The complete animation toolkit for the web. Formerly Framer Motion. Made by @mattgperry.

Amsterdam
Joined March 2009
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Replying to @ndmhjt
Thanks Temi!
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Motion retweeted
Replying to @motiondotdev
@motiondotdev has been my de facto animation library for so long, it just feels great everywhere, and motion+ is honestly such a huge unlock as well with the amount of things they’ve built for you to just use. Great documentation and extremely intuitive too. No notes
Bulk delete ✨ Drag to select, the files stack into one, undo deals them back out. Built with @motiondotdev
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Replying to @arwinnder
Not yet, we can make it an example!
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Replying to @tonyblu331
Approved!
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Motion profile updates: - Profile page redesign - New customisation options - Set profile to "Looking for work" - New Made with Motion feed - Motion+ Pro subscribers appear in new "Supported by" section in docs
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Motion Studio 2.2 introduces support for reduced motion. If an animation *should* have a reduced motion version but doesn't, the button will show a warning color. In reduced motion mode you can make your own alternative or get Ultramotion to come up with one for you.
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Replying to @bykobe_
Thanks Kobe!
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Apologies for the delay. Motion 14.2 introduces long-requested features to stagger(): Random, stagger from edge, and grid support.
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Motion retweeted
Meet GPUI Motion A Motion-inspired animation library for native Rust interfaces Springs, layout transitions, drag & snap, and animated text
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Motion retweeted
Delete interaction ✨ The undo grows out of the button you pressed. Confirm on the same spot. Built with @motiondotdev
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Lenis by @darkroomdevs is *the* smooth scroll library. You're wiring it up to Motion wrong. So were we - check our new Motion x Lenis guide for the latest guidance. motion.dev/docs/lenis
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Typewriter: Create natural typing animations based on real research into how typing cadence varies based on what's being typed. In Motion UI for React, Vue, and now - vanilla JS too.
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Replying to @nasm423 @mattgperry
Could be accelerated transforms release - will check
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Replying to @bykobe_
Yessir
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Just published a bunch of Gallery examples and Motion UI sections, ready to drop straight into your project.
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When developing Gallery, main goal was to get all the 2D and 3D arrangements animating smoothly between each other. The technical term for the naive approach is "absolutely fucking mental mate" - images flying everywhere. The final component allows grouped movement only.
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Replying to @ZingadePiyush
Thanks Piyush!
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Oh yeah this is a good point. Though they composite in animation start order so it can get crazy unpredictable with scales rotates skews
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