
Texture artist @Ubisoft I am a procedural boy in a procedural world
Barcelona, Spain
Joined December 2016
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Art recap 2024. Quite happy with the content I managed to produce releasing 2 awesome tutorials and photogrammetry materials. Wish everyone great holidays and a successful new year 🎨
#artstationrecap2024 #gamedev @artstationhq #textureartist #photogrammetry #madewithsubstance
Im switching over to Blue Sky, see you on a brighter side 🦋 bsky.app/profile/maxkutsenko…
Grass scan via @artstationhq artstation.com/artwork/L4anz…
Reconstructed in @RealityCapture_
Final material assembly in @Substance3D
Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
So happy to share the @Substance3D advanced material tutorials we worked on with @ETammekand and @KarmahArts
Check out the trailer: youtube.com/watch?v=_MMLX2qu…
Grab the pack: enricotam.gumroad.com/l/sdtu…
And also @ArtStationHQ
artstation.com/artwork/vbz1v…
Grassy soil scan via @artstationhq artstation.com/artwork/oJ0Kq…
Reconstructed in @RealityCapture_
Final material assembly in @Substance3D
Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko retweeted
A sneak peek at our world :) . ♥️
youtube.com/watch?v=296gfUiu…
A scan of some leaves I made while on holiday in Creixell @artstationhq artstation.com/artwork/mAzzg…
Reconstructed in @RealityCapture_
Final material assembly in @Substance3D
Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko retweeted
We're barking up the right tree with Eucalyptus bark from @max_kutsenko 🌳
Max's tip is to use the Simplify Tool when projecting color texture onto a model. Simplifying your high-detail mesh to around 15 mil triangles will make the color generation quicker and retain sharpness!
It was a real pleasure to share my scanning process with @80Level
I got into photogrammetry just recently but it was the right choice for me as I am having so much fun traveling and discovering new scanning locations.
@RealityCapture_
#gamedev
80.lv/articles/how-to-turn-t…
Summer quilt scan via @artstationhq artstation.com/artwork/gRJ6w…
Reconstructed in
@RealityCapture_
Final material assembly in
@Substance3D
Seam removal in #ArtEngine #gamedev #photogrammetry #scanning #rendering #cgartist
Sand with footprints via @artstationhq artstation.com/artwork/8Bldk…
Reconstructed in @RealityCapture_
Final material assembly in @Substance3D
Seam removal in #ArtEngine
#gamedev #photogrammetry #scanning #rendering #cgartist
Max Kutsenko retweeted
Was a blast to work on this!! :D See more renders here: artstation.com/artwork/VJrVL…
This week, we're doing something a little different and putting the spotlight on materials by one artist on the team - @StanBrown3D!👀👀
Like what you see and want to be a part of the effort? Climb aboard at hl2rtx.com!
It was a pleasure to collaborate with @DigitalLevelup
I present you an Antique dresser trim tutorial via @artstationhq artstation.com/artwork/yD9B0…
You will learn how to create complex shapes using the spline nodes in @Substance3D
Images rendered in @marmosetco
#gamedev
Eucalyptus bark scan via @artstationhq artstation.com/artwork/g0Ylx…
processed in @RealityCapture_ texture tweaking in @Substance3D
#gamedev #photogrammetry #scanning #rendering #cgartist
Concrete wall scan via @artstationhq artstation.com/artwork/8bAGK…
processed in @RealityCapture_ rendered in @marmosetco final tweaking in #substancedesigner
#gamedev #textures #photogrammetry #scan #Rendering
Twigs Debris Scan via @artstationhq artstation.com/artwork/OG8J5…
Rendered in @marmosetco images aligned in @RealityCapture_ final material assembly in SD
#photogrammetry #gamedev #substancedesigner #pbr #scan
Dry pine needle soil scan via @artstationhq artstation.com/artwork/ZaKJd…
My attempt at photogrammetry, is still a long way to go, but it's a good start I think. The pics were taken with Canon R7
#gamedev #gameart #art #materials #pbr #3D #cgart #3dart #photogrammetry















































