
Engineering manager, podcast producer, blogger, book author, and technology advocate. #ringUp
Toronto, Ontario
Joined May 2009
- Tweets1.7K
- Following169
- Followers326
- Likes742
Lex Li retweeted
Just published my personal website showcasing my OSS projects wieslawsoltes.github.io/Home…
Lex Li retweeted
No, this is not Visual Studio. Yes, this is Vscode.
Yes, this is available right now as the extension SharpLsp
Lex Li retweeted
Full WPFGallery sample running on macOS via LibreWPF and rendered using ProGPU github.com/wieslawsoltes/Pro…
That double-standard approach and their recent activities are all showing us a cracked governance model. If your ProGPU/LibreWPF keeps delivering with a real open source model, then you will easily surpass them in the long run.
Replying to @wieslawsoltes
You just can't have it both ways isn't, either you don't allow AI coded slop or you do 🤣
How far can LibreWPF and OpenDevelop go?
Honestly, I don’t have the answer yet. Things are moving incredibly fast, and each week seems to unlock new possibilities.
But this screenshot reveals hints at the direction.
More to come.
Lex Li retweeted
A new .NET programming language G#
linkedin.com/pulse/meet-g-mo…
Lex Li retweeted
Huge milestone for our team today: TypeScript 7 is now generally available--a native port that runs 10x faster. @typescript devblogs.microsoft.com/types…
Things are moving fast on macOS too. SharpDevelop is being ported with LibreWPF.
I just love when people use my project , in this case LibreWPF and make it run on Linux, community is the best. This is running AvalonDock on top of LibreWPF/ProGPU WebGPU rendered on Linux
github.com/Dirkster99/Avalon…
Lex Li retweeted
Announcing LibreWPF
Today I'm introducing LibreWPF—an open-source, free, cross-platform implementation of Windows Presentation Foundation (WPF).
The goal of LibreWPF is simple: preserve the WPF programming model while making it available across modern platforms, including Windows, macOS, Linux, with future support for iOS, Android, and the browser. Existing WPF applications should require little to no code changes, allowing developers to reuse their skills, libraries, and applications beyond Windows.
Powering LibreWPF is ProGPU, a modern high-performance GPU rendering engine designed for demanding desktop applications. ProGPU delivers hardware-accelerated rendering, enabling complex user interfaces, vector graphics, CAD, visualization, and other graphics-intensive workloads while remaining portable across platforms.
Together, LibreWPF and ProGPU aim to give the .NET ecosystem what it has wanted for years: a truly open, high-performance, cross-platform future for WPF.
This is only the beginning, and community contributions are welcome as we build the next generation of WPF together.
Lex Li retweeted
Introducing OS Automation in CDP! I've added a unified cross-platform API (macOS, Windows, Linux) that exposes system windows and accessibility trees as virtual Chrome DevTools Protocol targets. Inspect, capture, and automate ANY desktop app via standard CDP! #DotNet #CDP #TestAutomation github.com/wieslawsoltes/CDP
Lex Li retweeted
Thanks to the excellent contribution from @mattleibow, @SkiaSharp v4 support has now been merged into Svg.Skia.
This brings compatibility with the latest SkiaSharp generation and will be available to users in an upcoming release.
PR: github.com/wieslawsoltes/Svg…
Lex Li retweeted
New version of `dotnet-outdated` is out with support for C# file-based apps! Thx to @stuartblang for the quick turnaround ❤️
#dotnet
The space is crowded with key new players like MewUI, Jalium UI, and a GPU-first one from Wiesław. For long .NET dev had too few serious UI choices. Now we are seeing many: native controls, C# markup, NativeAOT, small deployment size, GPU-first rendering, and cross-platform.
Lex Li retweeted
Having some fun implementing GPU-first UI infrastructure for .NET that includes renderer, scene graph, layout, virtualization, text, vector engine, retained rendering, compute acceleration, WebGPU backend, not 2D libraries dependencies fully rendered on GPU including text.

















