Jonathan Granskog (@jongranskog) header
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research @runwayml. vfx/3d graphics, generative models, photography. swedish-speaking finn.

Oslo, Norway
Joined May 2010
Photo by Jonathan Granskog (@jongranskog)Photo by Jonathan Granskog (@jongranskog)Photo by Jonathan Granskog (@jongranskog)Photo by Jonathan Granskog (@jongranskog)Photo by Jonathan Granskog (@jongranskog)Photo by Jonathan Granskog (@jongranskog)Photo by Jonathan Granskog (@jongranskog)
Jonathan Granskog retweeted
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Really blown away by this. Thought I'd see for fun if I can build a Gaussian Splatting viewer in App Studio in @runwayml and it just one-shots it. Will iterate on it more but I was able to load @DanyBittel's fly without any issues. And it only cost 1k credits + SD2.5 render.
🤖 Made with AI
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Grandma's old post-WWII camera at my grandparents' place. It's an absolutely cursed all-manual camera that I sometimes forget to wind forward. Which means I can randomly get exposures of the Finnish countryside overlapped with Union Square in New York.
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I love it for all its weirdness and for how flawed the photos always are. It feels opposite of the perfection in digital photography. You get 12 stupid broken blurry photos for $50 a roll. What's there not to love?
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Seven years ago very few people believed in generative media. It was a niche area of mostly experimental art. But it still felt like magic and it definitely feels like magic now.
Will Smith eating spaghetti was just 2-3 years ago, and for many people it was their first exposure to AI video. But if you look back a few more years, to around 2019, the progress looks even more impressive, and Will Smith eating spaghetti starts to look like high definition. This is The Orange, our first short film made with Runway, back in 2019 by @matamalaortiz
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Jonathan Granskog retweeted
Figma wasn’t built for video. So we prompted one that was.
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Remove Seedance piano sounds. Easily.
tired of seedance adding pianos to every scene? then the Depianoer app is for you. depianoer--rw.runway.studio/
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Jonathan Granskog retweeted
sheep grazing grass! 🐑🌱
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Jonathan Granskog retweeted
August: 71% of my browser software screentime was external SaaS. Last week: 72% was apps we built ourselves. What changed? We built a platform for custom apps. Building UIs got easy earlier this year, but deploying, hosting, wiring APIs, configuring billing, sharing, and fixing the same UX pattern bug again were still annoyingly slow. Now we're making it available to y'all: xitter.gq/runwayml/status/211480…
Introducing Runway App Studio. Build the creative app you wish existed, just by describing it. It generates images, video and audio with Runway’s models and your Brand Kits, ready for you or your whole team. No code required. See examples in the thread below.
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Jonathan Granskog retweeted
I’ve been playing with App Studio for almost half a year now, and these days most of Runway’s internal tools are built in-house. That includes our own video-optimised Figma clone, character creation engines and fully functional synthesisers. It also includes this location scouting app, which generates satellite imagery, builds a 3D model of the landscape and lets you capture location shots that get saved across the whole map for cross-referencing. With App Studio you can build whatever you want, for whatever you need, on state-of-the-art architecture, security and compatibility. Oh, and this video? I made it with another app I built in App Studio.
Introducing Runway App Studio. Build the creative app you wish existed, just by describing it. It generates images, video and audio with Runway’s models and your Brand Kits, ready for you or your whole team. No code required. See examples in the thread below.
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My dog doesn't seem to mind.
BREAKING: President Trump says that Norway 'sucks' and is a 'shithouse country'
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Build the creative tools you need. All within Runway.
Introducing Runway App Studio. Build the creative app you wish existed, just by describing it. It generates images, video and audio with Runway’s models and your Brand Kits, ready for you or your whole team. No code required. See examples in the thread below.
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If process was the new thing people cared about then audiences should be flocking to see Wildwood and we would see a stop-motion renaissance. I would really love to see that but I have my doubts.
‘WILDWOOD’ earned $4.3M in its domestic opening day. Read our review: bit.ly/WildwoodDF
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There have been many times in my artistic work where I’ve been frustrated with tools. Houdini was different since it felt infinitely extendable. But in all my work I’ve had countless ideas for other tools that were never built. Excited for what’s coming to Runway. Soon.
What I Talk About When I Talk About Control Making something and having the skill to make it used to feel tightly linked. Now the outcome no longer proves you have the skill. Or does it? When text-to-video first started working, that’s what it felt like. All you had to do was type in a short text description, press a button, and voila. It was magic or cheating, depending on how you looked at it. The fact that it worked at all was a breakthrough, but it also didn’t look like the person making the thing had done very much. We’d created something like auto mode for generative video, and “auto” isn’t a word we associate with craft. Yes, prompting is a skill, but being a better “describer” of the thing you want to make isn’t something we’ve historically been satisfied with as skill, unless your craft itself was flowery prose. As the models get more capable, the makers want more degrees of freedom to try things. New places to make choices become new places to exercise judgment, and enough judgment creates the possibility of craft. Creators start developing intuitions about the models, just like people have developed intuitions about cameras, editing software, or any other medium. New capabilities show up before we can understand them. So we build whatever interface we can manage to. Minimum viable control and minimum interfaces to get started. That becomes the first auto mode for that new tool. Then people use it, push it against its limits, and give us pretty loud hints at what they want to be able to do next. It takes time to figure out which new primitives are powerful, and where users want more control. People want more control. And they want more degrees of freedom. I believe that part of what makes models more controllable is that they become personal. AI is fundamentally a general purpose technology that can be shaped in any unique way you want. Models are generalization machines that can adapt to what you need. Everyone has a different way of using models. Different ways of finding them useful and productive. I strongly believe that most of the interfaces we use to control models will be individual-specific instead of general. Not many to one, but one to one. Any form of control you can imagine. Any version of Runway you want. Soon.
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