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I made this! All visuals procedurally generated in realtime with shaders. No models or textures. Synced to music I wrote. Enjoy!
*tap* *tap* Is this mic still on? Still working on the same game. Here's some EARTH-SHATTERING, BONE-CRUSHING ... rocks ... :)
Bone-crushing ... ROCKS?
Been awhile since I’ve posted, but I’m still working on the game. Made these starry lake reflections 😊💫
I’m posting on Threads now. I’m crispybaconfat
Twisty code sketch.
I couldn't figure out a good colouring, but doing the swirly swirly was fun :) 🍭
Been slowly adding to that code sketch I posted a couple weeks ago. I think I figured out a place to put it in the game!
I was adding to it during my code warm-ups, but I noticed any time I work on the same sketch for more than one day, I don't feel as warmed up or as motivated.
With the magnify effect, the player is always lined up to where you expect them to be. But this causes new problems where falling far from the vanishing point can look weird. Not sure what to do about that.
I've been poking at this code sketch for the past few days for my daily code warm up. It's not part of the game, but I kinda wish it is.
Game's progressing, but slowly. Adding pits was the missing piece in these areas. It gels everything together. Before it felt like eating a sandwich with no bread, pizza with no dough, sweet and sour pork with no rice. The pits are the rice.
