Lliam Sedawie (@lvlupdesign) header
Lliam Sedawie (@lvlupdesign) profile picture

Video Game Producer

Joined July 2022
Photo by Lliam Sedawie (@lvlupdesign)Photo by Lliam Sedawie (@lvlupdesign)
The cool thing about being 3D is that we can use verticality as a part of our designs naturally and intuitively. It's been done well in 2D in the past, but it's hard to beat three dimensions in that regard lol
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Farming in 3D will be a bit different. But you're a star and will get a hold of it in no time! #cozy #indiedev
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Good day to you (it's good because we're fishing)!
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New Engine! New Arstyle! Same whimsy and fun! Call of Elyndra embraces @godotengine and a 2DHD look. An article explaining our decision will be uploaded later to our Steam page. Hope you'll like our game in this new and improved version!
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Icons are the unsung heroes of video games. Thanks to them, everyone is quickly able to figure out what is needed, what they have, what they need. And our game will have plenty of them. And they all look sweet!
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Call of Elyndra can be a farming game if you wish it to be one. Here's a devlog that describes our current farming mechanics. If you are interested in the cozier part of the experience, it's a must-read! store.steampowered.com/news/…
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Lliam Sedawie retweeted
We mentioned there will be more villages to explore in our game than just Elyndra. This is an old WIP image of one of them. It has changed and obviously looks a lot better now... But still, you can see some names of locations and characters. Greek culture is an obvious inspiration in this case!
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Lliam Sedawie retweeted
Even though we're quite late to the anniversary, we have to shout out Alundra - one of our biggest inspirations! So many hours spent in that beautiful world and so much fun... If you loved that game, you should check ours out!
Happy 28th birthday to #Alundra, which was originally launched in Japan on the #PS1 on this day! This dark fantasy action RPG scratched that Zelda itch while providing a solid, puzzle-ridden challenge for players. Check out our review below! Review: rpgfan.com/review/alundra/
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Spring is in full swing... Do you have loads of plants or a garden? If so, how has it been doing this year?
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The current #TrailerTuesday may be nearing its end... But it's always a good idea to show you lot how cozy and, at the same time, action-packed the world of Elyndra is!
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He doesn't look as intimidating from this angle lol
Which version of this huge monster do you prefer? #pixelart #indiedev
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Technically a light spoiler warning is needed, but still - this is how we plan out encounters in most areas! If you feel like questing but keeping it oldschool, wishlist Call of Elyndra on Steam! store.steampowered.com/app/2… #wishlistwednesday
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Lliam Sedawie retweeted
We're just wondering... Are you more into cozy stuff or action-oriented gaming? Our game will have both, but we still wanna find out what you like and why!
64%Cozy games
36%Action games
11 votes • Final results
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Call of Elyndra will be about becoming a part of a community. This also includes seeing how bonds between people grow and change - sometimes independently from you.
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Even though we have some Australian team members, we swear the design of Furry Troll is only coincidentally similar to Donny from @_TheBigLezShow
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This is how Elyndra has changed over time. Wonder what the future will bring... Can't wait to show you! :)
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Remember how we asked you about the design of one of our bosses? Thanks for your input, here's the outcome (the animation is still a WIP) 😉
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Call of Elyndra will have plenty of RPG elements. Some of them are inspired by other titles. They are usually from Japan or from old consoles. This one is inspired by... Skyrim! Read about skill trees in our newest devlog on Steam! store.steampowered.com/news/…
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Lliam Sedawie retweeted
We've been reworking plenty of things lately. Here's a sneak peek of some of the reworking. The new menu includes a peek into the skill trees. What do those signs mean, though? A character progression system based on the activities you'll take?🤔
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Maybe that's a lot of hand-pixelled frames, but the outcome! The outcome is simply dashing teehee #pixelart #indiedev
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