Frogrammer 🐸 retweeted
Ok so status update!
It may feel like things took a few steps backward, and that's because they did. In mid June, I started working with @ms_frogrammer! Now, up to that point I'd built everything in Godot, but it would be easier for Frog to work in GMS2 so we broke the project down in Godot and have been rebuilding it ever since.
One of the great things about this is, Frog has shipped several other games, so he's got some deliveries under his belt already a massive win for the project. Frog also is very efficient and collaborative so what had taken me 6 months to do he did in 6 weeks. This is a big acceleration to our trajectory.
Now, because we had to scrap and restart from the beginning this set us back a bit. However, we are currently working through combat and enemy behaviors at this moment so that we can add them to the player testing grounds. Once those are added and we've roughed out the levels we will invite people to come and test the build!
We are shooting for testing in about 2 months, so I apologize for the delay, and the silence (I've never been great at this social media thing anyway!) but I think we are on a much stronger path than we were before!
Big shout out to @ms_frogrammer for being so awesome!
Frogrammer 🐸 retweeted
'Block & Awe' OUT NOW!
Made for #GMTKJam together with Jamadoo Games.
Play in your browser >:)
Frogrammer 🐸 retweeted
Frogrammer’s continued work on Pipsqueak! has been truly remarkable. He tackles every task I throw at him with ease and professionalism. If you’re in need of a programmer for your game, I wholeheartedly recommend him 🐸
Before You Melt: A puzzle platformer about a snowman.
frogrammer.itch.io/before-yo… by @ms_frogrammer
Before You Melt (@ms_frogrammer)
"A puzzle platformer about a snowman."
PWYC - Windows: warpdoor.com/2026/03/06/befo…
Frogrammer 🐸 retweeted
Fun and goofy (and free) little puzzle platformer ⛄️ by the most talented frogrammer these is
Frogrammer 🐸 retweeted
The Mindscape. A scene I made for a client
#pixelart
Frogrammer 🐸 retweeted
This is one of the biggest lies in gamedev.
You need almost all the components of the game to properly understand how entertaining a game is. It’s extremely hard to evaluate a game just based on greyboxing
Frogrammer 🐸 retweeted
today, No Players Online has been reinstated on steam!
please read our full statement here:
noplayersonline.net/statemen…
Frogrammer 🐸 retweeted
our game was taken down for 3 weeks right after launch and the momentum of the game's release has been completely killed. we asked steam to help us out but they didn't respond... i dont know if we can recover from this, its really fucked.
today, No Players Online has been reinstated on steam!
please read our full statement here:
noplayersonline.net/statemen…

















