
✦ Level Designer @Behaviour ✦ Ex: @AMG_Dev ✦ Avid D&D & RPG enjoyer ✦ Retired @PlayVALORANT Pro Opinions and views are mine, not my employers.
Bristol, England
Joined May 2022
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The last 3 days have been absurd - the Expo hosted by @Falmouthgames has been an absolute pleasure to attend.
Atop of that - we won awards! People's Choice for 3rd year and 'Flashy McFlash Face' from the staff. We did always say we'd graduate with a bang! 1/4
I’m happy to celebrate the launch of Serious Sam: Shatterverse, the game I've spent the past few years working on as a Level Designer, in collab with my team at @Behaviour and in partnership with @devolverdigital💥
Hopefully I'll see some of y'all in the Shatterverse🫶
Elise Dennis retweeted
1/2
Eventually, even digital data will no longer be owned by individuals on their own initiative. Whenever there is a major change or accident in the world, in a country, in a government, in an idea, in a trend, access to it may suddenly be cut off.
Replying to @Grummz
When was the last time you made a game?
You’ve come after me before and it’s pathetic. We all know the problems in gamedev are executives who don’t know how to manage or fund projects. Just like you couldn’t manage or fund your own projects.
Yet developers are constantly harassed by people who know nothing about what we do out of complete ignorance. Then get angry because we don’t want to hear their opinion on why unreal engine sucks? Like they even know what it is beyond a YouTube video.
People want to know why their games suck? Not because the chefs can’t cook, but because the restaurant owner keeps cutting costs, firing the chefs and telling them to make meals they know people don’t want.
I don’t mind if people tell me games I work on sucked. I learned early in my career I’d be working on some bad games. APB taught me that. But like many devs I just work hard at my own little corner. I don’t take it personally even if someone says my art is bad. But I don’t have to listen to someone tell me how to do my job better when they don’t know what my job even is.
Or tell me how it is to work in games when they don’t know.
Nobody ever starts these conversations in good faith and escalates them to “oh she doesn’t want to hear what I think about game design even though she isn’t a designer? Wow she’s everything wrong with games… concord or something. Wah.”
Elise Dennis retweeted
I'm back, baby! And I'm bringing friends.
Serious Sam: Shatterverse is a co-op roguelite FPS for 1-5 players where you'll blast through shifting universes, stack wild boons, bend the rules with run modifiers, and hunt Mental's deadliest forces. Fun times!
youtu.be/jHl-GhG5szc
Proud to be part of the Serious Sam: Shatterverse adventure, developed by me and my team at Behaviour Interactive.
Stay Serious folks🫶
Elise Dennis retweeted
“Our promise fades…?”
Thank you so much for commission and congrats on clear!
#FFXIV
Took far too long but finally wrapped up Uncharted 4. Fantastic game and definitely felt the Naughty Dog magic that inspires so many people ✨
Finally got around to making one of these, but these are my all time inspirations and favorite games ❤️
It's time. My beloved ❤️ Let us slay the Paintress together. @expedition33
In light of recent news, once again, imma say it for people in the back. Trans rights are human rights, if you have an issue with it, kindly piss off. 🫶 🏳️⚧️🇬🇧









































