Get ahead by acquiring VR/AR skills to advance your career while doing something you love. We offer XR dev training - Enroll Today 👉 https://xitter.cf/t.co/evjfx6IUaN

Salt Lake City, UT
Joined July 2023
learnxr.io retweeted
I did a talk today on our Meta VR Start server about Agentic Workflows, and it was interesting how many people were confused about Unity CLI vs Meta VR CLI. Is this confusing to you?
46%Yes
21%No
33%Just view results
24 votes • 20 hours
1
2
7
911
learnxr.io retweeted
Danny built a lot of the ISDK tools while he was at Meta, and I definitely recommend following his work. Love the minimalistic game he’s creating with hand tracking! Perfect fit for Meta VR Glasses. 👇
Designing my VR game to be as futuristic as possible.
1
2
23
889
The Meta VR Start Developer Competition is awarding $1M across 20 cash prizes, with top prizes of $100,000. Build a new VR experience or significantly update an existing one, then submit it by Nov 18. Terms and conditions apply. See the official rules and enter here 👉 bit.ly/4im1vWD #MetaVR #MetaQuest #MetaVRGlasses #DeveloperCompetition
5
23
2
186
10,841
learnxr.io retweeted
Honestly, you don’t need to have the whole project figured out to start. Pick one XR interaction or mechanic you’re curious about and see where it takes you. I have dozens of unfinished projects, but many of them helped me find just the right idea to push another project to the finish line.
3
2
12
897
learnxr.io retweeted
XR devs, here’s a quick tip for today! 👇 Preparing a Unity app for Meta VR Glasses? With Meta XR Core SDK v207+, open: Window → Meta → Tools → Device Readiness Check. The standard scan checks project setup and looks for controller-only input in your C# scripts. A useful starting point!
2
2
22
982
learnxr.io retweeted
It’s been a while since my last YouTube tutorial! I’ve been heads down building new VR/MR games and creating developer content for Meta Connect, so finding time for my own videos has been hard. Getting into the weeds is so important to me. Honestly, this time away from YouTube has been the best investment in making better videos. I’ve learned so much by building and testing. I’m planning to resume tutorials this week, and I can’t wait to share what I’ve learned!
2
3
14
1,148
learnxr.io retweeted
🚨 If you are a VR developer, how likely are you to use Meta's developer tools and platforms in the next 12 months? Note: This is very important to help us drive efforts internally at Meta. Be sure to vote and reply to the follow-up questions below!
42%Very likely
20%Already using them
38%Not likely
267 votes • 5 days
27
4
1
7
4,209
learnxr.io retweeted
Thank you for your feedback John! So happy things are working better! If anyone needs anything related to Meta VR, just DM me. There are areas I can help with directly, and others where I can try to make sure your feedback is heard internally.
A year ago I got in some pretty heated public arguments with VR execs at Meta. I was standing up for 3rd party devs, pointing out that the communication between the two sides was broken. I’m happy to say that over the last 12 months, that situation has improved dramatically.
1
4
49
2,148
learnxr.io retweeted
XR devs, here’s a detail to keep in mind when building gaze interactions for Meta VR Glasses: looking at a button doesn’t necessarily mean you want to activate it! 👀 Keep hover feedback subtle, give targets enough size and spacing, and reveal additional options after an intentional action, such as a pinch. Moving or expanding your UI just because someone looks at it can make it harder to use. Small details like these can make the experience feel so much better!
2
3
20
1,609
learnxr.io retweeted
Curious, when you try a tabletop MR game, do you prefer sitting down and keeping everything within reach, or walking around the table to explore it from different angles? 👀
4
1
6
1,578
learnxr.io retweeted
I’ve updated all my project details and links at learnxr.io/links. I’m very excited to finish up Cubiques VR/MR and Hand Skate within the next few weeks!
2
6
912
learnxr.io retweeted
Honestly, the more time I spend with lightweight VR glasses, the more I think the best experiences will be the ones you forget you’re wearing. Still early, but that direction feels right.
7
3
1
69
9,360
learnxr.io retweeted
Lightweight VR glasses change the game because they can stay on for a very long period of time. The experiences that win will be the ones that feel like a natural extension of the physical world rather than something you step into. Excited to see what devs ship once the form factor is no longer the barrier it used to be.
3
4
1
28
1,981
learnxr.io retweeted
Call me old school, but I still love writing code from scratch and that amazing feeling of working through a complex problem. Agentic workflows help me build so much more now, but creating something by hand still hits different.
3
3
15
1,587
RT @Dilmerv: This is epic and running all with IWSDK (In the browser with WebXR) 👏
This quoted post is unavailable.
2
1
learnxr.io retweeted
You don’t have to build something extremely complex or polished before sharing it with the world. Build & share as you go! I think this will be a big differentiator going forward. Anyone can build, but developing your own taste and earning the trust of a community takes time.
2
19
1,555
learnxr.io retweeted
For reference purposes, here’s the original game. I believe this was the TVOS version, but I pulled this video from an old YouTube channel I had when I was making iOS games.
2
2
347
learnxr.io retweeted
Here’s an example of gaze interactions I added to the VR/MR version of “Cubiques” and how you can test these features early with Meta XR Simulator. The SDK provides gaze simulation out of the box as part of v207! 🙌
4
3
25
2,037
learnxr.io retweeted
Here’s another game I built about 5 years ago for iOS and Apple TV that was featured by Apple on both platforms! I’m now bringing it to mixed reality as a tabletop game with pinch interactions, and I’m working on adding more features with MRUK + Gaze. 🙌
2
4
25
1,910
learnxr.io retweeted
My GitHub activity has increased dramatically since I started learning and advocating for agentic workflows. As my responsibilities at Meta grew, I had less time to code, but working with agents has helped me build and ship so much more. Between my YouTube channel, social media, and work at Meta, bringing this many projects to life used to feel impossible. Now, honestly, I feel like I can do so much, and I love that I still get to apply my own taste and years of experience to everything I’m building. I’m even bringing back games I built for iOS/tvOS about a decade ago and turning them into mixed reality experiences. I have 2 more coming in the next 2 weeks! 🚀
8
6
64
3,446