Ricardo Toureiro (@majoridea) header
Ricardo Toureiro (@majoridea) profile picture

https://xitter.gq/t.co/jTrZg16Jop @toureiro.bsky.social

Joined June 2009
Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)Photo by Ricardo Toureiro (@majoridea)
El emotivo tráiler de DRAWQUARIUM: Un juego indie de arte donde dibujas y crías a los peces que nacieron de tu imaginación.
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Ricardo Toureiro retweeted
excellent take
Replying to @ArtFacility
Why are we even arguing around this? Programming is creative problem solving, even if it isn’t art. It’s personal labor and intellectual property. The person who engineered a solution deserves to benefit financially if a sizable portion of their intellectual contribution is used by some business. Pay people for their work. Art is not to be protected from AI just because it’s art. That’s just circular thinking some artists might participate in. Art like any profession should be protected alongside programmers because both used their minds to create something, and both deserve to profit from the fruits of their labor. AI steals that labor without compensation and then seeks to undercut the very people it was trained on without permission. This is different from tutorials and open source gifts to community members. Tutorials and open source were made with the understanding of a mutually beneficial exchange. The teachers pass knowledge to create good practices and create a community of competent professionals that might one day work besides them. Open source contributors gift their labor to fellow programmers under a similar social contract. AI companies have no such interest in this contract. They want to become the sole suppliers/gatekeepers of labor and knowledge work by making cheap automation replacements for labor. The intention is to steal from the people you plan to replace. There is no real end goal of collaboration or growing a professional community. This is no different than the current firms buying up individual medical practices and then establishing themselves as the only viable source of employment and labor supply of medical practitioners. The cost of medical services never goes down; they just shift whatever the medical workers were earning to the executive class. That’s the end goal here and instead of artists and programmers being dumb and arguing over which job is special or has inherent dignity/social value, they should band together and push against this takeover of labor from the executive class.
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Ricardo Toureiro retweeted
I came across a Reddit post that described AI in a way I can’t stop thinking about: “AI allows the wealthy to access skills while stripping skilled people of their ability to access wealth.” I don’t think I’ve ever seen the purpose of AI captured so brutally and accurately.
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Head doodle on the train with #nomadsculpt
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Clean Bakes are so damn satisfying ✨ #3DArt #gameart #substance
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Piranha Shooter! Finally had time to light and render this model based on the awesome concept by @gatring3 artstation.com/artwork/zxawn… #3D #3DArt #HardSurface #Blender @artstationhq
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Forza Europeans! Only 200,000 signatures needed to push EU institutions to suspend the indecent partnership agreement with Apartheid Israel. Bcs it is not OK to make business with a State that commits intl crimes on a daily basis. Power to the People. Together #weR1
Almost 800.000 signatures: “EU citizens cannot tolerate that the EU maintains an agreement that contributes to legitimize and finance a State that commits crimes against humanity and war crimes. Full suspension of the EU-Israel Association Agreement.” eci.ec.europa.eu/055/public/…
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I'm really digging the new MatCaps in @Blender 5! So much easier to read the models. #blender #b3d
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Ricardo Toureiro retweeted
Did Blender help you this year? Help back! If every active user contributed $5 this month, Blender would be funded for the entire year 2026. Professional 3D software. No subscriptions. No limits. Just your support. Do your part. Donate today. blender.org/news/give-back-t… #b3d
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Been wanting to make something from Gris for ages. (from the wonderful @nomadastudiobcn) artstation.com/artwork/bgW29… #Griss #GameArt #FanArt #3D #3DArt #Blender
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Ricardo Toureiro retweeted
The big day has come! @EuropaGame is yours now, it's finally out of my hands! From the bottom of my heart, thank you for your support. I sincerely hope you love Zee's journey and find meaning in his story. Enjoy the game!! 🦋 🙏
7 years ago, I started making my dream game while balancing a AAA dev job. Today, it's finally out on Steam and Switch. Making Europa has changed my life, and I hope you love it as much as I've loved making it. 💖
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Europa is out NOW on Nintendo Switch and PC! ⭐ 9/10 “Wonderful” -God is a Geek ⭐ 9/10 “A heartfelt adventure” -Noisy Pixel ⭐ 8/10 “A deeply zen experience” -Eurogamer ⭐ “I loved every second of it” -GamesRadar We hope you enjoy exploring the lush world of Europa!
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I'm trying out using my old wacom for subdiv modeling, starting out with the wacom itself. Still feels weird but oddly relaxing. Thanks to @AndrewHodgson3D for the inspiration! #b3d
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Ricardo Toureiro retweeted
Today we've launched a free playable demo of @EuropaGame and a new trailer! The demo teases some of the game's systems, story, music, narration and answers some questions about what the game is all about. Go on Steam right now to play it, and Wishlist! s.team/a/2214880
🦋HUGE NEWS🦋 We just released a demo for our adventure game Europa. Get it now on Steam, full game is coming 2024! s.team/a/2214880
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Finally transitioning to #Blender3d Missing a lot of things from Maya and Max, but having fun with some quick projects like the classing axe prop.
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Ricardo Toureiro retweeted
10 years ago today @thatgamecompany released #Journey. I was the art director. It set the course of my career and my art. I'm forever thankful to the community of players and their incredible love for the game. This is a thread comparing early dev images and how things shipped.
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