Applied Data Science for CFB video games at https://xitter.cf/t.co/dsxcwGkITp ! [email protected]!

NYC
Joined May 2024
My SOLE mission in CFB 27 is to equip any player with best-in-class tools and tips, all 100% free. No exceptions If you'd like to benefit from this mission and support industry-leading research like the Hard Sell Formula, Custom Archetypes, and much more, this page is for you!
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is this a crazy play by the safety or did i just leave this ball in the air WAY too long
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this is what i get for saying something nice about my tight end
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if your opponent lives on drags, slants and crossers, this is how i adjust Cover 2 man in CFB 27
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this zone blitz gets QUICK pressure against CPU quarterbacks in CFB 27
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normal screens suck in CFB 27... this is the one i use instead
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things that would make cfb 28 better than focusing on an open world concept: * update visit logic - an A+ visit on a close loss should help me, not have 0 impact just bc i lost * fix NIL logic - if somone wants 100 NIL and goes all year with no offers, my 70 NIL offer shouldnt hurt * fix auto progression - i have friends that have NO CHOICE but to do manual progression now because they realize how bad the auto progression logic is - that's unfortunate * make manual progression the default - if we auto progress when we dont spend points ANYWAYS, why can't manual just be the default? multiple times ive been autoprogressed bc i forgot to turn it on * make archetypes dynamic - you can make a 'pure runner' QB 99 short,med,deep accuracy and he will be 79 overall. sorry bro, at that point THAT IS NOT A PURE RUNNER!! THAT IS PEYTON MANNING! * add dynamic storylines - genuinely SUCKS that everyone knows the 'diamond in the rough' players at the start of portals. ruins the fun of scouting and finding players - make dev traits, skill caps etc dynamic for NIL players if we WANT (not required) * add an API - small thing, but so many more people would be invested if they had free tools to support their dynasties. EA is harming themselves by not letting folks build those types of things natively * add transaction logs - we know it stores it in the PC save files, why not let that be public to make sure cheating doesnt occur? * on that note, just go copy a TON of the principles that fantasy football does well. league histories, deep stats, heavy customization, etc - dynasty mode and fantasy are both 'fake football' that people love - learn from them * simulate a dynasty 10 years in the future - see what breaks, and plz fix - wont emphasize this more than we already have * consider balancing nil expectations across HS and transfers - right now the meta is to land like 25-30 transfers per class - that's probably not good? IN GENERAL: give players more customization, more 'knobs and levers' to mess with, more data, and more closely follow 'reality' this is just a brain dump but we could probably think of 20+ more things BEFORE EVEN TALKING about gameplay!!!
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i would actually prefer the following updates to PRACTICE mode over this (4 things): 1. full drives - treat it like a game, but with my dynasty roster 2. make 'sets' actually work. i cant put a gadget at HB then run a 'random' play from that formation. one or the other. 3. let me run 'random play from favorites' - would be super nice to have 4. give me a log of all the plays. what if i wanna run my two fav goal line plays 20 times each and see which works better. right now, that tracking has to happen manually probably like 20 more improvements to be made to practice mode alone before im able to 'walk around' to enter a practice in the first place
In their memo to staff, EA confirmed that an open-world experience is coming to their American Football games. It's currently under the codename "Project Gridiron" and is described as a "social-first open-world experience"
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this is my FAVORITE way to attack a user LB that sits in cover 3 sky all day in cfb 27
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Ever wonder what the BEST run concept is in all of CFB 27? Spoiler: it's the most boring possible answer!
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disagree? build your own tier list and compare it to these rankings here: maxplayscfb.com/tools/favori…
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I think the transfer portal is mathematically solved. Not only do we know EXACTLY who to go after, but we now know EXACTLY how much each player is worth too. Full details here!
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Worth emphasizing: WINNING OR LOSING ON A VISIT IS STILL THE MOST CRITICAL THING!! Even IF you have: * An A+ visit activity AND * A complimentary visit you can still get ZERO influence just by losing that game. Keep this in mind when scheduling CFB 27 Dynasty visits!!!
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How much is a platinum ability ACTUALLY worth in CFB 27? About 6.8 overall. How do we know? That's the tricky part! There's no way of TRULY knowing, but I collected over 40,000 votes from REAL cfb 27 players to get our best guess! Full video explains how this will impact YOUR dynasty!
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What's one strategy you use in CFB 27 dynasty that you are shocked other people dont also use?
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NEVER ask yourself 'is this recruit worth it' ever again. ScoutScore has been the quickest way to identify if a player is actually any good, but I have two MAJOR improvements! 1. ABILITIES!! - I've crowdsourced 40k+ ability rankings and each prospect has a clear 'Ability Score' - so you know just how rare/powerful a player's ability stack is 2. SIZE!!! - Y'all have asked for height/weight for a while now, and we have it!!
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how do players ACTUALLY play CFB 27? I surveyed 1,019 real CFB 27 players, and this surprised me: On offense, we have a near perfect SPLIT between prioritizing the ground game vs. the pass On DEFENSE, the opposite is true! Players are over 4x more likely to prioritize stopping the pass!
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81% win percentage, 2 for 3 on nattys - not too bad for doing this between experiments
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