devices through native emulation layers.
• Full game ROM with base data intact
• Vulkan rendering pipeline tuned for modern mobile chipsets
• On-screen touch controls + full external gamepad mapping
• 100% offline play after installation
"14.10 is completely locked down" DEAD WRONG. 💀
Native instructions were just executed LIVE on PS5 firmware 14.10.
No more Lua sandbox limitations: Probe 156d successfully fired real machine code (mov [rdi], rax; ret) straight through thr_create(430) with CS=0x43.
Raw machine code on the latest active firmware boundary.
Turn off auto-updates immediately. The dominoes are crashing down fast.










