Hoon (@magic_chromatic) header
Hoon (@magic_chromatic) profile picture

#GameArt and #VFX artist working in the #Unity3D game engine 💖 Follow me for game/vfx tips, tutorials, references, and freebies! Art Acct ➡ @magic_chromatik

Shaderland
Joined June 2015
You ask, I deliver! "Drifting Stars" is now available as a 4K video to be used as a live wallpaper! Download for FREE on my patreon 💖 🔗Link in comments~ #vfx #realtimevfx #gamedev
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とあるゲームの水面の表現を試作しています #スーパーゲ制デー
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パーティクルエフェクト #Houdini
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Happy VFX Friday, everyone! 💥 Here are some incredible pieces we'd love to share this week. All kudos to the authors: Jenny Liu, Nethra, Kevin Szeto, Gabriel Gonçalves, and Simon Trümpler 👏 #VFXFriday #RealtimeVFX #GameDev
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Houdini Custom Force Field for Creating Vortex Fluid Tutorial&File:patreon.com/KelejiMotionDesi… #houdini #redshift #3dart #render #art #ae #digitalart #3DCG
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If you like this kind of "2.5D fluid," also check out this demo. It creates the visual effect of "3D" fluid at a very low cost. #gamedev #vfx
Been a bit busy so I almost missed the hype about the fog in the Zelda Ocarina of Time remake. #gamedev #shaders #vfx #ZeldaOcarinaofTimeRemake
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Genie summon VFX from the original Kingdom Hearts (PS2, 2002): surprisingly dense and complex particle systems, with visuals that look great even today. ✨
Replying to @YahyaDanboos
I'm trying to think of a better, actually realized visual effects spectacle-of-a-game, with that classic/traditional animation VFX pizzaz, and I really don't know (or can't think-) of any others before Kingdom Hearts... ✨
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Skullfiend Strike by SquareOrange artstation.com/artwork/L4wwe… #UnrealEngine #VFX
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Blenderでセルシェーディングやスクリーントーンを組み合わせ、漫画風の質感を作るシェーダーチュートリアル youtu.be/zO9FyUPv3v4 【主な内容】 ・Shader to RGBとColor Rampで光と影を分け、アニメ調のセルシェーディングを作成 ・Voronoi Textureで漫画の網点、Wave Textureで線を重ねた影を表現 ・Layer Weightで輪郭線を作り、各シェーダーを組み合わせて漫画風の質感に仕上げる #b3d
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Shader Graph + HLSL + Particle System in Unity ✨The implementation can be found in the Unity Shaders Bible package ➡️ jettelly.com/store/the-unity… #unity3d
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Smoke Ink Trail Shader Test #b3d #geometrynodes
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In case anyone is still interested in how humans can create VFX in this day and age, here's a little breakdown of my process for this piece🧵 (1/10) #VFX #gamedev #realtime #UnrealEngine5
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Hi #PortfolioDay! I make environments!
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Collision geometry holds index into level palette -> animate tint to target. Polygons are broadly coloured to match expected/apparent realtime scene lighting. Figured it out, directly from the actual game. 🎉 No more conjecture, only certainty :) ~5 years later.
#KingdomHearts. The PS2 game from 2002 that PRETENDED to have realtime lighting and almost got away with it because it's done PERFECTLY. Some inspiration here for #IndieDev and #GameDev (especially mobile).
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【アニメ風手描きエフェクト素材集「攻撃系」】 "アニメ風"な斬撃エフェクト素材⚔ 映像の一瞬を、"アニメらしく"🎞 ▼BOOTH:nopia31.booth.pm/items/82368…
アニメ風手書きエフェクト素材集[攻撃系] 【全200種】販売開始しました! アニメ・映像制作・ゲーム・CMなど幅広く活用できる素材集です! 火花、血、斬撃、衝撃、小分けに50種類ずつ買うことも可能です! 無料のものもありますので是非手に取ってみてください! ▼BOOTH:nopia31.booth.pm/items/82368…
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I started using After Effects ~18 years ago. I started game dev. a couple of years after. Today, I release my first (+FREE) AE plugin: 🟠🟢🔵 Advanced Radial Blur 🔴 ^ Which combines a bit of both skills. 🙂 🔗 github.com/MirzaBeig/Advance…
Bringing realtime tech. from video games to #AfterEffects.
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Niagara練習
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Elemental Projectile Study by Iris Sebirot Made with Unreal Engine, Substance Designer, Krita and Blender artstation.com/artwork/P6lbv… #VFXArt #UnrealEngine #GameArt
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Playing with WebGPU foam on the web. Morph particles to form the bubbles and add tiny little particles to create the foam, then mix them together in realtime. Btw, I finally got RTX 5090, what a beast!
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