mcdooda retweeted
We want to ensure that anyone, from any background, has an opportunity in our industry.
That's why we created Fresh Talent: full-time, entry-level roles that are open to everyone; degree or not!
All you need is a great portfolio.
Learn more:
splashdamage.com/news/introd…
mcdooda retweeted
We are immensely proud to announce that @king_games has released the Defold game engine as open source on GitHub and transferred Defold to the Defold Foundation. Read the full announcement here: defold.com/2020/05/19/Defold…
#gamedev #opensource #defoldfoundation #defoldopensource
Je t'envoie cette vidéo @nrg_grn
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mcdooda retweeted
In our mission to bring SUPERHOT to every possible platform we present to you:
PICOHOT!
It's the most innovative pico-8 game you've played in years!
Coming soon to smart fridges!
superhotgame.com/picohot/
#pico8 #picohot
mcdooda retweeted
Code reviews are best for bug prevention, not bug catching. The magic comes from the knowledge sharing.
mcdooda retweeted
Bop on over to @SpecialReserves and snag sensational physical, limited collector sets for our games!
RT for a chance to win one of the sold out Special Reserve items for free.
specialreservegames.com
mcdooda retweeted
Join us on Thursday at 18:00 GMT (19:00 CET) for a livestream with AI researchers from @DeepMindAI and an epic #StarCraft demonstration hosted by @Artosis and @RotterdaM08!
➡️ blizz.ly/2S2PWt4
My little #adventurer is Link from Triforce Heroes, one of my very first attempt at pixel art!
@Pixel_Dailies #pixel_dailies #aseprite
mcdooda retweeted
please share your most embarrassing game dev crimes. Mine: all the scripting in Gone Home is contained in 2 gigantic uScript graphs, bc I didn't know about interlinking many smaller graphs at the time. It's only 2 bc the first one started running too slow to navigate. Your turn.




















