
26 y/o artist 💕 FOR C0MMISSIONS: https://xitter.gq/t.co/SPzLFfnJ4y ✨ if interested please DM or e-mail [email protected] 💌 ✨
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Joined April 2020
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ivy 🌸🌙✨ retweeted
Never Fade Away
#Cyberpunk2077
ivy 🌸🌙✨ retweeted
10yr old liara illu that i somehow still like
#masseffect #art
ivy 🌸🌙✨ retweeted
“A lover or a friend
A big thing or a small
The winner takes it all”
#Cyberpunk2077
ivy 🌸🌙✨ retweeted
i lied, there’s no sex. now sit down, we’re doing all fetch quests in the hinterlands
ivy 🌸🌙✨ retweeted
This obsession with removing conflict from stories and characters will kill fiction.
"EA never sells anything. they just shut things down and sit on their licenses"
Fuck EA and this predatory fucking rule, sitting on licences without letting anyone use it is the most anti-art shit ever. Fuck them.
#SaveMassEffect
Romain Toutain revealed more about Mass Effect 5/Universe (this one really stings):
✨"The Shepard" was customizable and could do same moves in real combat as trailer
✨Everything in game was "stateful"
✨All choices from 1-3 taken into account
✨Called Universe so you could plug your saves together to create parallel universes (simplified explanation) but you could almost generate timelines similar to Zero Time
✨You could make decisions that might contradict things you've already done and so it would create plot "points" in the timeline
✨Missions didn't fail because you killed someone, paths would remain open (it worked well)
✨Absolute autonomy was the cornerstone of the game
✨No two players would experience the same thing, would have "experienced the same story but differently"
✨"EA never sells anything. they just shut things down and sit on their licenses"
✨Barman was a new race
✨Lore was incredible around new mass relays
✨"Billy" the hand thing might have generated tentacles
✨Was an idea for sharing your saves
✨He says it was fucking amazing
it was an absolute banger and we would have loved it. The people at BioWare were brilliant
FUCK
Source - bsky.app/profile/loustica-lu…
ivy 🌸🌙✨ retweeted
According to Mass Effect: Universe Technical Director Romain Toutain, the game's title reflected its plan to feature multiple timelines.
Everyone would experience the same story, but past and in-game choices would make each player's journey very different.
#SaveMassEffect
ivy 🌸🌙✨ retweeted
Romain Toutain revealed more about Mass Effect 5/Universe (this one really stings):
✨"The Shepard" was customizable and could do same moves in real combat as trailer
✨Everything in game was "stateful"
✨All choices from 1-3 taken into account
✨Called Universe so you could plug your saves together to create parallel universes (simplified explanation) but you could almost generate timelines similar to Zero Time
✨You could make decisions that might contradict things you've already done and so it would create plot "points" in the timeline
✨Missions didn't fail because you killed someone, paths would remain open (it worked well)
✨Absolute autonomy was the cornerstone of the game
✨No two players would experience the same thing, would have "experienced the same story but differently"
✨"EA never sells anything. they just shut things down and sit on their licenses"
✨Barman was a new race
✨Lore was incredible around new mass relays
✨"Billy" the hand thing might have generated tentacles
✨Was an idea for sharing your saves
✨He says it was fucking amazing
it was an absolute banger and we would have loved it. The people at BioWare were brilliant
FUCK
Source - bsky.app/profile/loustica-lu…




































