Maithonis Studios retweeted
JUST IN: Anthropic bans Claude Code from recreating existing video games amid a viral trend of developers using AI to reverse-engineer popular games.
Maithonis Studios retweeted
We’ve been working on this the entire year and our first FPGA handheld is almost done. Plays GB, GBC, and GBA carts. Huge FPGA to power cores up to PS1 and N64. Up to 4K HDMI output via an affordable dock. Unbeatable latency. Open source. From $1_ _ at launch.
Maithonis Studios retweeted
i’m giving one of you a fucking ROLEX
like + repost + follow me
one random winner picked 48 hours from this tweet. no purchase necessary
I voted for 【MONOEYES】 in the METAL SLUG Popularity Poll!
The METAL SLUG Popularity Poll is now live! 💥
Choose your favorite from 100 characters.
Who will you vote for?
#MetalSlug30th metalslug30th-summer-cp.jp/v…
I don't normally post my photography here but maybe I should start. Anyway here's a picture I shot last month that took a ton of planning. Milkyway Galaxy over the north face of Mt. Shasta.
Maithonis Studios retweeted
OWLY MOLY, PROJECT NEON IS NOW LIVE ON STEAM!! store.steampowered.com/app/3… This includes Windows, Mac & Linux version and has been tailored for the best possible experience on SteamDeck!!
Maithonis Studios retweeted
Hunters! 🌟 It's a Monster Hunter Wilds Giveaway!
One winner will receive a copy of Monster Hunter Wilds, signed steelbook case, signed banner, two signed prints, and a PS5 Slim Monster Hunter Wilds console cover.
Signed items are autographed by either Yuya Tokuda (Director), Ryozo Tsujimoto (Producer), or Kaname Fujioka (Art Director/Executive Director).
[US Only] Enter here – bit.ly/MHWGiveawayAug2026
Maithonis Studios retweeted
Wesker é tão brabo que até com Mod de parar o tempo você não consegue acertar ele
Maithonis Studios retweeted
After a long day, my son and I had an awesome session playing #Diveblob on the big TV with the #SNES #GAMEBOY Adapter, shout out to @maithonis, this game is just as fun every time we play, so many moments where you are making a faith jump and just hoping something flies up, then we are screaming clutch!!! When we get one lol
My #romhack of #metalslug5 "No Slide" is now available to play! Find it on romhacking.net/hacks/9331/
This may not look like anything special is happening, but this is #MetalSlug5 with the notorious "Slide" mechanic patched out (Normally from jumping + crouching). I've been working on this #Romhack for the past few weeks and I plan to release it once I verify nothing is broken!
Maithonis Studios retweeted
For #ScreenshotSaturday let’s peep behind the curtains to see how Roguecraft DX’s 10x10 rooms made it to #GameBoy
The GameBoy screen is made from 8x8 pixel tiles.
(20→, 18↓)
A 10x10 grid of 8x8 px could work but it’d be tiny 👀
A 10x10 grid of 16x16 px is too large 😕
(1/3)
I've been an absolute menace this Christmas learning how to ROM hack some old games. Now that HNG64 works on MAME I can find this stuff. Supposedly Li Xiangfei requires beating the game with every character. But I found the byte to cheat out Xiangfei. Explanation in reply.
This requires the debug version of MAME (I think)
1. Once you get to the character select screen pause the game and open up the debugger.
2. Debug > New Memory Window. Enter in "800A1EE5"
3. Replace the first byte "01" (or whatever it is) with "0B"
4. Resume game and press A
Here's another look at my accelerometer game. I might call it Sport Pilot 3D. I'm not really sure what to do with the engine. To even play it you either need a special flash cart with a salvaged Kirby Tilt-N-Tumble chip. Or, you play it on an emulator with an analog controller.























