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WebGL, Arduino, React, InTersEctING aRT anD teChNolOgy. He/him.

Joined March 2017
Yay, released version 0.0.1 of npmjs.com/package/@react-thr…! Just wrap your content in <Lightmap>...</Lightmap> and it will do the rest (live sandbox is linked in README). Next step - generating ambient occlusion maps! #threejs #webgl #r3f #react #creativecoding
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Replying to @mattdesl
Wow the mangled letter spacing for title, name and date accidentally ends up looking so damn cool
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Playing with raymarched volumetric lighting (inspired by @inconvergent)
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This is... a bad mood lamp. Geddit? Upcycled Ikea Vickleby, with @atesgoral's old LED strip wrapped around a cheap cardboard tube. Best feature? It is remotely controlled via Bluetooth serial commands. #Arduino #FastLED
Was interesting to learn how low-resolution ADC pin (lradc) works for simple button inputs on Allwinner SoCs like the one in #LicheePi Nano. Really cool to see button presses show up in /dev/input/event0 on the console!
Replying to @giuliozausa
Is this? Nooooooo! Wait, it's missing the CRT shader 🤓
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The #LicheePi Nano gadget plugs in and works (the enclosure mounts and faceplate design are still at the "programmer art" stage though 😅)
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Replying to @varunprime
This is so clever!
Replying to @ViolenceWorks
Yay another use for the cutie F1C100s chip 😌
Replying to @Bhushanwtf
The minimap is actually a debug canvas auto-generated by Box2D in this case - I use top-down 2D physics to check wall collisions so it's a useful freebie!
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Nobody expects the Backrooms surprise! #r3f #threejs
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The loading elevator is looking usable, now just gotta tentatively shine a light into the rest of the level #r3f #threejs
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The #LicheePi Nano has finally found a decent spot on the back of this gadget (had to give up on using snap-fit attachment), just gotta wait for the M1.7 screws to arrive
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Added a shiny new elevator for level transitions - automatic door logic is orchestrated in React, and doors are animated with react-spring #r3f #threejs
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Replying to @MrmoTarius
Unexpected franchise crossover!
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The FPS feel is really starting to come together with textures - and to recap, the CSG geometry + lightmap are computed right in the browser #r3f #threejs
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