Thomas Viktil (@mandarinx) header
Thomas Viktil (@mandarinx) profile picture

Co-founder, CEO and Technical Director at Rubarb

Oslo, Norway
Joined March 2010
Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)Photo by Thomas Viktil (@mandarinx)
A haunted roguelite match-3 mining adventure awaits with Rubarb and Games People Play’s newly announced title Basalt: The Cursed Vein for #Steam. gamersheroes.com/gaming-news…
We just announced Basalt: The Cursed Vein! A grim roguelite match-3 where you mine, rebuild, and face things best left underground. The deeper you dig, the greater the rewards, but the villagers warn: Don’t dig too deep! We’re making this game together with @rubarbstudio
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Thomas Viktil retweeted
'Basalt: The Cursed Vein' announced for PC. store.steampowered.com/app/3… youtu.be/lrmuJcZj7fI?si=j2mn…
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Basalt: The Cursed Vein mistura roguelite e match-3 em uma sombria cidade mineradora #gamersegames #themixshowcase Basalt: The Cursed Vein traz ação roguelite com match-3 em pixel art sombrio. Adicione agora mesmo à sua lista de desejos no Steam. gamersegames.com.br/2025/08/…
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Basalt: The Cursed Vein, il roguelite che reinventa il match-3 con atmosfere cupe e città minerarie da ricostruire gamezilla.it/basalt-the-curs… @pr_pirate
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Thomas Viktil retweeted
We just announced Basalt: The Cursed Vein! A grim roguelite match-3 where you mine, rebuild, and face things best left underground. The deeper you dig, the greater the rewards, but the villagers warn: Don’t dig too deep! We’re making this game together with @rubarbstudio
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Our programmer is making a game called Share Wars, and has recently started a devlog over at the official Godot forums! Give him a follow so that he feels the pressure 🗜️ to actually finish the game. 😄 @mandarinx forum.godotengine.org/t/shar…
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You know that legacy code some guy wrote and then left the company? Now you have to maintain that code, but no one really knows how it works. With AI, you can now ✨generate✨ this kind of code!
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This is these guys in a nutshell. It's a shot-for-shot remake of the original trailer... except it's not even a good copy. It's not just that there is not a single original idea in there, they aren't even aware that they have taken out all the substance. (A li'l thread.)
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Cool new Godot 4.4 feature, it won't let you create a new project if you haven't finished the current one
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Slowly chipping away at, and tinkering with some new, original projects over at our end. Gonna be really exciting to share more of this soon! 👁️
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I whole heartedly agree. When I started looking into Godot I used C# because that’s what I was used to from Unity. But going back and forth between IDE and editor was slowing me down. With gdscript, gamedev is fun fun fun!
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I've been kind of in stealth mode for a while getting a new game studio, @rubarbstudio, off the ground with some very talented friends. We started on a couple of small original games, and suddenly today we are one year old! 🎉 Hark, something unholy stirs in the underdepths...
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Stay close, stay warm, stay tuned. Some art experiment tangentially related to one of the projects we're developing at Rubarb
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Thomas Viktil retweeted
Bramble is finally out! I've been working on this game on and off for five years and it's been fun the whole time, even during heavier workloads. A sound designer/composer's dream job. You can play right now on PC, Xbox One, Xbox Series X|S PS5, PS4 and Nintendo Switch. ❤️ – at Oslo, Norway
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Thomas Viktil retweeted
I released a game yesterday! Here is a little thread about it.
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Most impressive electronics and LEGO related video of the year? A fully functioning LEGO computer screen brick - with controls! youtube.com/watch?v=6wBrOV2F…
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Thomas Viktil retweeted
Replying to @davidfowl
Came across this on Twitter a while back.
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never forget
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