Dungeon Master support is announced:
scummvm.org/news/20261008/
john3D retweeted
Butter-smooth Doom on MiSTer. z486_MiSTer 20261003 is out 🚀
Doom +9.3%, Quake +19%.
Studying 486 patents has helped solve more of the chip’s mysteries, including instruction decoding and x87 dispatch, leading to a simpler design and better performance.
github.com/nand2mario/z486_M…
john3D retweeted
DSLiteの上画面をtang nano 9kでHDMI出力するテスト
Gameboy macroに組み込むことが出来ればGBAの上画面表示やDSソフトの上画面だけテレビに出力して遊ぶなんてことも出来そうだけど微妙かな…
john3D retweeted
Wie versprochen, ging gerade meine neue Retrospektive online. Ich hoffe, ihr habt Zeit mitgebracht 😁
youtu.be/p54-4OagfNI?is=P6nj…
john3D retweeted
You don't need an expensive 3D scanner. Your phone can be the camera.
This is the idea behind photogrammetry.
You simply take a bunch of pictures of an object from different angles.
Then OpenScan processes those images and reconstructs the object as a 3D representation.
No expensive 3D scanner needed.
john3D retweeted
#z386_MiSTer 20260806 is released!
I’m focus on game compatibility now. Please test the core and keep the bug reports coming.
- Fixes for Bubble Universe, Settlers II, and Rusty
- Windows 3.1 page-fault and 1024x768 fixes
- HWiNFO CPU errata
github.com/nand2mario/z386_M…
john3D retweeted
The #NanoKVM-Go packaging is finally here! ✨
It rests in the box like a little jewel.
Meet the world's smallest USB-C KVM: featuring single-cable remote control for smartphones, making it perfect for helping out family members from afar! 💕
kickstarter.com/projects/zep…
一个用 C 写的极简 Linux 终端文本编辑器,单文件、零依赖,支持鼠标、选区、复制粘贴、多级撤销和查找。
github.com/john3dc/litefe
john3D retweeted
In this scenario, there is a grounded ship that the player can walk into. I’ve created two versions; which one do you think is better?
Wishlist now:
store.steampowered.com/app/4…
#IndieGame #GraphicAdventure #PointAndClick #PixelArt #GameArt #GameDev #IndieDev
john3D retweeted
🚀Here’s the z386 write-up: four months of work bringing the original 386 microcode to life in a real FPGA processor design.
nand2mario.github.io/posts/2…
john3D retweeted
Squeezed more performance out of #386fpgacore on DE10-Nano 🚀
• Optimized branch prefetch → lower CPI (line 1→2)
• Reworked paging + L1 → 85MHz (from 75MHz, line 2→3)
≈30% uplift. This little core has serious potential.
john3D retweeted
Good progress on #386fpgacore last month 🚀
Now running on Tang Console 138K + DE10-Nano (MiSTer)
+I/D caches, lots of fixes
Doom runs
75MHz with decent CPI
3DBench: 24.1 FPS
Possibly the fastest 386 ever 🙂
john3D retweeted
Do you love the #Gamecube, but don't love the console's loud cooling fan?
Upgrade the 'Cube with our 40mm fan adapter plate and cable combo. Just add a 40mm 12v #Noctua fan and enjoy a less noisy console!
retrofrog.net/products/gamec…
john3D retweeted
Added SNES Brightness. Superswitch HD now outputs 24-bit HDMI. Scanlines added. Scale2x/3x edge smoothing added. English audio translation will be generated soon.
youtu.be/ZMSws2-cYo4?si=8ntm…
john3D retweeted
I'm working on a digital video output for the SNES. It's conceptually similar to the Megaswitch HD. No analog RGB. This is a demo of the prototype.
youtu.be/doXgmHVf50g?si=IwrE…






































