Thomas Viktil retweeted
A haunted roguelite match-3 mining adventure awaits with Rubarb and Games People Play’s newly announced title Basalt: The Cursed Vein for #Steam.
gamersheroes.com/gaming-news…
We just announced Basalt: The Cursed Vein!
A grim roguelite match-3 where you mine, rebuild, and face things best left underground. The deeper you dig, the greater the rewards, but the villagers warn: Don’t dig too deep!
We’re making this game together with @rubarbstudio
Thomas Viktil retweeted
Basalt: The Cursed Vein mixes match-3 with roguelite runs and a town-building layer. Every match pulls you deeper; upgrades fuel the next descent. Trailer + details in our feature. fixgamingchannel.com/basalt-…
#IndieGame #Roguelite #Match3 #basalt
Thomas Viktil retweeted
'Basalt: The Cursed Vein' announced for PC.
store.steampowered.com/app/3…
youtu.be/lrmuJcZj7fI?si=j2mn…
Thomas Viktil retweeted
Basalt: The Cursed Vein mistura roguelite e match-3 em uma sombria cidade mineradora
#gamersegames #themixshowcase
Basalt: The Cursed Vein traz ação roguelite com match-3 em pixel art sombrio. Adicione agora mesmo à sua lista de desejos no Steam.
gamersegames.com.br/2025/08/…
Thomas Viktil retweeted
Basalt: The Cursed Vein, il roguelite che reinventa il match-3 con atmosfere cupe e città minerarie da ricostruire gamezilla.it/basalt-the-curs… @pr_pirate
Thomas Viktil retweeted
We just announced Basalt: The Cursed Vein!
A grim roguelite match-3 where you mine, rebuild, and face things best left underground. The deeper you dig, the greater the rewards, but the villagers warn: Don’t dig too deep!
We’re making this game together with @rubarbstudio
Thomas Viktil retweeted
Our programmer is making a game called Share Wars, and has recently started a devlog over at the official Godot forums! Give him a follow so that he feels the pressure 🗜️ to actually finish the game. 😄 @mandarinx forum.godotengine.org/t/shar…
Thomas Viktil retweeted
You know that legacy code some guy wrote and then left the company? Now you have to maintain that code, but no one really knows how it works.
With AI, you can now ✨generate✨ this kind of code!
Thomas Viktil retweeted
This is these guys in a nutshell. It's a shot-for-shot remake of the original trailer... except it's not even a good copy. It's not just that there is not a single original idea in there, they aren't even aware that they have taken out all the substance. (A li'l thread.)
This quoted post is unavailable.
Thomas Viktil retweeted
Cool new Godot 4.4 feature, it won't let you create a new project if you haven't finished the current one
Thomas Viktil retweeted
Slowly chipping away at, and tinkering with some new, original projects over at our end. Gonna be really exciting to share more of this soon! 👁️
I whole heartedly agree. When I started looking into Godot I used C# because that’s what I was used to from Unity. But going back and forth between IDE and editor was slowing me down. With gdscript, gamedev is fun fun fun!
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Thomas Viktil retweeted
I've been kind of in stealth mode for a while getting a new game studio, @rubarbstudio, off the ground with some very talented friends. We started on a couple of small original games, and suddenly today we are one year old! 🎉
Hark, something unholy stirs in the underdepths...
Sensible wisdom about making small games. Written by @doot_dodo #gamedev #indiedev
reddit.com/r/gamedev/comment…
Thomas Viktil retweeted
Stay close, stay warm, stay tuned. Some art experiment tangentially related to one of the projects we're developing at Rubarb
Thomas Viktil retweeted
Bramble is finally out! I've been working on this game on and off for five years and it's been fun the whole time, even during heavier workloads. A sound designer/composer's dream job.
You can play right now on PC, Xbox One, Xbox Series X|S PS5, PS4 and Nintendo Switch. ❤️ – at Oslo, Norway
Thomas Viktil retweeted
Most impressive electronics and LEGO related video of the year? A fully functioning LEGO computer screen brick - with controls! youtube.com/watch?v=6wBrOV2F…

























