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Hey devs! 👋
Quick question, how are we actually sharing production keys, .env files, or database passwords with teammates these days? We all know pasting them in Slack or Discord isn't ideal, but password managers can feel like overkill for a quick handoff.
I’m working on a research-driven tool called LockShare to build a better alternative, and I’d love to get your raw feedback on how you handle this and what your ideal workflow looks like.
It’s a super quick, entirely multiple-choice questionnaire: docs.google.com/forms/d/e/1F…
Appreciate your time and insights!
Life update y'all.
You're going to see more of me these coming weeks because I'm going to cook so much, y'all will beg me to to turn off the gas 🤺🤺
Huge thanks to @solanaturbine for this opportunity. Now, let's learnnnn!!!
I'll keep y'all updated, let's goooo🎉🎉🎉
the0takuc0mrade.dev🦀 retweeted
Glad to see our members diversifying!
The game is confusing though, when are you gonna make yours?
Have a cup of coffee, then get on @RemixGG_. That's my fault schedule these days😆
Here's a clip of the kind of fun games on Remix. This is Star shredder(I'm bad at it🥲)
Check out my profile remix.gg/u/a551b0b6-b78e-4f9…
Next game Theme:"Why did the chicken cross the road?"
the0takuc0mrade.dev🦀 retweeted
And so Spaceman RTA and ui-theme start to diverge... uitheme-rn is now in Alpha
xitter.cf/tonyedgal/status/21122…
With Spaceman react theme animation (or uitheme-web) you can toggle theme for based on different actions on your app...
Want a blog or article section to be rendered in monospace font and great contrast theme, use the `createColorThemeToggle` to automatically change the theme when users navigate to that route.
npm i [@]space-man/react-theme-animation
the0takuc0mrade.dev🦀 retweeted
If you no score in the first 5 mins of the first half, you must score in the first 5 mins of the second half
🤖 Made with AI
the0takuc0mrade.dev🦀 retweeted
I've made a lot of posts on this matter. i really just don't like pastors and i totally hate when they use the influence they have on their members to brainwash them.
the0takuc0mrade.dev🦀 retweeted
Checkout this fun color theme interaction on my personal website driven by my lib...
the0takuc0mrade.dev🦀 retweeted
With Spaceman react theme animation (or uitheme-web) you can toggle theme for based on different actions on your app...
Want a blog or article section to be rendered in monospace font and great contrast theme, use the `createColorThemeToggle` to automatically change the theme when users navigate to that route.
npm i [@]space-man/react-theme-animation
the0takuc0mrade.dev🦀 retweeted
big drop feat Zaylevelten out now
Pre save the album
cruelsantino.lnk.to/KOTB
the0takuc0mrade.dev🦀 retweeted
yes ooo Gidi Hustle is now submitted for review on Lagos Life
Since yesterday, your people have been hustling in Lagos from:
🇳🇬🇬🇧🇺🇸🇬🇭🇨🇦🇩🇪🇳🇱🇺🇬🇮🇪🇦🇪🇰🇪🇯🇵🇦🇺🇿🇦🇸🇳🇷🇼🇷🇸🇲🇺🇬🇷🇪🇸🇪🇬🇧🇼🇧🇷🇦🇹🇸🇱🇸🇬🇶🇦🇴🇲🇳🇴🇱🇾🇱🇹🇮🇹🇮🇳🇪🇪🇩🇲🇨🇱🇨🇮🇧🇧 🌍
If you never play am yet, you are missing out 👀
Gidi Hustle is a free Lagos street game. Real Oshodi and Mushin streets, story missions, danfo, okada, keke, buka, POS, area boys and police wahala. No download. Runs on your phone.
Everything we shipped since launch 👇
One Chance: enter the wrong danfo at night and get robbed, played from the passenger seat. Beg, hand it over, jump out or fight back
Story missions now happen on the real streets: Ladipo, Charity bus stop, the BRT terminal, Idi-Oro, Ojuwoye market and more
Multiplayer: see other players on your street with their names over their heads. Wave and talk in Pidgin quick chat: "How far?", "Follow me!", "Race me!"
Street races: start one in any car. Players near you get invited, or race the game's drivers. Win cash and top the weekly race board
Real crash damage: dents, broken lights, smashed glass, smoke, fire and explosions
Weapon wheel, gun kick, bullet holes, reloads. Shoot a car enough and it catches fire
Real moves: jabs and crosses, cutlass chops, two-handed aim. People flinch when hit, talk with their hands, and drivers hold the wheel
Better on phones: plays sideways, loads faster, much smoother, simpler buttons, gas and brake pedals, aim lock-on
🧭 A short guide for your first minutes on the street
Sign in with Google to keep your progress
Fixed what you reported
Free. No download. Play now 👇
gidihustle.pages.dev
Your guys are already inside.
tell me wetin I go add next?
#lagoslife #gidihustle #naijagames #lagos #gaming
the0takuc0mrade.dev🦀 retweeted
Meet Tony Edgal (@TonyEdgal) at Sailsconf 2026.
“Building E2E Systems with AI: Lessons on System Design from a Frontend Engineer”
Join us online, Oct 22–24: sailsconf.com/2026
the0takuc0mrade.dev🦀 retweeted
89% reduction in package size...
Went all out for the final version of spacemen-react-theme-animation.
Transition color themes, in addition to light and dark theme.
the0takuc0mrade.dev🦀 retweeted
worked hard for 15+ years and compounded value in equity and relationships.
today, i can’t keep up with the endless opportunities, constantly diverting to folks i’m mentoring and working with.
money pours into my accounts monthly, from dividends and returns on assets whether or not i do any work.
instead of inflating my lifestyle unnecessarily, i’m investing in more assets: friends, family, more businesses and communities, so we all grow together
the0takuc0mrade.dev🦀 retweeted
A wallet is usually one of the first places someone actually experiences an ecosystem.
Before they understand the infrastructure, they’re connecting to apps, receiving assets, approving transactions and figuring out where everything lives.
So when we think about Latch on @BuildOnStellar, we don’t really think of the wallet as a separate product sitting off to the side.
It’s part of how someone experiences Stellar in the first place.
That makes the small details matter a lot more than they seem.
It's been a while since I posted on here. I've been learning a lot for the past few weeks most of which I will talk about in due time but today I've been working through EVM From Scratch by @shafu0x (who by the way, I look up to so much) and translating the Python implementation into Rust as I go. It’s been a nice way to learn both the EVM internals and how some Python patterns map into Rust.
Today I got through the stack and memory implementations, and while working through memory expansion I noticed an interesting edge case.
If memory starts empty and the first write requires 40 bytes, it looks like the implementation initializes 32 bytes, updates expansion_size to 40, then extends the existing memory by another 40 bytes, leaving 72 bytes instead of 40.
I'm not sure if I’m missing something or if it’s just part of the simplified implementation. @Shafu0x

























