jaruca retweeted
Bayonetta is half the time doing the same 60% combo every game and the other half they are camping you out until they find their opening for the 60% combo starter
While Smash 4 Bayo was bullshit, I think she is WAY more expressive in Smash 4 than she will ever be in Ult
jaruca retweeted
The most insanely skilled modder and single biggest contributor to SSBU QoL does it again : )
Some extra info: this was measured on a cheap 60Hz portable monitor, definitely not the fastest, so don't mind the absolute values too much, we care about relative. While I don't have a recent number for vanilla SSBU's input lag on a good monitor for 60Hz 1080p signals, if it is ~5.9f average like some have measured in the past, that would make it < 3f lag, a more than 50% cut.
Ftr vanilla Melee on CRT has 3.5f.
And wrt input consistency, what these graphs represent are individual input lag measures from a lag tester that methodically sweeps the phase at which the input is sent (relative to a 60Hz pace) in such a way that measurement variance is reduced, you can see if the average input lag varies over time (which SSBU does. weirdly), and you can see the range.
The range is a good indicator of input consistency. On a game that makes a new frame every 1/60s, the difference between the fastest and slowest input to take effect on screen should be 1/60s. If and only if the range isn't 1/60s, that means you've got problems - inputs take varying time to reach the engine, meaning what happens on the screen may not reflect what you did on the controller (virtually only affects frame perfect inputs though, not the end of the world either).
Here you can see how the measurement range stays constrained within the red lines (1/60s) with blujay's mod, and not at all without. The input consistency is as good as how little stuff there is outside the red lines. So what I'm essentially saying is, blujay's doing god's work again, doing for SSBU players what Sweetlow (hidusbf) did for Melee players.
Although let's be clear. This is not even CLOSE to the main event here, that would be the reduction of three fucking frames of lag
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jaruca retweeted
reintroducing ourselves. 2xko is:
- a free to play fighting game
- a 2v2 tag fighter with league of legends champions
- always on starting september 9
jaruca retweeted
Throughout their history, Riot Games has used closed beta periods for several of their major releases rolling directly into global launch. Here are some notable examples:
• League of Legends ended closed beta testing on October 20, 2009 then open beta on October 21st followed by a full launch on October 27th.
• VALORANT ended closed beta testing on May 28, 2020 followed by a global launch on June 2nd.
• 2XKO developers have stated that after the closed beta begins, the game will remain online indefinitely, transitioning into a soft launch phase as well.
jaruca retweeted
Let the record show that most people in the venue thought it was actually VERY brave of me to cry on stage instead of playing out the last set
jaruca retweeted
Who's ready for a #sweepstakes?! To celebrate its release, we're giving YOU the chance to win a copy of #WindandTruth by @BrandSanderson!
Follow, like, and repost to enter! Good luck!
#WindandTruthSweeps
jaruca retweeted
Never in my years of playing fighting games have I encountered a playerbase with as little talent as the Clairen playerbase.
jaruca retweeted
I won the Luminosity invitational #2
Thank you @MoistEsports
Thank you @MoistCr1TiKaL
Thank you @ all the competitors that push me to become better









































