keth (@kethdev) header
keth (@kethdev) profile picture

cs student. building tools and games.

Joined January 2021
Photo by keth (@kethdev)Photo by keth (@kethdev)Photo by keth (@kethdev)Photo by keth (@kethdev)Photo by keth (@kethdev)Photo by keth (@kethdev)Photo by keth (@kethdev)Photo by keth (@kethdev)Photo by keth (@kethdev)
they just won't stay down stone statues and a metal man vs a sledgehammer. active ragdoll + real-time fracture, part of Jeve, the physics tools I'm building. #ScreenshotSaturday #gamedev #indiedev
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Replying to @gwyddling
a bit of both. there's a rig underneath, but both are hollow, with layers on the stone one.
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Replying to @CloudXStargazer
we do!
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Replying to @centredsteve
noted, i'll try
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Replying to @softyv3
that's exactly the kind of game i want people to build with jeve
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Replying to @LincolnMargison
thanks! saw your ragdoll video a few days ago, really liked it
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Replying to @kdpisda
out of scope for now. jeve is single player first
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Replying to @playfarecho
the get-up is a mix. it blends animation with physics. but the hits, the falls, the stumbling and the dents are all physics
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Replying to @XHandsomeHam
i plan to, it's something i have in mind.
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Replying to @omarselimx
some things are too sacred to hit...
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Replying to @omarselimx
at what
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Replying to @Drinkkkyyy
soon!
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Replying to @browsingcyber
i don't think a shrink would fix that...
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Replying to @LonelyTowel
funny you say that, i was working on a wood one
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Replying to @JUSTTHAT115935
yeah, i'll release something soon.
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Replying to @7thWonderrrrr
well, now that's terrifying. thanks, i'll make a note of it
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Replying to @Spidermanzdev
wherever the hammer lands. every hit is worked out live
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Replying to @AlxCubed
he knows his best angles...
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Replying to @rfitzpatrick_io
one chipping, one denting. maybe more materials too...
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Replying to @MrForExample
you will. i'll release a playground soon.
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