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Yall approve of the height differences? Maho is 3.61m, SukunaBaseForm is 2.77m, MegumiSukuna is 1.76m
Kcryptickk retweeted
#b3d #blender #nodevember2026
day 21: Sunbeam
alright not doing in order.
in fact the intention was to replicate an UE4 effect to test the workflow from #geometrynodes to shader to compositor.
spent several days and brain starts to melt now.
WIP but will have to stop here.
Kcryptickk retweeted
BTW MY #ONEPIECE OC
Lani is an ordinary human (except the devil fruit powers) who was raised from infancy by Skypieans. but how she ended up on the sky island remains a mystery
Kcryptickk retweeted
I DIDN'T JUST MAKE ANOTHER BLENDER ADD-ON. I BUILT MY OWN BLENDER ENGINE FOR ANIME! 👀
Introducing ENSŌ ENGINE 1.0 BETA!
I've spent years developing shaders, tools, and assets to make anime creation easier in Blender. And now I'm bringing everything together into one dedicated anime creation environment!
And guess what? ENSŌ ENGINE IS FREE!
This custom Blender build introduces native NPR nodes, ink effects, hatching, outlines, curvature masks, compositing tools, and so much more!
But that's just the beginning.
The optional ENSŌ NPR PACK takes things to another level:
• 19 beautiful anime cel shader styles
• Anime Sky Pro & stylized oceans
• Rain, motion trails & anime smear effects
• Camera flattening without losing shading
• Outlines, hatching & compositing
• Years of my add-ons, shaders and assets in one place!
And I'm still developing more features, especially for anime characters, lighting and animation.
My goal is to make Ensō one of the BEST environments for creating anime in 3D.
Try the FREE Engine:
mix3ddesign.com/posts/enso-e…
Get the FULL NPR Pack with a one-time purchase and lifetime updates:
mix3ddesign.com/posts/enso-n…
Eligible Patreon members can also unlock the pack:
mix3ddesign.com/posts/enso-n…
Explore everything:
enso.mix3ddesign.com
This is only the beginning for Ensō. I can't wait to show you what's coming next!
#b3d #Blender3D #Anime #NPR #CelShading #Shaders #3DCG #GameDev #IndieGameDev #StylizedArt #アニメ制作 #セルルック #动漫渲染
Kcryptickk retweeted
🦈質問回答しました🦈
質問ありがとうございます。
ニィロウの花について簡単に動画作成しましたので参考にしてみてください。
各属性の説明は長くなるので今回は返答しませんが、ネタとしてストックするのでいつか解説するかもしれません。
#mond_Saeki_Keiichi
mond.how/topics/adwwfpelalcr…
Kcryptickk retweeted
Yes, Bmax 5.3.2 now supports Multires resymmetry (including vertex colors). Free and fully compatible with official .blend files.
↓↓↓
maxpuliero.gumroad.com/l/bma…
Kcryptickk retweeted
One Piece chapter 1198 Fanart! I changed it a bit for those who want to use it as a Wallpaper 🔥
#onepiece #ONEPIECE1198 #onepiecefanart #onepieceart #onepiecemanga
Kcryptickk retweeted
We'll meet again...
Short little anim I did to test my Caine rig
#TADC #TheAmazingDigitalCircus #Caine #eniaC
Kcryptickk retweeted
リプいただいた中から
この方の記事めっちゃ参考になりました
英語だけどGoogle翻訳で十分読めるし、.blenderもDLできるようにして下さっている。
patreon.com/Weytant/posts/ho…
Replying to @GRS_vrc3d
髪の束を滑らかに整えて、流れに沿ってエッジを均一にしたい場合は、標準のLoopToolsアドオンにある「Relax」がおすすめです。
毛束に沿った縦方向のエッジを1本選択してRelaxを適用し、それを各エッジに対して繰り返します。自分は通常、値を5に設定しています。
また、一部の毛束でカーブが歪んでいる場合は「Flatten」を使って修正しています。ただし、毛束に沿ったエッジ全体を選択するのではなく、いくつかのセクションに分けて適用してください。そうすることで、毛束本来のカーブを維持しながら、流れだけを綺麗に整えることができます。
Kcryptickk retweeted
A quick reminder that you can have a better Noise in Blender: get SuperNoise for free from our Gumroad.
creativeshrimp.gumroad.com/l…
#b3d











































