Game developer since 1989. Made MANY Star Wars games at LucasArts from 1990-2004, many Forza games at Turn 10 Studios from 2010-2025. Views are my own.

Woodinville, WA
Joined May 2010
The Super Nintendo Star Wars trilogy was great fun to make. We had a great team at #LucasArts and at #SculpturedSoftware.
Replying to @FpgaWarrior
This review also includes an excerpt from an episode of the TV program "La nuit cyber" broadcast on the French Canal + in 1993 where Jon Knoles ( @jonk1969 ) appears explaining how they adapted the movements of Vader - youtube.com/watch?v=siLdr5n3…
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Updated #StarWars Outrider replica in Starfield, this one more proportionally correct to my original blueprints and 3D model based on Doug Chiang's awesome design. Great fun to fly through asteroids in combat!
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And now version 3, better arrangement for gameplay, some color bits, and some "merged parts" thanks to some YTber tips (all on Xbox, no PC tricks)
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Made a ship in #Starfield that's sorta like the Outrider that I built for the #StarWars Shadows of the Empire game a long, long time ago. It's also pretty badass in ship combat and carries a ton of cargo and can have 4+ crew members.
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Soon as I decide if I want to sign up for a replacement site, I'll delete this stupid "X" account. Till then, consider this my last Tweet (or Xeet or whatever the hell).
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My #Porsche356 rolled off the assembly line exactly 62 years ago today. June 22, 1961.
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The words "Titanic" and "Tour" should never have been put together.
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More movies like Sisu and Blood & Gold, please, thx.
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Ah, the salad days. What a n00b I was. 30 years ago, holy shit time flies.
X-Wing Game Credits Part 05 Jon Knoles @jonk1969 Jon worked on background artwork, cutscenes, cockpit design. He also did concept arts for 3d models and cutscenes storyboards. mobygames.com/person/1140/jo… #xwing #starwars #lucasarts #retrogaming #retrogames #dosgaming #dosgames
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✨How it started: “We're researching... audio and tactile feedback options that might one day allow a completely sightless gamers to play a Forza game.”-@jonk1969 🔥How it's going: Blind Driving Assists (BDA) announced news.xbox.com/en-us/2023/04/…
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So proud of our amazing team!
The most accessible @ForzaMotorsport ever. Accessibility consultant @superblindman shares how he masters hairpin turns using Blind Driving Assists: xbx.lv/3LaM6Yp
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Watch #BeefNetflix starring Steven Yeun. Bet you can't stop at one episode.
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24 years ago today I believe was "pencils down" for us on the "Racer" dev team. Off to manufacturing to be on shelves when the movie hit theaters in May.
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We had limits of 3,000 polygons per frame (world+vehicles), 32x32 pixel full rgb color textures, 32x64p 256 color, 64x64p 16 color, or 128x128 4 color. We used them all.
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Best line from any show or movie in 2022 was delivered by Jeff Bridges in The Old Man, "Do you recognize me now?" youtu.be/Z8I1w2vRB8Y
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RRR is three hours of relentless entertainment.
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My first work-for-hire illustration straight out of art school back in 1989 or 1990, the box cover for a PC strategy game called "Fireteam 2200"
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That bug in MW2 when your killstreak earns you VTOL support but you can't do anything but watch a 25 second timer countdown is just plain mean. – at Cottage Lake, WA
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