
3D graphics at Apple, @mnuages@mastodon.social
Paris
Joined January 2011
- Tweets102
- Following49
- Followers353
- Likes30
and last but not least, harness SceneKit and work on new GPU features to extend the rendering capabilities used by Memoji on all Apple platforms! (4/4)
It's a chance to work hand in hand with a talented team of designers, help teammates build new apps and experiences around Memoji, contribute to the design and implementation of the underlying frameworks… (3/4)
I find it to be a unique opportunity if you're passionate about 3D graphics but also want to contribute to every aspect of the project, from working on Metal shaders to building new UI interactions. (2/4)
Apple's graphics team here in Paris is looking for an engineer to work on Memoji rendering! 🧵(1/4)
jobs.apple.com/en-gb/details…
you can use a struct to specify multiple parameters with only one buffer. According to SCNShadable.h « The entire struct can be set using NSData but it is also possible to set individual members using the member's name as a key and a value compatible with the member's type »
Amaury Balliet retweeted
With new headwear options and masks in iOS 14 — we’ve got you covered! Happy #WorldEmojiDay!





